From 0718c44e778aa7295125b5cbd684aeb646eb4067 Mon Sep 17 00:00:00 2001 From: Mat Date: Tue, 17 Mar 2020 02:23:50 +0200 Subject: Silk touch pickaxe drops grass block (#4485) --- src/Blocks/BlockDirt.h | 101 +------------------------------------------------ 1 file changed, 1 insertion(+), 100 deletions(-) (limited to 'src/Blocks/BlockDirt.h') diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 727c5d295..9a6c6104b 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -2,16 +2,11 @@ #pragma once #include "BlockHandler.h" -#include "../FastRandom.h" -#include "../Root.h" -#include "../Bindings/PluginManager.h" -/** Handler used for all types of dirt and grassblock. -TODO: Split the Grassblock handler away from this class. */ class cBlockDirtHandler : public cBlockHandler { @@ -45,104 +40,10 @@ public: - virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override - { - if (m_BlockType != E_BLOCK_GRASS) - { - return; - } - - // Make sure that there is enough light at the source block to spread - if (!a_Chunk.GetWorld()->IsChunkLighted(a_Chunk.GetPosX(), a_Chunk.GetPosZ())) - { - a_Chunk.GetWorld()->QueueLightChunk(a_Chunk.GetPosX(), a_Chunk.GetPosZ()); - return; - } - else if ((a_RelY < cChunkDef::Height - 1)) - { - BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); - - // Grass turns back to dirt when the block above it is not transparent or water. - // It does not turn to dirt when a snow layer is above. - if ((above != E_BLOCK_SNOW) && - (!cBlockInfo::IsTransparent(above) || IsBlockWater(above))) - { - a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); - return; - } - - NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); - // Source block is not bright enough to spread - if (light < 9) - { - return; - } - - } - - // Grass spreads to adjacent dirt blocks: - auto & rand = GetRandomProvider(); - for (int i = 0; i < 2; i++) // Pick two blocks to grow to - { - int OfsX = rand.RandInt(-1, 1); - int OfsY = rand.RandInt(-3, 1); - int OfsZ = rand.RandInt(-1, 1); - - BLOCKTYPE DestBlock; - NIBBLETYPE DestMeta; - if (!cChunkDef::IsValidHeight(a_RelY + OfsY)) - { - // Y Coord out of range - continue; - } - Vector3i pos(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ); - auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(pos); - if (chunk == nullptr) - { - // Unloaded chunk - continue; - } - chunk->GetBlockTypeMeta(pos, DestBlock, DestMeta); - if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) - { - // Not a regular dirt block - continue; - } - auto abovePos = pos.addedY(1); - BLOCKTYPE above = chunk->GetBlock(abovePos); - NIBBLETYPE light = std::max(chunk->GetBlockLight(abovePos), chunk->GetTimeAlteredLight(chunk->GetSkyLight(abovePos))); - if ((light > 4) && - cBlockInfo::IsTransparent(above) && - (!IsBlockLava(above)) && - (!IsBlockWaterOrIce(above)) - ) - { - auto absPos = chunk->RelativeToAbsolute(pos); - if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*chunk->GetWorld(), absPos.x, absPos.y, absPos.z, ssGrassSpread)) - { - chunk->FastSetBlock(pos, E_BLOCK_GRASS, 0); - } - } - } // for i - repeat twice - } - - - - - virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); - switch (m_BlockType) - { - case E_BLOCK_DIRT: return 10; - case E_BLOCK_GRASS: return 1; - default: - { - ASSERT(!"Unhandled blocktype in dirt handler!"); - return 0; - } - } + return 10; } } ; -- cgit v1.2.3