From ab633c8bd65b333630053334cb1119f38788698d Mon Sep 17 00:00:00 2001 From: JoannisO Date: Thu, 29 May 2014 20:19:36 +0200 Subject: - Prefixed all args with "a_" - Added braces around the cases. --- src/BlockEntities/DispenserEntity.cpp | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'src/BlockEntities/DispenserEntity.cpp') diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 341994be8..799d41a1e 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -196,15 +196,15 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) -void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & DispX, int & DispY, int & DispZ, cProjectileEntity::eKind kind) +void cDispenserEntity::SpawnProjectileFromDispenser(cChunk & a_Chunk, int & a_DispX, int & a_DispY, int & a_DispZ, cProjectileEntity::eKind a_kind) { Vector3d Angle = GetProjectileLookVector(a_Chunk); - cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ); + cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(a_DispX, a_DispZ); - double EntityX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); - double EntityZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); + double EntityX = 0.5 + (a_DispX + DispChunk->GetPosX() * cChunkDef::Width); + double EntityZ = 0.5 + (a_DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - m_World->CreateProjectile((double) EntityX, (double) DispY + 0.5, (double) EntityZ, kind, NULL, NULL, &Angle); + m_World->CreateProjectile((double) EntityX, (double) a_DispY + 0.5, (double) EntityZ, a_kind, NULL, NULL, &Angle); } @@ -219,16 +219,20 @@ Vector3d cDispenserEntity::GetProjectileLookVector(cChunk & a_Chunk) switch (Meta) { case E_META_DROPSPENSER_FACING_YP: + { m.Init(Vector3d(), 0, 180, 0); Look = m.Transform(Vector3d(0, 1, 0)); return Look * 20; // UP + } case E_META_DROPSPENSER_FACING_YM: + { m.Init(Vector3d(), 0, -360, 0); Look = m.Transform(Vector3d(0, -1, 0)); return Look * 20;; // DOWN + } case E_META_DROPSPENSER_FACING_XM: Direction = 90; break; // WEST case E_META_DROPSPENSER_FACING_XP: Direction = 270; break; // EAST -- cgit v1.2.3