From 104f9e127b259731836c2b88d74a8d731f3ad535 Mon Sep 17 00:00:00 2001 From: Bond-009 Date: Thu, 7 Sep 2017 10:25:34 +0200 Subject: Changed some int parameters to vector parameters (#3937) --- src/BlockEntities/DispenserEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/BlockEntities/DispenserEntity.cpp') diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp index 66311a518..cf2b2f71b 100644 --- a/src/BlockEntities/DispenserEntity.cpp +++ b/src/BlockEntities/DispenserEntity.cpp @@ -131,7 +131,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) { double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width); double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width); - m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 80, 0); // 80 ticks fuse, no initial velocity + m_World->SpawnPrimedTNT({TNTX, DispY + 0.5, TNTZ}, 80, 0); // 80 ticks fuse, no initial velocity m_Contents.ChangeSlotCount(a_SlotNum, -1); } break; @@ -250,7 +250,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) SpawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser. SpawnPos += Vector3d(0.5, 0.5, 0.5); - if (m_World->SpawnBoat(SpawnPos.x, SpawnPos.y, SpawnPos.z, cBoat::ItemToMaterial(SlotItem))) + if (m_World->SpawnBoat(SpawnPos, cBoat::ItemToMaterial(SlotItem))) { m_Contents.ChangeSlotCount(a_SlotNum, -1); } -- cgit v1.2.3