From 2c103a713e0ce77ccb8b86c98e2571d5ba6dd9c0 Mon Sep 17 00:00:00 2001 From: JoannisO Date: Wed, 4 Jun 2014 12:35:45 +0200 Subject: - Fixed a lot of astethics --- src/BlockEntities/DispenserEntity.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/BlockEntities/DispenserEntity.h') diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h index 5a2de7965..9410a1129 100644 --- a/src/BlockEntities/DispenserEntity.h +++ b/src/BlockEntities/DispenserEntity.h @@ -23,7 +23,7 @@ public: static const char * GetClassStatic(void) { return "cDispenserEntity"; } /** Spawns a projectile of the given kind in front of the dispenser */ - void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector); + void SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_Kind, Vector3d a_ShootVector); /** Returns how to aim the projectile */ Vector3d GetShootVector(NIBBLETYPE & a_Meta); @@ -38,3 +38,6 @@ private: /// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum); } ; // tolua_export + + + -- cgit v1.2.3