From 2ecf425c39452a96398346d114525eeff7cbf50a Mon Sep 17 00:00:00 2001 From: JoannisO Date: Tue, 3 Jun 2014 18:19:06 +0200 Subject: - Fixed a bug where I used the FireCharge ITEM instead of the Projectile ENUM --- src/BlockEntities/DispenserEntity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/BlockEntities/DispenserEntity.cpp') diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 2ac7c085c..904ab871b 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -215,7 +215,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) void cDispenserEntity::SpawnProjectileFromDispenser(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cProjectileEntity::eKind a_kind, Vector3d a_ShootVector) { - if(a_kind != E_ITEM_FIRE_CHARGE) + if(a_kind != cProjectileEntity::pkFireCharge) a_ShootVector.y = a_ShootVector.y + 1; m_World->CreateProjectile((double) a_BlockX + 0.5, (double) a_BlockY + 0.5, (double) a_BlockZ + 0.5, a_kind, NULL, NULL, &a_ShootVector); -- cgit v1.2.3