From 8f047b07046314f1ff22bfc775240aaeb300ef1b Mon Sep 17 00:00:00 2001 From: "keyboard.osh@gmail.com" Date: Tue, 2 Apr 2013 06:48:31 +0000 Subject: Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdate git-svn-id: http://mc-server.googlecode.com/svn/trunk@1350 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/ClientHandle.cpp | 2 + source/Entity.cpp | 112 ++++++++++++++++++++++++++-------------- source/Entity.h | 7 +++ source/Mobs/Monster.cpp | 1 + source/Protocol/Protocol125.cpp | 2 +- 5 files changed, 84 insertions(+), 40 deletions(-) (limited to 'source') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 2cb508b81..e6cc146c1 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -918,6 +918,7 @@ void cClientHandle::HandleChat(const AString & a_Message) void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsOnGround) { m_Player->SetRotation (a_Rotation); + m_Player->SetHeadYaw (a_Rotation); m_Player->SetPitch (a_Pitch); m_Player->SetTouchGround(a_IsOnGround); m_Player->WrapRotation(); @@ -945,6 +946,7 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_ m_Player->MoveTo(Vector3d(a_PosX, a_PosY, a_PosZ)); m_Player->SetStance (a_Stance); m_Player->SetTouchGround(a_IsOnGround); + m_Player->SetHeadYaw (a_Rotation); m_Player->SetRotation (a_Rotation); m_Player->SetPitch (a_Pitch); m_Player->WrapRotation(); diff --git a/source/Entity.cpp b/source/Entity.cpp index bec32e74c..aad4003cd 100644 --- a/source/Entity.cpp +++ b/source/Entity.cpp @@ -30,7 +30,9 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z) , m_ChunkX(0) , m_ChunkY(0) , m_ChunkZ(0) + , m_HeadYaw( 0.0 ) , m_Pos(a_X, a_Y, a_Z) + , m_bDirtyHead(true) , m_bDirtyOrientation(true) , m_bDirtyPosition(true) , m_bDirtySpeed(true) @@ -63,8 +65,8 @@ cEntity::~cEntity() m_Pos.x, m_Pos.y, m_Pos.z, (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), this - ); - + ); + if (m_AttachedTo != NULL) { Detach(); @@ -73,7 +75,7 @@ cEntity::~cEntity() { m_Attachee->Detach(); } - + if (!m_bDestroyed || !m_bRemovedFromChunk) { LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk); @@ -126,6 +128,16 @@ void cEntity::Initialize(cWorld * a_World) +void cEntity::WrapHeadYaw() +{ + while (m_HeadYaw > 180.f) m_HeadYaw -=360.f; // Wrap it + while (m_HeadYaw < -180.f) m_HeadYaw +=360.f; +} + + + + + void cEntity::WrapRotation() { while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it @@ -164,7 +176,7 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk) { return; } - + class cMover : public cClientDiffCallback { @@ -176,7 +188,7 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk) } a_Client->SendDestroyEntity(*m_Entity); } - + virtual void Added(cClientHandle * a_Client) override { m_Entity->SpawnOn(*a_Client); @@ -184,17 +196,17 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk) bool m_IgnoreOldChunk; cEntity * m_Entity; - + public: cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) : m_IgnoreOldChunk(a_IgnoreOldChunk), m_Entity(a_Entity) {} } Mover(this, a_bIgnoreOldChunk); - + m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover); m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ); - + m_ChunkX = ChunkX; m_ChunkY = ChunkY; m_ChunkZ = ChunkZ; @@ -214,9 +226,9 @@ void cEntity::Destroy() { RemoveFromChunk(); } - + m_World->BroadcastDestroyEntity(*this); - + m_bDestroyed = true; Destroyed(); @@ -232,7 +244,7 @@ void cEntity::RemoveFromChunk(void) { return; } - + m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ); m_bRemovedFromChunk = true; } @@ -244,7 +256,7 @@ void cEntity::RemoveFromChunk(void) void cEntity::Tick(float a_Dt, MTRand & a_TickRandom) { UNUSED(a_TickRandom); - + if (m_AttachedTo != NULL) { if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5) @@ -264,57 +276,68 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom) void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) { - if (m_bDirtyOrientation && !m_bDirtyPosition) - { - //LOGD("Sending (rot,yaw,roll) = (%f,%f,%f)",m_Rot.x,m_Rot.y,m_Rot.z); - m_World->BroadcastEntLook(*this,a_Exclude); - m_World->BroadcastEntHeadLook(*this,a_Exclude); - m_bDirtyOrientation = false; - } - - if (m_bDirtyPosition) + int DiffX = (int)((GetPosX() - m_LastPosX) * 32.0); + int DiffY = (int)((GetPosY() - m_LastPosY) * 32.0); + int DiffZ = (int)((GetPosZ() - m_LastPosZ) * 32.0); + Int64 DiffTeleportPacket = m_World->GetWorldAge() - m_TimeLastTeleportPacket; + + //Have to process this every two ticks + if (m_World->GetWorldAge() % 2 == 0) { - float DiffX = (float)(GetPosX() - m_LastPosX); - float DiffY = (float)(GetPosY() - m_LastPosY); - float DiffZ = (float)(GetPosZ() - m_LastPosZ); - float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; - - // 4 blocks is max Relative Move. 16 = 4 ^ 2. Send an absolute position every 20 seconds - if ((SqrDist > 16) || (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 400)) + // 4 blocks is max Relative So if the Diff is greater than 127 or. Send an absolute position every 20 seconds + if (DiffTeleportPacket >= 400 || + ((DiffX > 127) || (DiffX < -128) || + (DiffY > 127) || (DiffY < -128) || + (DiffZ > 127) || (DiffZ < -128))) { - m_World->BroadcastEntHeadLook(*this,a_Exclude); + // m_World->BroadcastTeleportEntity(*this,a_Exclude); m_TimeLastTeleportPacket = m_World->GetWorldAge(); + m_TimeLastMoveReltPacket = m_TimeLastTeleportPacket; //Must synchronize. m_LastPosX = GetPosX(); m_LastPosY = GetPosY(); m_LastPosZ = GetPosZ(); m_bDirtyPosition = false; + m_bDirtyOrientation = false; } else { - // Send relative movement every 3 seconds - if ((m_World->GetWorldAge() - m_TimeLastMoveReltPacket > 60)) + Int64 DiffMoveRelPacket = m_World->GetWorldAge() - m_TimeLastMoveReltPacket; + //if the change is big enough. + if ((abs(DiffX) >= 4 || abs(DiffY) >= 4 || abs(DiffZ) >= 4 || DiffMoveRelPacket >= 60) && m_bDirtyPosition) { if (m_bDirtyOrientation) { - m_World->BroadcastEntHeadLook(*this,a_Exclude); - m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude); + m_World->BroadcastEntRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude); m_bDirtyOrientation = false; } else { - m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude); + m_World->BroadcastEntRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude); } - m_TimeLastMoveReltPacket = m_World->GetWorldAge(); m_LastPosX = GetPosX(); m_LastPosY = GetPosY(); m_LastPosZ = GetPosZ(); m_bDirtyPosition = false; + m_TimeLastMoveReltPacket = m_World->GetWorldAge(); } + else + { + if (m_bDirtyOrientation) + { + m_World->BroadcastEntLook(*this,a_Exclude); + m_bDirtyOrientation = false; + } + } + } + if (m_bDirtyHead) + { + m_World->BroadcastEntHeadLook(*this,a_Exclude); + m_bDirtyHead = false; } } - //We need to keep updating the clients when there is movement or if there was a change in speed and after 1 tick - if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 1)) + //We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks + if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2)) { m_World->BroadcastEntVelocity(*this,a_Exclude); m_bDirtySpeed = false; @@ -333,10 +356,10 @@ void cEntity::AttachTo(cEntity * a_AttachTo) // Already attached to that entity, nothing to do here return; } - + // Detach from any previous entity: Detach(); - + // Attach to the new entity: m_AttachedTo = a_AttachTo; a_AttachTo->m_Attachee = this; @@ -384,6 +407,17 @@ void cEntity::SetRot(const Vector3f & a_Rot) +void cEntity::SetHeadYaw(double a_HeadYaw) +{ + m_HeadYaw = a_HeadYaw; + m_bDirtyHead = true; + WrapHeadYaw(); +} + + + + + void cEntity::SetRotation(double a_Rotation) { m_Rot.x = a_Rotation; diff --git a/source/Entity.h b/source/Entity.h index e40827cf4..80c399a92 100644 --- a/source/Entity.h +++ b/source/Entity.h @@ -105,6 +105,7 @@ public: cWorld * GetWorld(void) const { return m_World; } + double GetHeadYaw (void) const {return m_HeadYaw; } const Vector3d & GetPosition (void) const {return m_Pos; } double GetPosX (void) const {return m_Pos.x; } double GetPosY (void) const {return m_Pos.y; } @@ -123,6 +124,7 @@ public: int GetChunkY(void) const {return m_ChunkY; } int GetChunkZ(void) const {return m_ChunkZ; } + void SetHeadYaw (double a_HeadYaw); void SetPosX (double a_PosX); void SetPosY (double a_PosY); void SetPosZ (double a_PosZ); @@ -175,6 +177,9 @@ public: /// Detaches from the currently attached entity, if any void Detach(void); + //Makes sure head yaw is not over the specified range. + void WrapHeadYaw(); + //Makes sure rotation is not over the specified range. void WrapRotation(); @@ -213,6 +218,7 @@ protected: int m_ChunkX, m_ChunkY, m_ChunkZ; //Flags that signal that we haven't updated the clients with the latest. + bool m_bDirtyHead; bool m_bDirtyOrientation; bool m_bDirtyPosition; bool m_bDirtySpeed; @@ -243,6 +249,7 @@ protected: void ReferencedBy( cEntity*& a_EntityPtr ); void Dereference( cEntity*& a_EntityPtr ); private: + double m_HeadYaw; Vector3d m_Speed; Vector3d m_Rot; Vector3d m_Pos; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 8867c7e60..77bad8f51 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -153,6 +153,7 @@ void cMonster::Tick(float a_Dt, MTRand & a_TickRandom) double Rotation, Pitch; Distance.Normalize(); VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch ); + SetHeadYaw (Rotation); SetRotation( Rotation ); SetPitch( Pitch ); } diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index d2f3add7f..f09cf7178 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -300,7 +300,7 @@ void cProtocol125::SendEntHeadLook(const cEntity & a_Entity) cCSLock Lock(m_CSPacket); WriteByte(PACKET_ENT_HEAD_LOOK); WriteInt (a_Entity.GetUniqueID()); - WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256)); + WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256)); Flush(); } -- cgit v1.2.3