From 480052c058f3a8ebc70f024933ba5deb6baf0b08 Mon Sep 17 00:00:00 2001 From: tycho Date: Tue, 19 May 2015 15:25:18 +0100 Subject: Added LuaState support for all integral types All so added error handling for out of range values --- src/Bindings/ManualBindings.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Bindings/ManualBindings.cpp') diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index ff904d74a..bce1891e2 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -158,7 +158,7 @@ static int tolua_UncompressStringZLIB(lua_State * tolua_S) // Get the params: AString ToUncompress; - int UncompressedSize; + size_t UncompressedSize; S.GetStackValues(1, ToUncompress, UncompressedSize); // Compress the string: @@ -1801,7 +1801,7 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L) // Convert the input table into AStringVector: AStringVector PlayerNames; int NumNames = luaL_getn(L, 2); - PlayerNames.reserve(NumNames); + PlayerNames.reserve(static_cast(NumNames)); for (int i = 1; i <= NumNames; i++) { lua_rawgeti(L, 2, i); -- cgit v1.2.3