From 9b97d63f8f939dbc431cc2dcd9eddf959f86603a Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 30 Apr 2021 14:23:46 +0100 Subject: Chest, weather, crash, and miscellaneous fixes (#5215) * Alpha-sort cChestEntity * Chests: use SendUpdateBlockEntity * Pathfinder: fix out of range Y * 1.13: correct weather packet ID * Chests: fix neighbour scanner + Add OnAddToWorld and overload to scan neighbours there, instead of in the constructor/OnUse. This fixes hoppers accessing newly loaded double chests and seeing a null m_Neighbour, thus thinking its a single chest. * Fix typo in cross coords computation. * Simplify hopper logic. * Block entities: ASSERT that type is correct If you match the block type first before calling DoWithBlockEntity, the corresponding block entity must either be empty or correspond to the block type. * Chunk: fix some forgotten PendingSendBE cleanup + Add cleanup in SetAllData, WriteBlockArea - Remove RemoveBlockEntity (used once), HasBlockEntity (not used) * Replace MakeIndex with MakeIndexNoCheck * Remove extraneous MarkDirty in hopper & chests --- src/Blocks/BlockBed.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Blocks/BlockBed.cpp') diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 68f45b518..ef4359416 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -163,6 +163,7 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor a_Player.GetWorld()->DoWithBlockEntityAt(a_BlockChange.GetAbsolutePos(), [&a_Player](cBlockEntity & a_BlockEntity) { ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_BED); + static_cast(a_BlockEntity).SetColor(a_Player.GetEquippedItem().m_ItemDamage); return false; }); -- cgit v1.2.3