From a68c70c900d0f3b3842d78af49423890f29af180 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 16 Aug 2014 18:44:14 +0200 Subject: Better OnPlayerMoving hook. --- src/Bindings/PluginLua.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Bindings/PluginLua.cpp') diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 0f3f25d75..37db78994 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -835,14 +835,14 @@ bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_Block -bool cPluginLua::OnPlayerMoved(cPlayer & a_Player) +bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d a_OldPosition, const Vector3d a_NewPosition) { cCSLock Lock(m_CriticalSection); bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { - m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res); + m_LuaState.Call((int)(**itr), &a_Player, &a_OldPosition, &a_NewPosition, cLuaState::Return, res); if (res) { return true; -- cgit v1.2.3