From e82cd6e4eb78a163b6a72fc1729804e69f1b7601 Mon Sep 17 00:00:00 2001 From: HaoTNN Date: Tue, 2 Jun 2015 17:26:21 -0700 Subject: Fixes multiple furnace issues, including from loading world storage --- src/BlockEntities/FurnaceEntity.cpp | 43 +++++++++++++++++++++++++------------ src/BlockEntities/FurnaceEntity.h | 8 +++++++ 2 files changed, 37 insertions(+), 14 deletions(-) (limited to 'src/BlockEntities') diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index 828eff284..d1588160d 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -32,7 +32,8 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY m_NeedCookTime(0), m_TimeCooked(0), m_FuelBurnTime(0), - m_TimeBurned(0) + m_TimeBurned(0), + m_IsLoading(false) { m_Contents.AddListener(*this); } @@ -178,21 +179,15 @@ void cFurnaceEntity::BurnNewFuel(void) { cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel)); - if (NewTime == 0) + if ((NewTime == 0) || !CanCookInputToOutput()) { // The item in the fuel slot is not suitable + // or the input and output isn't available for cooking SetBurnTimes(0, 0); SetIsCooking(false); return; } - // Is the input and output ready for cooking? - if (!CanCookInputToOutput()) - { - SetBurnTimes(0, 0); - return; - } - // Burn one new fuel: SetBurnTimes(NewTime, 0); SetIsCooking(true); @@ -219,6 +214,11 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) return; } + if (m_IsLoading) + { + return; + } + ASSERT(a_ItemGrid == &m_Contents); switch (a_SlotNum) { @@ -239,7 +239,10 @@ void cFurnaceEntity::UpdateInput(void) if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput)) { // The input is different from what we had before, reset the cooking time - m_TimeCooked = 0; + if (!m_IsLoading) + { + m_TimeCooked = 0; + } } m_LastInput = m_Contents.GetSlot(fsInput); @@ -254,13 +257,17 @@ void cFurnaceEntity::UpdateInput(void) else { m_NeedCookTime = m_CurrentRecipe->CookTime; - SetIsCooking(true); // Start burning new fuel if there's no flame now: if (GetFuelBurnTimeLeft() <= 0) { BurnNewFuel(); } + // Already burning, set cooking to ensure that cooking is occuring + else + { + SetIsCooking(true); + } } } @@ -294,11 +301,19 @@ void cFurnaceEntity::UpdateOutput(void) return; } - // No need to burn new fuel, the Tick() function will take care of that - // Can cook, start cooking if not already underway: m_NeedCookTime = m_CurrentRecipe->CookTime; - SetIsCooking(m_FuelBurnTime > 0); + + // Check if fuel needs to start a burn + if (GetFuelBurnTimeLeft() <= 0) + { + BurnNewFuel(); + } + // Already burning, set cooking to ensure that cooking is occuring + else + { + SetIsCooking(true); + } } diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index 8b3ba3e36..8734d763c 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -101,6 +101,11 @@ public: m_TimeCooked = a_TimeCooked; } + void SetLoading(bool a_IsLoading) + { + m_IsLoading = a_IsLoading; + } + protected: /** Block meta of the block currently represented by this entity */ @@ -129,6 +134,9 @@ protected: /** Amount of ticks that the current fuel has been burning */ int m_TimeBurned; + + /** Is the block currently being loaded into the world? */ + bool m_IsLoading; /** Sends the specified progressbar value to all clients of the window */ void BroadcastProgress(short a_ProgressbarID, short a_Value); -- cgit v1.2.3