From 365cbc6e1cea96741e26c9ce912b003f8fd2c62c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 29 Sep 2019 14:59:24 +0200 Subject: Refactored more of Entities and BlockEntities to use Vector3. (#4403) --- src/BlockEntities/MobSpawnerEntity.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/BlockEntities/MobSpawnerEntity.cpp') diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index 595f433b7..85bdd7ecf 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -13,8 +13,8 @@ -cMobSpawnerEntity::cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World): - Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World), +cMobSpawnerEntity::cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World): + super(a_BlockType, a_BlockMeta, a_Pos, a_World), m_Entity(mtPig), m_SpawnDelay(100), m_IsActive(false) @@ -28,7 +28,7 @@ cMobSpawnerEntity::cMobSpawnerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMe void cMobSpawnerEntity::CopyFrom(const cBlockEntity & a_Src) { - Super::CopyFrom(a_Src); + super::CopyFrom(a_Src); auto & src = static_cast(a_Src); m_Entity = src.m_Entity; m_IsActive = src.m_IsActive; @@ -152,7 +152,7 @@ void cMobSpawnerEntity::SpawnEntity(void) } int RelX = m_RelX + static_cast((Random.RandReal() - Random.RandReal()) * 4.0); - int RelY = m_PosY + Random.RandInt(-1, 1); + int RelY = m_Pos.y + Random.RandInt(-1, 1); int RelZ = m_RelZ + static_cast((Random.RandReal() - Random.RandReal()) * 4.0); cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ); @@ -203,7 +203,7 @@ void cMobSpawnerEntity::SpawnEntity(void) int cMobSpawnerEntity::GetNearbyPlayersNum(void) { - Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); + auto SpawnerPos = Vector3d(0.5, 0.5, 0.5) + m_Pos; int NumPlayers = 0; class cCallback : public cChunkDataCallback @@ -246,7 +246,7 @@ int cMobSpawnerEntity::GetNearbyPlayersNum(void) int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType) { - Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); + auto SpawnerPos = Vector3d(0.5, 0.5, 0.5) + m_Pos; int NumEntities = 0; class cCallback : public cChunkDataCallback -- cgit v1.2.3