From 8eca58a1c9d3ea928b301de1ad772a46164372e1 Mon Sep 17 00:00:00 2001 From: KingCol13 <48412633+KingCol13@users.noreply.github.com> Date: Mon, 28 Sep 2020 13:41:49 +0100 Subject: Fortune Drops (#4932) + Implemented and standardized all clamped discrete random drops. + Changed cItems Add from push_back to emplace_back. Implement fortune for crops. + Enabled hoes to be enchanted with efficiency, silk touch and fortune. Made leaves, gravel and crops affected by fortune. Co-authored-by: Tiger Wang --- src/Blocks/BlockMelon.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/Blocks/BlockMelon.h') diff --git a/src/Blocks/BlockMelon.h b/src/Blocks/BlockMelon.h index 09841e642..da021830c 100644 --- a/src/Blocks/BlockMelon.h +++ b/src/Blocks/BlockMelon.h @@ -20,7 +20,8 @@ private: virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override { - return cItem(E_ITEM_MELON_SLICE, GetRandomProvider().RandInt(3, 7), 0); + const auto DropNum = FortuneDiscreteRandom(3, 7, ToolFortuneLevel(a_Tool), 9); + return cItem(E_ITEM_MELON_SLICE, DropNum); } -- cgit v1.2.3