From f40aba941eaf69b52ac0fbe3d8cea1ea349b97a6 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Wed, 8 Apr 2020 21:35:08 +0100 Subject: Add mixins for blocks that rotate based on player yaw at placement Also add observer block handler. --- src/Blocks/BlockComparator.h | 16 ++-------------- 1 file changed, 2 insertions(+), 14 deletions(-) (limited to 'src/Blocks/BlockComparator.h') diff --git a/src/Blocks/BlockComparator.h b/src/Blocks/BlockComparator.h index e4dca5d77..0826e3133 100644 --- a/src/Blocks/BlockComparator.h +++ b/src/Blocks/BlockComparator.h @@ -10,9 +10,9 @@ class cBlockComparatorHandler : - public cMetaRotator + public cYawRotator { - using super = cMetaRotator; + using super = cYawRotator; public: @@ -50,18 +50,6 @@ public: return cItem(E_ITEM_COMPARATOR, 1, 0); } - virtual bool GetPlacementBlockTypeMeta( - cChunkInterface & a_ChunkInterface, cPlayer & a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - a_BlockType = m_BlockType; - a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player.GetYaw()); - return true; - } - inline static bool IsInSubtractionMode(NIBBLETYPE a_Meta) { return ((a_Meta & 0x4) == 0x4); -- cgit v1.2.3