From 16f44ab7de445e153d949a611104f9ca1cac265c Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 23 Sep 2012 20:53:08 +0000 Subject: Source files cleanup: Mobs-related files in a separate subfolder, renamed. git-svn-id: http://mc-server.googlecode.com/svn/trunk@883 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Mobs/AggressiveMonster.cpp | 78 ++++ source/Mobs/AggressiveMonster.h | 17 + source/Mobs/Cavespider.cpp | 59 ++++ source/Mobs/Cavespider.h | 15 + source/Mobs/Chicken.cpp | 56 +++ source/Mobs/Chicken.h | 14 + source/Mobs/Cow.cpp | 56 +++ source/Mobs/Cow.h | 14 + source/Mobs/Creeper.cpp | 52 +++ source/Mobs/Creeper.h | 14 + source/Mobs/Enderman.cpp | 63 ++++ source/Mobs/Enderman.h | 15 + source/Mobs/Ghast.cpp | 49 +++ source/Mobs/Ghast.h | 14 + source/Mobs/Monster.cpp | 590 +++++++++++++++++++++++++++++++ source/Mobs/Monster.h | 101 ++++++ source/Mobs/PassiveAggressiveMonster.cpp | 38 ++ source/Mobs/PassiveAggressiveMonster.h | 13 + source/Mobs/PassiveMonster.cpp | 46 +++ source/Mobs/PassiveMonster.h | 14 + source/Mobs/Pig.cpp | 51 +++ source/Mobs/Pig.h | 14 + source/Mobs/Sheep.cpp | 65 ++++ source/Mobs/Sheep.h | 17 + source/Mobs/Silverfish.cpp | 25 ++ source/Mobs/Silverfish.h | 12 + source/Mobs/Skeleton.cpp | 65 ++++ source/Mobs/Skeleton.h | 16 + source/Mobs/Slime.cpp | 52 +++ source/Mobs/Slime.h | 14 + source/Mobs/Spider.cpp | 50 +++ source/Mobs/Spider.h | 14 + source/Mobs/Squid.cpp | 60 ++++ source/Mobs/Squid.h | 18 + source/Mobs/Wolf.cpp | 20 ++ source/Mobs/Wolf.h | 12 + source/Mobs/Zombie.cpp | 66 ++++ source/Mobs/Zombie.h | 15 + source/Mobs/Zombiepigman.cpp | 67 ++++ source/Mobs/Zombiepigman.h | 15 + source/Protocol/Protocol125.cpp | 2 +- source/Protocol/Protocol132.cpp | 2 +- source/cAggressiveMonster.cpp | 78 ---- source/cAggressiveMonster.h | 17 - source/cCavespider.cpp | 59 ---- source/cCavespider.h | 15 - source/cChicken.cpp | 56 --- source/cChicken.h | 14 - source/cClientHandle.cpp | 2 +- source/cCow.cpp | 56 --- source/cCow.h | 14 - source/cCreeper.cpp | 52 --- source/cCreeper.h | 14 - source/cEnderman.cpp | 63 ---- source/cEnderman.h | 15 - source/cGhast.cpp | 49 --- source/cGhast.h | 14 - source/cMonster.cpp | 589 ------------------------------ source/cMonster.h | 102 ------ source/cMonsterConfig.cpp | 2 +- source/cPassiveAggressiveMonster.cpp | 38 -- source/cPassiveAggressiveMonster.h | 13 - source/cPassiveMonster.cpp | 46 --- source/cPassiveMonster.h | 14 - source/cPig.cpp | 51 --- source/cPig.h | 14 - source/cServer.cpp | 2 +- source/cSheep.cpp | 65 ---- source/cSheep.h | 17 - source/cSilverfish.cpp | 25 -- source/cSilverfish.h | 12 - source/cSkeleton.cpp | 65 ---- source/cSkeleton.h | 16 - source/cSlime.cpp | 52 --- source/cSlime.h | 14 - source/cSpider.cpp | 50 --- source/cSpider.h | 14 - source/cSquid.cpp | 60 ---- source/cSquid.h | 18 - source/cWolf.cpp | 20 -- source/cWolf.h | 12 - source/cWorld.cpp | 35 +- source/cZombie.cpp | 66 ---- source/cZombie.h | 15 - source/cZombiepigman.cpp | 67 ---- source/cZombiepigman.h | 15 - 86 files changed, 2010 insertions(+), 2007 deletions(-) create mode 100644 source/Mobs/AggressiveMonster.cpp create mode 100644 source/Mobs/AggressiveMonster.h create mode 100644 source/Mobs/Cavespider.cpp create mode 100644 source/Mobs/Cavespider.h create mode 100644 source/Mobs/Chicken.cpp create mode 100644 source/Mobs/Chicken.h create mode 100644 source/Mobs/Cow.cpp create mode 100644 source/Mobs/Cow.h create mode 100644 source/Mobs/Creeper.cpp create mode 100644 source/Mobs/Creeper.h create mode 100644 source/Mobs/Enderman.cpp create mode 100644 source/Mobs/Enderman.h create mode 100644 source/Mobs/Ghast.cpp create mode 100644 source/Mobs/Ghast.h create mode 100644 source/Mobs/Monster.cpp create mode 100644 source/Mobs/Monster.h create mode 100644 source/Mobs/PassiveAggressiveMonster.cpp create mode 100644 source/Mobs/PassiveAggressiveMonster.h create mode 100644 source/Mobs/PassiveMonster.cpp create mode 100644 source/Mobs/PassiveMonster.h create mode 100644 source/Mobs/Pig.cpp create mode 100644 source/Mobs/Pig.h create mode 100644 source/Mobs/Sheep.cpp create mode 100644 source/Mobs/Sheep.h create mode 100644 source/Mobs/Silverfish.cpp create mode 100644 source/Mobs/Silverfish.h create mode 100644 source/Mobs/Skeleton.cpp create mode 100644 source/Mobs/Skeleton.h create mode 100644 source/Mobs/Slime.cpp create mode 100644 source/Mobs/Slime.h create mode 100644 source/Mobs/Spider.cpp create mode 100644 source/Mobs/Spider.h create mode 100644 source/Mobs/Squid.cpp create mode 100644 source/Mobs/Squid.h create mode 100644 source/Mobs/Wolf.cpp create mode 100644 source/Mobs/Wolf.h create mode 100644 source/Mobs/Zombie.cpp create mode 100644 source/Mobs/Zombie.h create mode 100644 source/Mobs/Zombiepigman.cpp create mode 100644 source/Mobs/Zombiepigman.h delete mode 100644 source/cAggressiveMonster.cpp delete mode 100644 source/cAggressiveMonster.h delete mode 100644 source/cCavespider.cpp delete mode 100644 source/cCavespider.h delete mode 100644 source/cChicken.cpp delete mode 100644 source/cChicken.h delete mode 100644 source/cCow.cpp delete mode 100644 source/cCow.h delete mode 100644 source/cCreeper.cpp delete mode 100644 source/cCreeper.h delete mode 100644 source/cEnderman.cpp delete mode 100644 source/cEnderman.h delete mode 100644 source/cGhast.cpp delete mode 100644 source/cGhast.h delete mode 100644 source/cMonster.cpp delete mode 100644 source/cMonster.h delete mode 100644 source/cPassiveAggressiveMonster.cpp delete mode 100644 source/cPassiveAggressiveMonster.h delete mode 100644 source/cPassiveMonster.cpp delete mode 100644 source/cPassiveMonster.h delete mode 100644 source/cPig.cpp delete mode 100644 source/cPig.h delete mode 100644 source/cSheep.cpp delete mode 100644 source/cSheep.h delete mode 100644 source/cSilverfish.cpp delete mode 100644 source/cSilverfish.h delete mode 100644 source/cSkeleton.cpp delete mode 100644 source/cSkeleton.h delete mode 100644 source/cSlime.cpp delete mode 100644 source/cSlime.h delete mode 100644 source/cSpider.cpp delete mode 100644 source/cSpider.h delete mode 100644 source/cSquid.cpp delete mode 100644 source/cSquid.h delete mode 100644 source/cWolf.cpp delete mode 100644 source/cWolf.h delete mode 100644 source/cZombie.cpp delete mode 100644 source/cZombie.h delete mode 100644 source/cZombiepigman.cpp delete mode 100644 source/cZombiepigman.h (limited to 'source') diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp new file mode 100644 index 000000000..2a5370968 --- /dev/null +++ b/source/Mobs/AggressiveMonster.cpp @@ -0,0 +1,78 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "AggressiveMonster.h" + +#include "../Vector3f.h" +#include "../cPlayer.h" +#include "../MersenneTwister.h" + + +cAggressiveMonster::cAggressiveMonster() + : m_ChaseTime(999999) +{ + m_EMPersonality = AGGRESSIVE; +} + +cAggressiveMonster::~cAggressiveMonster() +{ +} + +//What to do if in Chasing State +void cAggressiveMonster::InStateChasing(float a_Dt) { + cMonster::InStateChasing(a_Dt); + m_ChaseTime += a_Dt; + if( m_Target ) + { + if(m_Target->GetEntityType() == cEntity::eEntityType_Player) + { + cPlayer * Player = (cPlayer *) m_Target; + if(Player->GetGameMode() == 1) + { + m_EMState = IDLE; + return; + } + } + + Vector3f Pos = Vector3f( m_Pos ); + Vector3f Their = Vector3f( m_Target->GetPosition() ); + if( (Their - Pos).Length() <= m_AttackRange) { + cMonster::Attack(a_Dt); + } + MoveToPosition( Their + Vector3f(0, 0.65f, 0) ); + } else if( m_ChaseTime > 5.f ) { + m_ChaseTime = 0; + m_EMState = IDLE; + } +} + + + +void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity) +{ + cMonster::EventSeePlayer(a_Entity); + m_EMState = CHASING; +} + +void cAggressiveMonster::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + m_SeePlayerInterval += a_Dt; + + if(m_SeePlayerInterval > 1) + { + MTRand r1; + int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally + + m_SeePlayerInterval = 0.0; + if(rem >= 2) + { + if(m_EMState == CHASING){ + CheckEventLostPlayer(); + } else { + CheckEventSeePlayer(); + } + } + } +} \ No newline at end of file diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h new file mode 100644 index 000000000..7d741dc9a --- /dev/null +++ b/source/Mobs/AggressiveMonster.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Monster.h" + +class cAggressiveMonster : public cMonster +{ +public: + cAggressiveMonster(); + ~cAggressiveMonster(); + + virtual void Tick(float a_Dt); + virtual void InStateChasing(float a_Dt); + + virtual void EventSeePlayer(cEntity *); +protected: + float m_ChaseTime; +}; diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp new file mode 100644 index 000000000..b2188da3d --- /dev/null +++ b/source/Mobs/Cavespider.cpp @@ -0,0 +1,59 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Cavespider.h" + + + + + +cCavespider::cCavespider() +{ + m_MobType = 59; + GetMonsterConfig("Cavespider"); +} + + + + + +cCavespider::~cCavespider() +{ +} + + + + + +bool cCavespider::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cCavespider::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE; +} + + + + + +void cCavespider::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING); + AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Cavespider.h b/source/Mobs/Cavespider.h new file mode 100644 index 000000000..163bb1f92 --- /dev/null +++ b/source/Mobs/Cavespider.h @@ -0,0 +1,15 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cCavespider : public cAggressiveMonster +{ +public: + cCavespider(); + ~cCavespider(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void Tick(float a_Dt); + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp new file mode 100644 index 000000000..940491ad4 --- /dev/null +++ b/source/Mobs/Chicken.cpp @@ -0,0 +1,56 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Chicken.h" + + + + + +// TODO Drop egg every 5-10 minutes + + + + + +cChicken::cChicken() +{ + m_MobType = 93; + GetMonsterConfig("Chicken"); +} + + + + + +cChicken::~cChicken() +{ +} + + + + + +bool cChicken::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cChicken::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_FEATHER); + Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1)); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Chicken.h b/source/Mobs/Chicken.h new file mode 100644 index 000000000..acfb202e3 --- /dev/null +++ b/source/Mobs/Chicken.h @@ -0,0 +1,14 @@ +#pragma once + +#include "PassiveMonster.h" + +class cChicken : public cPassiveMonster +{ +public: + cChicken(); + ~cChicken(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp new file mode 100644 index 000000000..0d107e1b5 --- /dev/null +++ b/source/Mobs/Cow.cpp @@ -0,0 +1,56 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Cow.h" + + + + + +// TODO: Milk Cow + + + + + +cCow::cCow() +{ + m_MobType = 92; + GetMonsterConfig("Cow"); +} + + + + + +cCow::~cCow() +{ +} + + + + + +bool cCow::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cCow" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cCow::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER); + AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Cow.h b/source/Mobs/Cow.h new file mode 100644 index 000000000..bb604bad4 --- /dev/null +++ b/source/Mobs/Cow.h @@ -0,0 +1,14 @@ +#pragma once + +#include "PassiveMonster.h" + +class cCow : public cPassiveMonster +{ +public: + cCow(); + ~cCow(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp new file mode 100644 index 000000000..b42d5690b --- /dev/null +++ b/source/Mobs/Creeper.cpp @@ -0,0 +1,52 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Creeper.h" + + + + + +cCreeper::cCreeper() +{ + m_MobType = 50; + GetMonsterConfig("Creeper"); +} + + + + + +cCreeper::~cCreeper() +{ +} + + + + + +bool cCreeper::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cCreeper::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER); + + // TODO Check if killed by a skeleton, then drop random music disk + + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Creeper.h b/source/Mobs/Creeper.h new file mode 100644 index 000000000..e5c755103 --- /dev/null +++ b/source/Mobs/Creeper.h @@ -0,0 +1,14 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cCreeper : public cAggressiveMonster +{ +public: + cCreeper(); + ~cCreeper(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp new file mode 100644 index 000000000..36ee975b1 --- /dev/null +++ b/source/Mobs/Enderman.cpp @@ -0,0 +1,63 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Enderman.h" + + + + + +cEnderman::cEnderman() +{ + m_MobType = 58; + GetMonsterConfig("Enderman"); +} + + + + + +cEnderman::~cEnderman() +{ +} + + + + + +bool cEnderman::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cEnderman::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + //TODO Same as stated in cSkeleton + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D + } +} + + + + + +void cEnderman::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h new file mode 100644 index 000000000..788cc1314 --- /dev/null +++ b/source/Mobs/Enderman.h @@ -0,0 +1,15 @@ +#pragma once + +#include "PassiveAggressiveMonster.h" + +class cEnderman : public cPassiveAggressiveMonster +{ +public: + cEnderman(); + ~cEnderman(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void Tick(float a_Dt); + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp new file mode 100644 index 000000000..4993f25c0 --- /dev/null +++ b/source/Mobs/Ghast.cpp @@ -0,0 +1,49 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Ghast.h" + + + + + +cGhast::cGhast() +{ + m_MobType = 56; + GetMonsterConfig("Ghast"); +} + + + + + +cGhast::~cGhast() +{ +} + + + + + +bool cGhast::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cGhast::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER); + AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h new file mode 100644 index 000000000..6991419e7 --- /dev/null +++ b/source/Mobs/Ghast.h @@ -0,0 +1,14 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cGhast : public cAggressiveMonster +{ +public: + cGhast(); + ~cGhast(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp new file mode 100644 index 000000000..9142bd6a8 --- /dev/null +++ b/source/Mobs/Monster.cpp @@ -0,0 +1,590 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Monster.h" +#include "../cRoot.h" +#include "../cServer.h" +#include "../cClientHandle.h" +#include "../cWorld.h" +#include "../cPlayer.h" +#include "../Defines.h" +#include "../cMonsterConfig.h" +#include "../MersenneTwister.h" + +#include "../Vector3f.h" +#include "../Vector3i.h" +#include "../Vector3d.h" + +#include "../cTracer.h" +#include "../../iniFile/iniFile.h" + +/* +#ifndef _WIN32 + #include +#endif +*/ + + + + + +cMonster::cMonster() + : m_Target(0) + , m_bMovingToDestination(false) + , m_DestinationTime( 0 ) + , m_Gravity( -9.81f) + , m_bOnGround( false ) + , m_DestroyTimer( 0 ) + , m_Jump(0) + , m_MobType( 0 ) + , m_EMState(IDLE) + , m_SightDistance(25) + , m_SeePlayerInterval (0) + , m_EMPersonality(AGGRESSIVE) + , m_AttackDamage(1.0f) + , m_AttackRange(5.0f) + , m_AttackInterval(0) + , m_AttackRate(3) + , idle_interval(0) +{ + LOG("cMonster::cMonster()"); + LOG("In state: %s", GetState()); + + m_bBurnable = true; + m_MetaData = NORMAL; +} + + + + + +cMonster::~cMonster() +{ + LOG("cMonster::~cMonster()"); +} + + + + + +bool cMonster::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cMonster" ) == 0 ) return true; + return cPawn::IsA( a_EntityType ); +} + + + + + +void cMonster::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendSpawnMob(*this); +} + + + + + +void cMonster::MoveToPosition( const Vector3f & a_Position ) +{ + m_bMovingToDestination = true; + + m_Destination = a_Position; +} + + + + + +bool cMonster::ReachedDestination() +{ + Vector3f Distance = (m_Destination) - Vector3f( m_Pos ); + if( Distance.SqrLength() < 2.f ) + return true; + + return false; +} + + + + + +void cMonster::Tick(float a_Dt) +{ + cPawn::Tick(a_Dt); + + if( m_Health <= 0 ) + { + m_DestroyTimer += a_Dt/1000; + if( m_DestroyTimer > 1 ) + { + Destroy(); + } + return; + } + + a_Dt /= 1000; + + if( m_bMovingToDestination ) + { + Vector3f Pos( m_Pos ); + Vector3f Distance = m_Destination - Pos; + if( !ReachedDestination() ) + { + Distance.y = 0; + Distance.Normalize(); + Distance *= 3; + m_Speed.x = Distance.x; + m_Speed.z = Distance.z; + + if (m_EMState == ESCAPING) + { //Runs Faster when escaping :D otherwise they just walk away + m_Speed.x *= 2.f; + m_Speed.z *= 2.f; + } + } + else + { + m_bMovingToDestination = false; + } + + if( m_Speed.SqrLength() > 0.f ) + { + if( m_bOnGround ) + { + Vector3f NormSpeed = m_Speed.NormalizeCopy(); + Vector3f NextBlock = Vector3f( m_Pos ) + NormSpeed; + double NextHeight = (double)GetWorld()->GetHeight( (int)NextBlock.x, (int)NextBlock.z ); + if( NextHeight > m_Pos.y - 1.2 && NextHeight - m_Pos.y < 2.5 ) + { + m_bOnGround = false; + m_Speed.y = 7.f; // Jump!! + } + } + } + } + + HandlePhysics( a_Dt ); + + ReplicateMovement(); + + Vector3f Distance = m_Destination - Vector3f( m_Pos ); + if (Distance.SqrLength() > 0.1f) + { + float Rotation, Pitch; + Distance.Normalize(); + VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch ); + SetRotation( Rotation ); + SetPitch( Pitch ); + } + + if (m_EMState == IDLE) + { + // If enemy passive we ignore checks for player visibility + InStateIdle(a_Dt); + } + + if (m_EMState == CHASING) + { + // If we do not see a player anymore skip chasing action + InStateChasing(a_Dt); + } + + if (m_EMState == ESCAPING) + { + InStateEscaping(a_Dt); + } +} + + + + + +void cMonster::ReplicateMovement() +{ + if (m_bDirtyOrientation && !m_bDirtyPosition) + { + m_World->BroadcastEntLook(*this); + m_bDirtyOrientation = false; + } + + if (m_bDirtyPosition) + { + float DiffX = (float)(GetPosX() - m_LastPosX); + float DiffY = (float)(GetPosY() - m_LastPosY); + float DiffZ = (float)(GetPosZ() - m_LastPosZ); + float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; + if ( + (SqrDist > 4 * 4) // 4 blocks is max Relative Move + || (cWorld::GetTime() - m_TimeLastTeleportPacket > 2) // Send an absolute position every 2 seconds + ) + { + // LOGD("Teleported %f", sqrtf(SqrDist) ); + m_World->BroadcastTeleportEntity(*this); + m_TimeLastTeleportPacket = cWorld::GetTime(); + } + else + { + // Relative move sucks balls! It's always wrong wtf! + if (m_bDirtyOrientation) + { + m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32)); + m_bDirtyOrientation = false; + } + else + { + m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32)); + } + } + m_LastPosX = GetPosX(); + m_LastPosY = GetPosY(); + m_LastPosZ = GetPosZ(); + m_bDirtyPosition = false; + } + + MoveToCorrectChunk(); +} + + + + + +void cMonster::HandlePhysics(float a_Dt) +{ + if( m_bOnGround ) // check if it's still on the ground + { + cWorld* World = GetWorld(); + if( World->GetBlock( (int)m_Pos.x, (int)m_Pos.y -1, (int)m_Pos.z ) == E_BLOCK_AIR ) + { + m_bOnGround = false; + } + if( World->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z ) != E_BLOCK_AIR ) // If in ground itself, push it out + { + m_bOnGround = true; + m_Pos.y += 0.2; + m_bDirtyPosition = true; + } + m_Speed.x *= 0.7f/(1+a_Dt); + if( fabs(m_Speed.x) < 0.05 ) m_Speed.x = 0; + m_Speed.z *= 0.7f/(1+a_Dt); + if( fabs(m_Speed.z) < 0.05 ) m_Speed.z = 0; + } + + if( !m_bOnGround ) + { + float Gravity = -9.81f*a_Dt; + m_Speed.y += Gravity; + } + + if( m_Speed.SqrLength() > 0.f ) + { + cTracer Tracer( GetWorld() ); + int Ret = Tracer.Trace( m_Pos, m_Speed, 2 ); + if( Ret ) // Oh noez! we hit something + { + // Set to hit position + if( (Tracer.RealHit - Vector3f(m_Pos)).SqrLength() <= ( m_Speed * a_Dt ).SqrLength() ) + { + if( Ret == 1 ) + { + + if( Tracer.HitNormal.x != 0.f ) m_Speed.x = 0.f; + if( Tracer.HitNormal.y != 0.f ) m_Speed.y = 0.f; + if( Tracer.HitNormal.z != 0.f ) m_Speed.z = 0.f; + + if( Tracer.HitNormal.y > 0 ) // means on ground + { + m_bOnGround = true; + } + } + m_Pos = Tracer.RealHit; + m_Pos += Tracer.HitNormal * 0.2f; + + } + else + m_Pos += m_Speed*a_Dt; + } + else + { // We didn't hit anything, so move =] + m_Pos += m_Speed*a_Dt; + } + + m_bDirtyPosition = true; + } +} + + + + + +void cMonster::TakeDamage(int a_Damage, cEntity* a_Instigator) +{ + cPawn::TakeDamage( a_Damage, a_Instigator ); + m_Target = a_Instigator; + AddReference( m_Target ); +} + + + + + +void cMonster::KilledBy( cEntity* a_Killer ) +{ + cPawn::KilledBy( a_Killer ); + m_DestroyTimer = 0; +} + + + + + +//----State Logic + +const char *cMonster::GetState() +{ + switch(m_EMState) + { + case IDLE: return "Idle"; + case ATTACKING: return "Attacking"; + case CHASING: return "Chasing"; + default: return "Unknown"; + } +} + + + + + +// for debugging +void cMonster::SetState(const AString & a_State) +{ + if (a_State.compare("Idle") == 0) + { + m_EMState = IDLE; + } + else if (a_State.compare("Attacking") == 0) + { + m_EMState = ATTACKING; + } + else if (a_State.compare("Chasing") == 0) + { + m_EMState = CHASING; + } + else + { + printf("Invalid State"); + } +} + + + + + +//Checks to see if EventSeePlayer should be fired +//monster sez: Do I see the player +void cMonster::CheckEventSeePlayer() +{ + cPlayer *Closest = FindClosestPlayer(); + + if (Closest) + { + EventSeePlayer(Closest); + } +} + + + + + +void cMonster::CheckEventLostPlayer() +{ + Vector3f pos; + cTracer LineOfSight(GetWorld()); + + if (m_Target != NULL) + { + pos = m_Target->GetPosition(); + if ((pos - m_Pos).Length() > m_SightDistance || LineOfSight.Trace(m_Pos,(pos - m_Pos), (int)(pos - m_Pos).Length())) + { + EventLosePlayer(); + } + } + else + { + EventLosePlayer(); + } +} + + + + + +// What to do if player is seen +// default to change state to chasing +void cMonster::EventSeePlayer(cEntity *a_SeenPlayer) +{ + m_Target = a_SeenPlayer; + AddReference( m_Target ); +} + + + + + +void cMonster::EventLosePlayer() +{ + Dereference(m_Target); + m_Target = 0; + m_EMState = IDLE; +} + + + + + +//What to do if in Idle State +void cMonster::InStateIdle(float a_Dt) +{ + idle_interval += a_Dt; + if (idle_interval > 1) + { + // at this interval the results are predictable + MTRand r1; + int rem = r1.randInt()%6 + 1; + // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem); + idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds + Vector3f Dist; + Dist.x = (float)((r1.randInt()%11)-5); + Dist.z = (float)((r1.randInt()%11)-5); + if( Dist.SqrLength() > 2 && rem >= 3) + { + m_Destination.x = (float)(m_Pos.x + Dist.x); + m_Destination.z = (float)(m_Pos.z + Dist.z); + m_Destination.y = (float)GetWorld()->GetHeight( (int)m_Destination.x, (int)m_Destination.z ) + 1.2f; + MoveToPosition( m_Destination ); + } + } +} + + + + + +// What to do if in Chasing State +// This state should always be defined in each child class +void cMonster::InStateChasing(float a_Dt) +{ + UNUSED(a_Dt); +} + + + + + +// What to do if in Escaping State +void cMonster::InStateEscaping(float a_Dt) +{ + (void)a_Dt; + if(m_Target) + { + Vector3d newloc = m_Pos; + newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance); + newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance); + MoveToPosition(newloc); + } + else + { + m_EMState = IDLE; //this shouldnt be required but just to be safe + } +} + + + + + +// Do attack here +// a_Dt is passed so we can set attack rate +void cMonster::Attack(float a_Dt) +{ + m_AttackInterval += a_Dt * m_AttackRate; + if ((m_Target != NULL) && (m_AttackInterval > 3.0)) + { + // Setting this higher gives us more wiggle room for attackrate + m_AttackInterval = 0.0; + ((cPawn *)m_Target)->TakeDamage((int)m_AttackDamage, this); + } +} + + + + + +// Checks for Players close by and if they are visible return the closest +cPlayer * cMonster::FindClosestPlayer(void) +{ + return m_World->FindClosestPlayer(m_Pos, m_SightDistance); +} + + + + + +void cMonster::GetMonsterConfig(const char* pm_name) +{ + cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, pm_name); +} + + + + + +void cMonster::SetAttackRate(int ar) +{ + m_AttackRate = (float)ar; +} + + + + + +void cMonster::SetAttackRange(float ar) +{ + m_AttackRange = ar; +} + + + + + +void cMonster::SetAttackDamage(float ad) +{ + m_AttackDamage = ad; +} + + + + + +void cMonster::SetSightDistance(float sd) +{ + m_SightDistance = sd; +} + + + + + +void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth) +{ + MTRand r1; + int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min; + if (Count > 0) + { + a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth)); + } +} + + + + diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h new file mode 100644 index 000000000..0958d182c --- /dev/null +++ b/source/Mobs/Monster.h @@ -0,0 +1,101 @@ + +#pragma once + +#include "../cPawn.h" +#include "../Defines.h" +#include "../cWorld.h" +#include "../BlockID.h" +#include "../cItem.h" + + + + + +class Vector3f; +class cClientHandle; + + + + +class cMonster : public cPawn //tolua_export +{ //tolua_export +public: + + cMonster(); + virtual ~cMonster(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + + virtual void Tick(float a_Dt) override; + + virtual void HandlePhysics(float a_Dt); + virtual void ReplicateMovement(void); + + virtual void TakeDamage(int a_Damage, cEntity * a_Instigator) override; + virtual void KilledBy(cEntity * a_Killer) override; + + virtual void MoveToPosition(const Vector3f & a_Position); + virtual bool ReachedDestination(void); + + char GetMobType(void) const {return m_MobType; } + + const char * GetState(); + void SetState(const AString & str); + + virtual void CheckEventSeePlayer(); + virtual void EventSeePlayer(cEntity *); + float m_SightDistance; + virtual cPlayer *FindClosestPlayer(); //non static is easier. also virtual so other mobs can implement their own searching algo + virtual void GetMonsterConfig(const char* pm_name); + virtual void EventLosePlayer(); + virtual void CheckEventLostPlayer(); + + virtual void InStateIdle(float a_Dt); + virtual void InStateChasing(float a_Dt); + virtual void InStateEscaping(float a_Dt); + + virtual void Attack(float a_Dt); + int GetMobType() {return m_MobType;} + int GetAttackRate(){return (int)m_AttackRate;} + void SetAttackRate(int ar); + void SetAttackRange(float ar); + void SetAttackDamage(float ad); + void SetSightDistance(float sd); + + enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; + enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + +protected: + + cEntity* m_Target; + float m_AttackRate; + float idle_interval; + + Vector3f m_Destination; + bool m_bMovingToDestination; + bool m_bPassiveAggressive; + + Vector3f m_Speed; + float m_DestinationTime; + + float m_Gravity; + bool m_bOnGround; + + float m_DestroyTimer; + float m_Jump; + + char m_MobType; + + float m_SeePlayerInterval; + float m_AttackDamage; + float m_AttackRange; + float m_AttackInterval; + + void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); +}; //tolua_export + + + + diff --git a/source/Mobs/PassiveAggressiveMonster.cpp b/source/Mobs/PassiveAggressiveMonster.cpp new file mode 100644 index 000000000..abf37ee59 --- /dev/null +++ b/source/Mobs/PassiveAggressiveMonster.cpp @@ -0,0 +1,38 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "PassiveAggressiveMonster.h" + +#include "../cPlayer.h" + + + + + +cPassiveAggressiveMonster::cPassiveAggressiveMonster() +{ + m_EMPersonality = PASSIVE; +} + +cPassiveAggressiveMonster::~cPassiveAggressiveMonster() +{ +} + +void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator) +{ + cMonster::TakeDamage(a_Damage, a_Instigator); + if(m_Target->GetEntityType() == cEntity::eEntityType_Player) + { + cPlayer * Player = (cPlayer *) m_Target; + if(Player->GetGameMode() != 1) + { + m_EMState = CHASING; + } + } + +} + +void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity) +{ + return cMonster::EventSeePlayer(a_Entity); +} \ No newline at end of file diff --git a/source/Mobs/PassiveAggressiveMonster.h b/source/Mobs/PassiveAggressiveMonster.h new file mode 100644 index 000000000..972d2a11d --- /dev/null +++ b/source/Mobs/PassiveAggressiveMonster.h @@ -0,0 +1,13 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cPassiveAggressiveMonster : public cAggressiveMonster +{ +public: + cPassiveAggressiveMonster(); + ~cPassiveAggressiveMonster(); + + virtual void TakeDamage(int a_Damage, cEntity* a_Instigator); + void EventSeePlayer(cEntity *a_Entity); +}; diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp new file mode 100644 index 000000000..bc3f70b4b --- /dev/null +++ b/source/Mobs/PassiveMonster.cpp @@ -0,0 +1,46 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "PassiveMonster.h" +#include "../MersenneTwister.h" + + + + + +cPassiveMonster::cPassiveMonster() +{ + m_EMPersonality = PASSIVE; +} + +cPassiveMonster::~cPassiveMonster() +{ +} + +void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator) +{ + cMonster::TakeDamage(a_Damage, a_Instigator); + if(a_Instigator != this) + m_EMState = ESCAPING; +} + +void cPassiveMonster::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + m_SeePlayerInterval += a_Dt; + + if(m_SeePlayerInterval > 1) + { + MTRand r1; + int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally + + m_SeePlayerInterval = 0.0; + if(rem >= 2) { + if(m_EMState == ESCAPING) + { + CheckEventLostPlayer(); + } + } + } +} \ No newline at end of file diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h new file mode 100644 index 000000000..1265dc737 --- /dev/null +++ b/source/Mobs/PassiveMonster.h @@ -0,0 +1,14 @@ +#pragma once + +#include "Monster.h" + +class cPassiveMonster : public cMonster +{ +public: + cPassiveMonster(); + ~cPassiveMonster(); + + virtual void Tick(float a_Dt); + + virtual void TakeDamage(int a_Damage, cEntity* a_Instigator); +}; diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp new file mode 100644 index 000000000..48954dc73 --- /dev/null +++ b/source/Mobs/Pig.cpp @@ -0,0 +1,51 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Pig.h" + + + + + +cPig::cPig() +{ + m_MobType = 90; + GetMonsterConfig("Pig"); +} + + + + + +cPig::~cPig() +{ +} + + + + + +bool cPig::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cPig" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cPig::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_RAW_MEAT); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + // TODO: Check for burning state + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Pig.h b/source/Mobs/Pig.h new file mode 100644 index 000000000..e701535ba --- /dev/null +++ b/source/Mobs/Pig.h @@ -0,0 +1,14 @@ +#pragma once + +#include "PassiveMonster.h" + +class cPig : public cPassiveMonster +{ +public: + cPig(); + ~cPig(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp new file mode 100644 index 000000000..1f5f1815f --- /dev/null +++ b/source/Mobs/Sheep.cpp @@ -0,0 +1,65 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Sheep.h" + + + + + +//Todo: Implement color + + + + + +cSheep::cSheep(void) : + m_IsSheared(false), + m_WoolColor(0) // TODO: E_META_WOOL_WHITE +{ + m_MobType = 91; + GetMonsterConfig("Sheep"); +} + + + + + +cSheep::~cSheep() +{ +} + + + + + +bool cSheep::IsA( const char* a_EntityType ) +{ + if (strcmp( a_EntityType, "cSheep" ) == 0) + { + return true; + } + return cMonster::IsA( a_EntityType ); +} + + + + + +void cSheep::KilledBy( cEntity* a_Killer ) +{ + // TODO: Check whether it is sheared + // TODO: Check color + + if (!m_IsSheared) + { + cItems Drops; + Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor)); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + } + + cMonster::KilledBy( a_Killer ); +} + + + diff --git a/source/Mobs/Sheep.h b/source/Mobs/Sheep.h new file mode 100644 index 000000000..28c2b97dc --- /dev/null +++ b/source/Mobs/Sheep.h @@ -0,0 +1,17 @@ +#pragma once + +#include "PassiveMonster.h" + +class cSheep : public cPassiveMonster +{ +public: + cSheep(); + ~cSheep(); + + bool m_IsSheared; + NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors + + virtual bool IsA(const char * a_EntityType); + + virtual void KilledBy(cEntity * a_Killer); +}; diff --git a/source/Mobs/Silverfish.cpp b/source/Mobs/Silverfish.cpp new file mode 100644 index 000000000..1525966c4 --- /dev/null +++ b/source/Mobs/Silverfish.cpp @@ -0,0 +1,25 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Silverfish.h" + + + + + +cSilverfish::cSilverfish() +{ + m_MobType = 60; + GetMonsterConfig("Silverfish"); +} + +cSilverfish::~cSilverfish() +{ +} + +bool cSilverfish::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cSilverfish" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + diff --git a/source/Mobs/Silverfish.h b/source/Mobs/Silverfish.h new file mode 100644 index 000000000..fe23a4ba1 --- /dev/null +++ b/source/Mobs/Silverfish.h @@ -0,0 +1,12 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cSilverfish : public cAggressiveMonster +{ +public: + cSilverfish(); + ~cSilverfish(); + + virtual bool IsA( const char* a_EntityType ); +}; diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp new file mode 100644 index 000000000..56bbb9310 --- /dev/null +++ b/source/Mobs/Skeleton.cpp @@ -0,0 +1,65 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Skeleton.h" + + + + + +cSkeleton::cSkeleton() +{ + m_MobType = 51; + GetMonsterConfig("Skeleton"); +} + + + + + +cSkeleton::~cSkeleton() +{ +} + + + + + +bool cSkeleton::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cSkeleton::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + //TODO Outsource + //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D + } +} + + + + + +void cSkeleton::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW); + AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h new file mode 100644 index 000000000..84a434905 --- /dev/null +++ b/source/Mobs/Skeleton.h @@ -0,0 +1,16 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cSkeleton : public cAggressiveMonster +{ +public: + cSkeleton(); + ~cSkeleton(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void Tick(float a_Dt); + virtual void KilledBy( cEntity* a_Killer ); + +}; diff --git a/source/Mobs/Slime.cpp b/source/Mobs/Slime.cpp new file mode 100644 index 000000000..b8dc52d7c --- /dev/null +++ b/source/Mobs/Slime.cpp @@ -0,0 +1,52 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Slime.h" + +//TODO Implement sized slimes + + + + + +cSlime::cSlime() +{ + m_MobType = 55; + GetMonsterConfig("Slime"); +} + + + + + +cSlime::~cSlime() +{ +} + + + + + +bool cSlime::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cSlime::KilledBy( cEntity* a_Killer ) +{ + //TODO: only when tiny + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Slime.h b/source/Mobs/Slime.h new file mode 100644 index 000000000..cceac617d --- /dev/null +++ b/source/Mobs/Slime.h @@ -0,0 +1,14 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cSlime : public cAggressiveMonster +{ +public: + cSlime(); + ~cSlime(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Spider.cpp b/source/Mobs/Spider.cpp new file mode 100644 index 000000000..dfa7a8a6a --- /dev/null +++ b/source/Mobs/Spider.cpp @@ -0,0 +1,50 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Spider.h" + + + + + +cSpider::cSpider() +{ + m_MobType = 52; + GetMonsterConfig("Spider"); +} + + + + + +cSpider::~cSpider() +{ +} + + + + + +bool cSpider::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cSpider" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cSpider::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING); + AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Spider.h b/source/Mobs/Spider.h new file mode 100644 index 000000000..12133bdb8 --- /dev/null +++ b/source/Mobs/Spider.h @@ -0,0 +1,14 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cSpider : public cAggressiveMonster +{ +public: + cSpider(); + ~cSpider(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp new file mode 100644 index 000000000..f88c295a4 --- /dev/null +++ b/source/Mobs/Squid.cpp @@ -0,0 +1,60 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Squid.h" +#include "../Vector3d.h" + + + + + +cSquid::cSquid() +{ + m_MobType = 94; + GetMonsterConfig("Squid"); + m_NoWater = 0.f; +} + +cSquid::~cSquid() +{ + +} + +bool cSquid::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cSquid::KilledBy( cEntity* a_Killer ) +{ + // Drops 0-3 Ink Sacs + cItems Drops; + AddRandomDropItem(Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + + +void cSquid::Tick(float a_Dt) +{ + cPassiveMonster::Tick(a_Dt); + + Vector3d Pos = GetPosition(); + + + //TODO Not a real behavior, but cool :D + if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING) + { + SetMetaData(BURNING); + } + +} \ No newline at end of file diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h new file mode 100644 index 000000000..eaf13b5c7 --- /dev/null +++ b/source/Mobs/Squid.h @@ -0,0 +1,18 @@ +#pragma once + +#include "PassiveMonster.h" + +class cSquid : public cPassiveMonster +{ +public: + cSquid(); + ~cSquid(); + + virtual void Tick(float a_Dt); + + virtual bool IsA( const char* a_EntityType ); + virtual void KilledBy( cEntity* a_Killer ); + +protected: + float m_NoWater; +}; diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp new file mode 100644 index 000000000..bd7fa213b --- /dev/null +++ b/source/Mobs/Wolf.cpp @@ -0,0 +1,20 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Wolf.h" + +cWolf::cWolf() +{ + m_MobType = 95; + GetMonsterConfig("Wolf"); +} + +cWolf::~cWolf() +{ +} + +bool cWolf::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cWolf" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h new file mode 100644 index 000000000..bde5b9d32 --- /dev/null +++ b/source/Mobs/Wolf.h @@ -0,0 +1,12 @@ +#pragma once + +#include "PassiveAggressiveMonster.h" + +class cWolf : public cPassiveAggressiveMonster +{ +public: + cWolf(); + ~cWolf(); + + virtual bool IsA( const char* a_EntityType ); +}; diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp new file mode 100644 index 000000000..b51931904 --- /dev/null +++ b/source/Mobs/Zombie.cpp @@ -0,0 +1,66 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Zombie.h" + + + + + +cZombie::cZombie() +{ + m_MobType = 54; + GetMonsterConfig("Zombie"); +} + + + + + +cZombie::~cZombie() +{ +} + + + + + +bool cZombie::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cZombie::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + //TODO Same as in cSkeleton :D + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D + } +} + + + + + +void cZombie::KilledBy( cEntity* a_Killer ) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH); + + // TODO: Rare drops + + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h new file mode 100644 index 000000000..6adaaf41f --- /dev/null +++ b/source/Mobs/Zombie.h @@ -0,0 +1,15 @@ +#pragma once + +#include "AggressiveMonster.h" + +class cZombie : public cAggressiveMonster +{ +public: + cZombie(); + ~cZombie(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void Tick(float a_Dt); + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp new file mode 100644 index 000000000..65293cfce --- /dev/null +++ b/source/Mobs/Zombiepigman.cpp @@ -0,0 +1,67 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Zombiepigman.h" + + + + + +cZombiepigman::cZombiepigman() +{ + m_MobType = 57; + GetMonsterConfig("Zombiepigman"); +} + + + + + +cZombiepigman::~cZombiepigman() +{ +} + + + + + +bool cZombiepigman::IsA( const char* a_EntityType ) +{ + if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + + + + + +void cZombiepigman::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); + + //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D + } +} + + + + + +void cZombiepigman::KilledBy(cEntity * a_Killer) +{ + cItems Drops; + AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH); + AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET); + + // TODO: Rare drops + + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); + + cMonster::KilledBy( a_Killer ); +} + + + + diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h new file mode 100644 index 000000000..93fe2d607 --- /dev/null +++ b/source/Mobs/Zombiepigman.h @@ -0,0 +1,15 @@ +#pragma once + +#include "PassiveAggressiveMonster.h" + +class cZombiepigman : public cPassiveAggressiveMonster +{ +public: + cZombiepigman(); + ~cZombiepigman(); + + virtual bool IsA( const char* a_EntityType ); + + virtual void Tick(float a_Dt); + virtual void KilledBy( cEntity* a_Killer ); +}; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index dc2e39c16..0a3814f47 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -16,7 +16,7 @@ Documentation: #include "../cClientHandle.h" #include "../ChunkDataSerializer.h" #include "../cEntity.h" -#include "../cMonster.h" +#include "../Mobs/Monster.h" #include "../cPickup.h" #include "../cPlayer.h" #include "../cChatColor.h" diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp index 33f404113..0d21ca01f 100644 --- a/source/Protocol/Protocol132.cpp +++ b/source/Protocol/Protocol132.cpp @@ -12,7 +12,7 @@ #include "../cItem.h" #include "../ChunkDataSerializer.h" #include "../cPlayer.h" -#include "../cMonster.h" +#include "../Mobs/Monster.h" #include "../UI/Window.h" diff --git a/source/cAggressiveMonster.cpp b/source/cAggressiveMonster.cpp deleted file mode 100644 index 3fa61bb33..000000000 --- a/source/cAggressiveMonster.cpp +++ /dev/null @@ -1,78 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cAggressiveMonster.h" - -#include "Vector3f.h" -#include "cPlayer.h" -#include "MersenneTwister.h" - - -cAggressiveMonster::cAggressiveMonster() - : m_ChaseTime(999999) -{ - m_EMPersonality = AGGRESSIVE; -} - -cAggressiveMonster::~cAggressiveMonster() -{ -} - -//What to do if in Chasing State -void cAggressiveMonster::InStateChasing(float a_Dt) { - cMonster::InStateChasing(a_Dt); - m_ChaseTime += a_Dt; - if( m_Target ) - { - if(m_Target->GetEntityType() == cEntity::eEntityType_Player) - { - cPlayer * Player = (cPlayer *) m_Target; - if(Player->GetGameMode() == 1) - { - m_EMState = IDLE; - return; - } - } - - Vector3f Pos = Vector3f( m_Pos ); - Vector3f Their = Vector3f( m_Target->GetPosition() ); - if( (Their - Pos).Length() <= m_AttackRange) { - cMonster::Attack(a_Dt); - } - MoveToPosition( Their + Vector3f(0, 0.65f, 0) ); - } else if( m_ChaseTime > 5.f ) { - m_ChaseTime = 0; - m_EMState = IDLE; - } -} - - - -void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity) -{ - cMonster::EventSeePlayer(a_Entity); - m_EMState = CHASING; -} - -void cAggressiveMonster::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - - m_SeePlayerInterval += a_Dt; - - if(m_SeePlayerInterval > 1) - { - MTRand r1; - int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally - - m_SeePlayerInterval = 0.0; - if(rem >= 2) - { - if(m_EMState == CHASING){ - CheckEventLostPlayer(); - } else { - CheckEventSeePlayer(); - } - } - } -} \ No newline at end of file diff --git a/source/cAggressiveMonster.h b/source/cAggressiveMonster.h deleted file mode 100644 index 579e712ae..000000000 --- a/source/cAggressiveMonster.h +++ /dev/null @@ -1,17 +0,0 @@ -#pragma once - -#include "cMonster.h" - -class cAggressiveMonster : public cMonster -{ -public: - cAggressiveMonster(); - ~cAggressiveMonster(); - - virtual void Tick(float a_Dt); - virtual void InStateChasing(float a_Dt); - - virtual void EventSeePlayer(cEntity *); -protected: - float m_ChaseTime; -}; diff --git a/source/cCavespider.cpp b/source/cCavespider.cpp deleted file mode 100644 index 8d0285674..000000000 --- a/source/cCavespider.cpp +++ /dev/null @@ -1,59 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cCavespider.h" - - - - - -cCavespider::cCavespider() -{ - m_MobType = 59; - GetMonsterConfig("Cavespider"); -} - - - - - -cCavespider::~cCavespider() -{ -} - - - - - -bool cCavespider::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cCavespider::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE; -} - - - - - -void cCavespider::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING); - AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cCavespider.h b/source/cCavespider.h deleted file mode 100644 index 0630351f0..000000000 --- a/source/cCavespider.h +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cCavespider : public cAggressiveMonster -{ -public: - cCavespider(); - ~cCavespider(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void Tick(float a_Dt); - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cChicken.cpp b/source/cChicken.cpp deleted file mode 100644 index ddc6400e4..000000000 --- a/source/cChicken.cpp +++ /dev/null @@ -1,56 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cChicken.h" - - - - - -// TODO Drop egg every 5-10 minutes - - - - - -cChicken::cChicken() -{ - m_MobType = 93; - GetMonsterConfig("Chicken"); -} - - - - - -cChicken::~cChicken() -{ -} - - - - - -bool cChicken::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cChicken::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_FEATHER); - Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1)); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cChicken.h b/source/cChicken.h deleted file mode 100644 index b04197414..000000000 --- a/source/cChicken.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "cPassiveMonster.h" - -class cChicken : public cPassiveMonster -{ -public: - cChicken(); - ~cChicken(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 6a1ba695e..531edb087 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -20,7 +20,7 @@ #include "cRedstone.h" #include "cPiston.h" #include "cBlockToPickup.h" -#include "cMonster.h" +#include "Mobs/Monster.h" #include "cChatColor.h" #include "cSocket.h" #include "cTimer.h" diff --git a/source/cCow.cpp b/source/cCow.cpp deleted file mode 100644 index c4f4ed523..000000000 --- a/source/cCow.cpp +++ /dev/null @@ -1,56 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cCow.h" - - - - - -// TODO: Milk Cow - - - - - -cCow::cCow() -{ - m_MobType = 92; - GetMonsterConfig("Cow"); -} - - - - - -cCow::~cCow() -{ -} - - - - - -bool cCow::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cCow" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cCow::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER); - AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cCow.h b/source/cCow.h deleted file mode 100644 index 83d67e1ad..000000000 --- a/source/cCow.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "cPassiveMonster.h" - -class cCow : public cPassiveMonster -{ -public: - cCow(); - ~cCow(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cCreeper.cpp b/source/cCreeper.cpp deleted file mode 100644 index 208d51845..000000000 --- a/source/cCreeper.cpp +++ /dev/null @@ -1,52 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cCreeper.h" - - - - - -cCreeper::cCreeper() -{ - m_MobType = 50; - GetMonsterConfig("Creeper"); -} - - - - - -cCreeper::~cCreeper() -{ -} - - - - - -bool cCreeper::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cCreeper::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER); - - // TODO Check if killed by a skeleton, then drop random music disk - - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cCreeper.h b/source/cCreeper.h deleted file mode 100644 index 4e8b4142e..000000000 --- a/source/cCreeper.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cCreeper : public cAggressiveMonster -{ -public: - cCreeper(); - ~cCreeper(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cEnderman.cpp b/source/cEnderman.cpp deleted file mode 100644 index 61bdfe06b..000000000 --- a/source/cEnderman.cpp +++ /dev/null @@ -1,63 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cEnderman.h" - - - - - -cEnderman::cEnderman() -{ - m_MobType = 58; - GetMonsterConfig("Enderman"); -} - - - - - -cEnderman::~cEnderman() -{ -} - - - - - -bool cEnderman::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cEnderman::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - - //TODO Same as stated in cSkeleton - if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight - SetMetaData(BURNING); // BURN, BABY, BURN! >:D - } -} - - - - - -void cEnderman::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cEnderman.h b/source/cEnderman.h deleted file mode 100644 index d147cc4e7..000000000 --- a/source/cEnderman.h +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once - -#include "cPassiveAggressiveMonster.h" - -class cEnderman : public cPassiveAggressiveMonster -{ -public: - cEnderman(); - ~cEnderman(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void Tick(float a_Dt); - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cGhast.cpp b/source/cGhast.cpp deleted file mode 100644 index 857c1c6fb..000000000 --- a/source/cGhast.cpp +++ /dev/null @@ -1,49 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cGhast.h" - - - - - -cGhast::cGhast() -{ - m_MobType = 56; - GetMonsterConfig("Ghast"); -} - - - - - -cGhast::~cGhast() -{ -} - - - - - -bool cGhast::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cGhast::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER); - AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cGhast.h b/source/cGhast.h deleted file mode 100644 index e65a45ba0..000000000 --- a/source/cGhast.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cGhast : public cAggressiveMonster -{ -public: - cGhast(); - ~cGhast(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cMonster.cpp b/source/cMonster.cpp deleted file mode 100644 index 8b1a22bb7..000000000 --- a/source/cMonster.cpp +++ /dev/null @@ -1,589 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cMonster.h" -#include "cRoot.h" -#include "cServer.h" -#include "cClientHandle.h" -#include "cWorld.h" -#include "cPlayer.h" -#include "Defines.h" -#include "cMonsterConfig.h" -#include "MersenneTwister.h" - -#include "Vector3f.h" -#include "Vector3i.h" -#include "Vector3d.h" - -#include "cTracer.h" -#include "../iniFile/iniFile.h" - -#ifndef _WIN32 - #include // rand - #include -#endif - - - - - -cMonster::cMonster() - : m_Target(0) - , m_bMovingToDestination(false) - , m_DestinationTime( 0 ) - , m_Gravity( -9.81f) - , m_bOnGround( false ) - , m_DestroyTimer( 0 ) - , m_Jump(0) - , m_MobType( 0 ) - , m_EMState(IDLE) - , m_SightDistance(25) - , m_SeePlayerInterval (0) - , m_EMPersonality(AGGRESSIVE) - , m_AttackDamage(1.0f) - , m_AttackRange(5.0f) - , m_AttackInterval(0) - , m_AttackRate(3) - , idle_interval(0) -{ - LOG("cMonster::cMonster()"); - LOG("In state: %s", GetState()); - - m_bBurnable = true; - m_MetaData = NORMAL; -} - - - - - -cMonster::~cMonster() -{ - LOG("cMonster::~cMonster()"); -} - - - - - -bool cMonster::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cMonster" ) == 0 ) return true; - return cPawn::IsA( a_EntityType ); -} - - - - - -void cMonster::SpawnOn(cClientHandle & a_Client) -{ - a_Client.SendSpawnMob(*this); -} - - - - - -void cMonster::MoveToPosition( const Vector3f & a_Position ) -{ - m_bMovingToDestination = true; - - m_Destination = a_Position; -} - - - - - -bool cMonster::ReachedDestination() -{ - Vector3f Distance = (m_Destination) - Vector3f( m_Pos ); - if( Distance.SqrLength() < 2.f ) - return true; - - return false; -} - - - - - -void cMonster::Tick(float a_Dt) -{ - cPawn::Tick(a_Dt); - - if( m_Health <= 0 ) - { - m_DestroyTimer += a_Dt/1000; - if( m_DestroyTimer > 1 ) - { - Destroy(); - } - return; - } - - a_Dt /= 1000; - - if( m_bMovingToDestination ) - { - Vector3f Pos( m_Pos ); - Vector3f Distance = m_Destination - Pos; - if( !ReachedDestination() ) - { - Distance.y = 0; - Distance.Normalize(); - Distance *= 3; - m_Speed.x = Distance.x; - m_Speed.z = Distance.z; - - if (m_EMState == ESCAPING) - { //Runs Faster when escaping :D otherwise they just walk away - m_Speed.x *= 2.f; - m_Speed.z *= 2.f; - } - } - else - { - m_bMovingToDestination = false; - } - - if( m_Speed.SqrLength() > 0.f ) - { - if( m_bOnGround ) - { - Vector3f NormSpeed = m_Speed.NormalizeCopy(); - Vector3f NextBlock = Vector3f( m_Pos ) + NormSpeed; - double NextHeight = (double)GetWorld()->GetHeight( (int)NextBlock.x, (int)NextBlock.z ); - if( NextHeight > m_Pos.y - 1.2 && NextHeight - m_Pos.y < 2.5 ) - { - m_bOnGround = false; - m_Speed.y = 7.f; // Jump!! - } - } - } - } - - HandlePhysics( a_Dt ); - - ReplicateMovement(); - - Vector3f Distance = m_Destination - Vector3f( m_Pos ); - if (Distance.SqrLength() > 0.1f) - { - float Rotation, Pitch; - Distance.Normalize(); - VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch ); - SetRotation( Rotation ); - SetPitch( Pitch ); - } - - if (m_EMState == IDLE) - { - // If enemy passive we ignore checks for player visibility - InStateIdle(a_Dt); - } - - if (m_EMState == CHASING) - { - // If we do not see a player anymore skip chasing action - InStateChasing(a_Dt); - } - - if (m_EMState == ESCAPING) - { - InStateEscaping(a_Dt); - } -} - - - - - -void cMonster::ReplicateMovement() -{ - if (m_bDirtyOrientation && !m_bDirtyPosition) - { - m_World->BroadcastEntLook(*this); - m_bDirtyOrientation = false; - } - - if (m_bDirtyPosition) - { - float DiffX = (float)(GetPosX() - m_LastPosX); - float DiffY = (float)(GetPosY() - m_LastPosY); - float DiffZ = (float)(GetPosZ() - m_LastPosZ); - float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; - if ( - (SqrDist > 4 * 4) // 4 blocks is max Relative Move - || (cWorld::GetTime() - m_TimeLastTeleportPacket > 2) // Send an absolute position every 2 seconds - ) - { - // LOGD("Teleported %f", sqrtf(SqrDist) ); - m_World->BroadcastTeleportEntity(*this); - m_TimeLastTeleportPacket = cWorld::GetTime(); - } - else - { - // Relative move sucks balls! It's always wrong wtf! - if (m_bDirtyOrientation) - { - m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32)); - m_bDirtyOrientation = false; - } - else - { - m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32)); - } - } - m_LastPosX = GetPosX(); - m_LastPosY = GetPosY(); - m_LastPosZ = GetPosZ(); - m_bDirtyPosition = false; - } - - MoveToCorrectChunk(); -} - - - - - -void cMonster::HandlePhysics(float a_Dt) -{ - if( m_bOnGround ) // check if it's still on the ground - { - cWorld* World = GetWorld(); - if( World->GetBlock( (int)m_Pos.x, (int)m_Pos.y -1, (int)m_Pos.z ) == E_BLOCK_AIR ) - { - m_bOnGround = false; - } - if( World->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z ) != E_BLOCK_AIR ) // If in ground itself, push it out - { - m_bOnGround = true; - m_Pos.y += 0.2; - m_bDirtyPosition = true; - } - m_Speed.x *= 0.7f/(1+a_Dt); - if( fabs(m_Speed.x) < 0.05 ) m_Speed.x = 0; - m_Speed.z *= 0.7f/(1+a_Dt); - if( fabs(m_Speed.z) < 0.05 ) m_Speed.z = 0; - } - - if( !m_bOnGround ) - { - float Gravity = -9.81f*a_Dt; - m_Speed.y += Gravity; - } - - if( m_Speed.SqrLength() > 0.f ) - { - cTracer Tracer( GetWorld() ); - int Ret = Tracer.Trace( m_Pos, m_Speed, 2 ); - if( Ret ) // Oh noez! we hit something - { - // Set to hit position - if( (Tracer.RealHit - Vector3f(m_Pos)).SqrLength() <= ( m_Speed * a_Dt ).SqrLength() ) - { - if( Ret == 1 ) - { - - if( Tracer.HitNormal.x != 0.f ) m_Speed.x = 0.f; - if( Tracer.HitNormal.y != 0.f ) m_Speed.y = 0.f; - if( Tracer.HitNormal.z != 0.f ) m_Speed.z = 0.f; - - if( Tracer.HitNormal.y > 0 ) // means on ground - { - m_bOnGround = true; - } - } - m_Pos = Tracer.RealHit; - m_Pos += Tracer.HitNormal * 0.2f; - - } - else - m_Pos += m_Speed*a_Dt; - } - else - { // We didn't hit anything, so move =] - m_Pos += m_Speed*a_Dt; - } - - m_bDirtyPosition = true; - } -} - - - - - -void cMonster::TakeDamage(int a_Damage, cEntity* a_Instigator) -{ - cPawn::TakeDamage( a_Damage, a_Instigator ); - m_Target = a_Instigator; - AddReference( m_Target ); -} - - - - - -void cMonster::KilledBy( cEntity* a_Killer ) -{ - cPawn::KilledBy( a_Killer ); - m_DestroyTimer = 0; -} - - - - - -//----State Logic - -const char *cMonster::GetState() -{ - switch(m_EMState) - { - case IDLE: return "Idle"; - case ATTACKING: return "Attacking"; - case CHASING: return "Chasing"; - default: return "Unknown"; - } -} - - - - - -// for debugging -void cMonster::SetState(const AString & a_State) -{ - if (a_State.compare("Idle") == 0) - { - m_EMState = IDLE; - } - else if (a_State.compare("Attacking") == 0) - { - m_EMState = ATTACKING; - } - else if (a_State.compare("Chasing") == 0) - { - m_EMState = CHASING; - } - else - { - printf("Invalid State"); - } -} - - - - - -//Checks to see if EventSeePlayer should be fired -//monster sez: Do I see the player -void cMonster::CheckEventSeePlayer() -{ - cPlayer *Closest = FindClosestPlayer(); - - if (Closest) - { - EventSeePlayer(Closest); - } -} - - - - - -void cMonster::CheckEventLostPlayer() -{ - Vector3f pos; - cTracer LineOfSight(GetWorld()); - - if (m_Target != NULL) - { - pos = m_Target->GetPosition(); - if ((pos - m_Pos).Length() > m_SightDistance || LineOfSight.Trace(m_Pos,(pos - m_Pos), (int)(pos - m_Pos).Length())) - { - EventLosePlayer(); - } - } - else - { - EventLosePlayer(); - } -} - - - - - -// What to do if player is seen -// default to change state to chasing -void cMonster::EventSeePlayer(cEntity *a_SeenPlayer) -{ - m_Target = a_SeenPlayer; - AddReference( m_Target ); -} - - - - - -void cMonster::EventLosePlayer() -{ - Dereference(m_Target); - m_Target = 0; - m_EMState = IDLE; -} - - - - - -//What to do if in Idle State -void cMonster::InStateIdle(float a_Dt) -{ - idle_interval += a_Dt; - if (idle_interval > 1) - { - // at this interval the results are predictable - MTRand r1; - int rem = r1.randInt()%6 + 1; - // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem); - idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds - Vector3f Dist; - Dist.x = (float)((r1.randInt()%11)-5); - Dist.z = (float)((r1.randInt()%11)-5); - if( Dist.SqrLength() > 2 && rem >= 3) - { - m_Destination.x = (float)(m_Pos.x + Dist.x); - m_Destination.z = (float)(m_Pos.z + Dist.z); - m_Destination.y = (float)GetWorld()->GetHeight( (int)m_Destination.x, (int)m_Destination.z ) + 1.2f; - MoveToPosition( m_Destination ); - } - } -} - - - - - -// What to do if in Chasing State -// This state should always be defined in each child class -void cMonster::InStateChasing(float a_Dt) -{ - UNUSED(a_Dt); -} - - - - - -// What to do if in Escaping State -void cMonster::InStateEscaping(float a_Dt) -{ - (void)a_Dt; - if(m_Target) - { - Vector3d newloc = m_Pos; - newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance); - newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance); - MoveToPosition(newloc); - } - else - { - m_EMState = IDLE; //this shouldnt be required but just to be safe - } -} - - - - - -// Do attack here -// a_Dt is passed so we can set attack rate -void cMonster::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - if ((m_Target != NULL) && (m_AttackInterval > 3.0)) - { - // Setting this higher gives us more wiggle room for attackrate - m_AttackInterval = 0.0; - ((cPawn *)m_Target)->TakeDamage((int)m_AttackDamage, this); - } -} - - - - - -// Checks for Players close by and if they are visible return the closest -cPlayer * cMonster::FindClosestPlayer(void) -{ - return m_World->FindClosestPlayer(m_Pos, m_SightDistance); -} - - - - - -void cMonster::GetMonsterConfig(const char* pm_name) -{ - cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, pm_name); -} - - - - - -void cMonster::SetAttackRate(int ar) -{ - m_AttackRate = (float)ar; -} - - - - - -void cMonster::SetAttackRange(float ar) -{ - m_AttackRange = ar; -} - - - - - -void cMonster::SetAttackDamage(float ad) -{ - m_AttackDamage = ad; -} - - - - - -void cMonster::SetSightDistance(float sd) -{ - m_SightDistance = sd; -} - - - - - -void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth) -{ - MTRand r1; - int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min; - if (Count > 0) - { - a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth)); - } -} - - - - diff --git a/source/cMonster.h b/source/cMonster.h deleted file mode 100644 index f16b7aa56..000000000 --- a/source/cMonster.h +++ /dev/null @@ -1,102 +0,0 @@ - -#pragma once - -#include "cPawn.h" -#include "Defines.h" -#include "cWorld.h" -#include "BlockID.h" -#include "cItem.h" -#include "BlockID.h" - - - - - -class Vector3f; -class cClientHandle; - - - - -class cMonster : public cPawn //tolua_export -{ //tolua_export -public: - - cMonster(); - virtual ~cMonster(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - - virtual void Tick(float a_Dt) override; - - virtual void HandlePhysics(float a_Dt); - virtual void ReplicateMovement(void); - - virtual void TakeDamage(int a_Damage, cEntity * a_Instigator) override; - virtual void KilledBy(cEntity * a_Killer) override; - - virtual void MoveToPosition(const Vector3f & a_Position); - virtual bool ReachedDestination(void); - - char GetMobType(void) const {return m_MobType; } - - const char * GetState(); - void SetState(const AString & str); - - virtual void CheckEventSeePlayer(); - virtual void EventSeePlayer(cEntity *); - float m_SightDistance; - virtual cPlayer *FindClosestPlayer(); //non static is easier. also virtual so other mobs can implement their own searching algo - virtual void GetMonsterConfig(const char* pm_name); - virtual void EventLosePlayer(); - virtual void CheckEventLostPlayer(); - - virtual void InStateIdle(float a_Dt); - virtual void InStateChasing(float a_Dt); - virtual void InStateEscaping(float a_Dt); - - virtual void Attack(float a_Dt); - int GetMobType() {return m_MobType;} - int GetAttackRate(){return (int)m_AttackRate;} - void SetAttackRate(int ar); - void SetAttackRange(float ar); - void SetAttackDamage(float ad); - void SetSightDistance(float sd); - - enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; - enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; - -protected: - - cEntity* m_Target; - float m_AttackRate; - float idle_interval; - - Vector3f m_Destination; - bool m_bMovingToDestination; - bool m_bPassiveAggressive; - - Vector3f m_Speed; - float m_DestinationTime; - - float m_Gravity; - bool m_bOnGround; - - float m_DestroyTimer; - float m_Jump; - - char m_MobType; - - float m_SeePlayerInterval; - float m_AttackDamage; - float m_AttackRange; - float m_AttackInterval; - - void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); -}; //tolua_export - - - - diff --git a/source/cMonsterConfig.cpp b/source/cMonsterConfig.cpp index f8bc9e16f..c399902c3 100644 --- a/source/cMonsterConfig.cpp +++ b/source/cMonsterConfig.cpp @@ -2,7 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cMonsterConfig.h" -#include "cMonster.h" +#include "Mobs/Monster.h" #include "../iniFile/iniFile.h" //#include diff --git a/source/cPassiveAggressiveMonster.cpp b/source/cPassiveAggressiveMonster.cpp deleted file mode 100644 index 946ef86e0..000000000 --- a/source/cPassiveAggressiveMonster.cpp +++ /dev/null @@ -1,38 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cPassiveAggressiveMonster.h" - -#include "cPlayer.h" - - - - - -cPassiveAggressiveMonster::cPassiveAggressiveMonster() -{ - m_EMPersonality = PASSIVE; -} - -cPassiveAggressiveMonster::~cPassiveAggressiveMonster() -{ -} - -void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator) -{ - cMonster::TakeDamage(a_Damage, a_Instigator); - if(m_Target->GetEntityType() == cEntity::eEntityType_Player) - { - cPlayer * Player = (cPlayer *) m_Target; - if(Player->GetGameMode() != 1) - { - m_EMState = CHASING; - } - } - -} - -void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity) -{ - return cMonster::EventSeePlayer(a_Entity); -} \ No newline at end of file diff --git a/source/cPassiveAggressiveMonster.h b/source/cPassiveAggressiveMonster.h deleted file mode 100644 index 0d1de9fd0..000000000 --- a/source/cPassiveAggressiveMonster.h +++ /dev/null @@ -1,13 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cPassiveAggressiveMonster : public cAggressiveMonster -{ -public: - cPassiveAggressiveMonster(); - ~cPassiveAggressiveMonster(); - - virtual void TakeDamage(int a_Damage, cEntity* a_Instigator); - void EventSeePlayer(cEntity *a_Entity); -}; diff --git a/source/cPassiveMonster.cpp b/source/cPassiveMonster.cpp deleted file mode 100644 index 7a4bc6979..000000000 --- a/source/cPassiveMonster.cpp +++ /dev/null @@ -1,46 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cPassiveMonster.h" -#include "MersenneTwister.h" - - - - - -cPassiveMonster::cPassiveMonster() -{ - m_EMPersonality = PASSIVE; -} - -cPassiveMonster::~cPassiveMonster() -{ -} - -void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator) -{ - cMonster::TakeDamage(a_Damage, a_Instigator); - if(a_Instigator != this) - m_EMState = ESCAPING; -} - -void cPassiveMonster::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - - m_SeePlayerInterval += a_Dt; - - if(m_SeePlayerInterval > 1) - { - MTRand r1; - int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally - - m_SeePlayerInterval = 0.0; - if(rem >= 2) { - if(m_EMState == ESCAPING) - { - CheckEventLostPlayer(); - } - } - } -} \ No newline at end of file diff --git a/source/cPassiveMonster.h b/source/cPassiveMonster.h deleted file mode 100644 index ba784b242..000000000 --- a/source/cPassiveMonster.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "cMonster.h" - -class cPassiveMonster : public cMonster -{ -public: - cPassiveMonster(); - ~cPassiveMonster(); - - virtual void Tick(float a_Dt); - - virtual void TakeDamage(int a_Damage, cEntity* a_Instigator); -}; diff --git a/source/cPig.cpp b/source/cPig.cpp deleted file mode 100644 index 14a713954..000000000 --- a/source/cPig.cpp +++ /dev/null @@ -1,51 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cPig.h" - - - - - -cPig::cPig() -{ - m_MobType = 90; - GetMonsterConfig("Pig"); -} - - - - - -cPig::~cPig() -{ -} - - - - - -bool cPig::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cPig" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cPig::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_RAW_MEAT); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - // TODO: Check for burning state - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cPig.h b/source/cPig.h deleted file mode 100644 index 481aa2969..000000000 --- a/source/cPig.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "cPassiveMonster.h" - -class cPig : public cPassiveMonster -{ -public: - cPig(); - ~cPig(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cServer.cpp b/source/cServer.cpp index 0ededcf3c..cd7710fb8 100644 --- a/source/cServer.cpp +++ b/source/cServer.cpp @@ -6,7 +6,7 @@ #include "cServer.h" #include "cClientHandle.h" #include "cTimer.h" -#include "cMonster.h" +#include "Mobs/Monster.h" #include "cSocket.h" #include "cRoot.h" #include "cWorld.h" diff --git a/source/cSheep.cpp b/source/cSheep.cpp deleted file mode 100644 index c9fed280a..000000000 --- a/source/cSheep.cpp +++ /dev/null @@ -1,65 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cSheep.h" - - - - - -//Todo: Implement color - - - - - -cSheep::cSheep(void) : - m_IsSheared(false), - m_WoolColor(0) // TODO: E_META_WOOL_WHITE -{ - m_MobType = 91; - GetMonsterConfig("Sheep"); -} - - - - - -cSheep::~cSheep() -{ -} - - - - - -bool cSheep::IsA( const char* a_EntityType ) -{ - if (strcmp( a_EntityType, "cSheep" ) == 0) - { - return true; - } - return cMonster::IsA( a_EntityType ); -} - - - - - -void cSheep::KilledBy( cEntity* a_Killer ) -{ - // TODO: Check whether it is sheared - // TODO: Check color - - if (!m_IsSheared) - { - cItems Drops; - Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor)); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - } - - cMonster::KilledBy( a_Killer ); -} - - - diff --git a/source/cSheep.h b/source/cSheep.h deleted file mode 100644 index 98faa266c..000000000 --- a/source/cSheep.h +++ /dev/null @@ -1,17 +0,0 @@ -#pragma once - -#include "cPassiveMonster.h" - -class cSheep : public cPassiveMonster -{ -public: - cSheep(); - ~cSheep(); - - bool m_IsSheared; - NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors - - virtual bool IsA(const char * a_EntityType); - - virtual void KilledBy(cEntity * a_Killer); -}; diff --git a/source/cSilverfish.cpp b/source/cSilverfish.cpp deleted file mode 100644 index 7302934b6..000000000 --- a/source/cSilverfish.cpp +++ /dev/null @@ -1,25 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cSilverfish.h" - - - - - -cSilverfish::cSilverfish() -{ - m_MobType = 60; - GetMonsterConfig("Silverfish"); -} - -cSilverfish::~cSilverfish() -{ -} - -bool cSilverfish::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cSilverfish" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - diff --git a/source/cSilverfish.h b/source/cSilverfish.h deleted file mode 100644 index 1cdc89e62..000000000 --- a/source/cSilverfish.h +++ /dev/null @@ -1,12 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cSilverfish : public cAggressiveMonster -{ -public: - cSilverfish(); - ~cSilverfish(); - - virtual bool IsA( const char* a_EntityType ); -}; diff --git a/source/cSkeleton.cpp b/source/cSkeleton.cpp deleted file mode 100644 index 69ee55d23..000000000 --- a/source/cSkeleton.cpp +++ /dev/null @@ -1,65 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cSkeleton.h" - - - - - -cSkeleton::cSkeleton() -{ - m_MobType = 51; - GetMonsterConfig("Skeleton"); -} - - - - - -cSkeleton::~cSkeleton() -{ -} - - - - - -bool cSkeleton::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cSkeleton::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - - //TODO Outsource - //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn - if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight - SetMetaData(BURNING); // BURN, BABY, BURN! >:D - } -} - - - - - -void cSkeleton::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW); - AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cSkeleton.h b/source/cSkeleton.h deleted file mode 100644 index 78eeb731f..000000000 --- a/source/cSkeleton.h +++ /dev/null @@ -1,16 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cSkeleton : public cAggressiveMonster -{ -public: - cSkeleton(); - ~cSkeleton(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void Tick(float a_Dt); - virtual void KilledBy( cEntity* a_Killer ); - -}; diff --git a/source/cSlime.cpp b/source/cSlime.cpp deleted file mode 100644 index c314caae3..000000000 --- a/source/cSlime.cpp +++ /dev/null @@ -1,52 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cSlime.h" - -//TODO Implement sized slimes - - - - - -cSlime::cSlime() -{ - m_MobType = 55; - GetMonsterConfig("Slime"); -} - - - - - -cSlime::~cSlime() -{ -} - - - - - -bool cSlime::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cSlime::KilledBy( cEntity* a_Killer ) -{ - //TODO: only when tiny - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cSlime.h b/source/cSlime.h deleted file mode 100644 index e2e108516..000000000 --- a/source/cSlime.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cSlime : public cAggressiveMonster -{ -public: - cSlime(); - ~cSlime(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cSpider.cpp b/source/cSpider.cpp deleted file mode 100644 index 516a941d4..000000000 --- a/source/cSpider.cpp +++ /dev/null @@ -1,50 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cSpider.h" - - - - - -cSpider::cSpider() -{ - m_MobType = 52; - GetMonsterConfig("Spider"); -} - - - - - -cSpider::~cSpider() -{ -} - - - - - -bool cSpider::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cSpider" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cSpider::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING); - AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cSpider.h b/source/cSpider.h deleted file mode 100644 index ea7d4ba4f..000000000 --- a/source/cSpider.h +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cSpider : public cAggressiveMonster -{ -public: - cSpider(); - ~cSpider(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cSquid.cpp b/source/cSquid.cpp deleted file mode 100644 index 735df1be0..000000000 --- a/source/cSquid.cpp +++ /dev/null @@ -1,60 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cSquid.h" -#include "Vector3d.h" - - - - - -cSquid::cSquid() -{ - m_MobType = 94; - GetMonsterConfig("Squid"); - m_NoWater = 0.f; -} - -cSquid::~cSquid() -{ - -} - -bool cSquid::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cSquid::KilledBy( cEntity* a_Killer ) -{ - // Drops 0-3 Ink Sacs - cItems Drops; - AddRandomDropItem(Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK); - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - - -void cSquid::Tick(float a_Dt) -{ - cPassiveMonster::Tick(a_Dt); - - Vector3d Pos = GetPosition(); - - - //TODO Not a real behavior, but cool :D - if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING) - { - SetMetaData(BURNING); - } - -} \ No newline at end of file diff --git a/source/cSquid.h b/source/cSquid.h deleted file mode 100644 index 93b82d0eb..000000000 --- a/source/cSquid.h +++ /dev/null @@ -1,18 +0,0 @@ -#pragma once - -#include "cPassiveMonster.h" - -class cSquid : public cPassiveMonster -{ -public: - cSquid(); - ~cSquid(); - - virtual void Tick(float a_Dt); - - virtual bool IsA( const char* a_EntityType ); - virtual void KilledBy( cEntity* a_Killer ); - -protected: - float m_NoWater; -}; diff --git a/source/cWolf.cpp b/source/cWolf.cpp deleted file mode 100644 index fa693bcbd..000000000 --- a/source/cWolf.cpp +++ /dev/null @@ -1,20 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cWolf.h" - -cWolf::cWolf() -{ - m_MobType = 95; - GetMonsterConfig("Wolf"); -} - -cWolf::~cWolf() -{ -} - -bool cWolf::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cWolf" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} diff --git a/source/cWolf.h b/source/cWolf.h deleted file mode 100644 index 174968cdb..000000000 --- a/source/cWolf.h +++ /dev/null @@ -1,12 +0,0 @@ -#pragma once - -#include "cPassiveAggressiveMonster.h" - -class cWolf : public cPassiveAggressiveMonster -{ -public: - cWolf(); - ~cWolf(); - - virtual bool IsA( const char* a_EntityType ); -}; diff --git a/source/cWorld.cpp b/source/cWorld.cpp index fecda733a..4a7ff2fc7 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -20,22 +20,25 @@ #include "cFireSimulator.h" #include "cSandSimulator.h" #include "cRedstoneSimulator.h" -#include "cChicken.h" -#include "cSpider.h" -#include "cCow.h" //cow -#include "cSquid.h" //Squid -#include "cWolf.h" //wolf -#include "cSlime.h" //slime -#include "cSkeleton.h" //Skeleton -#include "cSilverfish.h" //Silverfish -#include "cPig.h" //pig -#include "cSheep.h" //sheep -#include "cZombie.h" //zombie -#include "cEnderman.h" //enderman -#include "cCreeper.h" //creeper -#include "cCavespider.h" //cavespider -#include "cGhast.h" //Ghast -#include "cZombiepigman.h" //Zombiepigman + +// Mobs: +#include "Mobs/Chicken.h" +#include "Mobs/Spider.h" +#include "Mobs/Cow.h" +#include "Mobs/Squid.h" +#include "Mobs/Wolf.h" +#include "Mobs/Slime.h" +#include "Mobs/Skeleton.h" +#include "Mobs/Silverfish.h" +#include "Mobs/Pig.h" +#include "Mobs/Sheep.h" +#include "Mobs/Zombie.h" +#include "Mobs/Enderman.h" +#include "Mobs/Creeper.h" +#include "Mobs/Cavespider.h" +#include "Mobs/Ghast.h" +#include "Mobs/Zombiepigman.h" + #include "cMakeDir.h" #include "MersenneTwister.h" #include "cTracer.h" diff --git a/source/cZombie.cpp b/source/cZombie.cpp deleted file mode 100644 index 94c1d669b..000000000 --- a/source/cZombie.cpp +++ /dev/null @@ -1,66 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cZombie.h" - - - - - -cZombie::cZombie() -{ - m_MobType = 54; - GetMonsterConfig("Zombie"); -} - - - - - -cZombie::~cZombie() -{ -} - - - - - -bool cZombie::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cZombie::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - - //TODO Same as in cSkeleton :D - if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight - SetMetaData(BURNING); // BURN, BABY, BURN! >:D - } -} - - - - - -void cZombie::KilledBy( cEntity* a_Killer ) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH); - - // TODO: Rare drops - - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cZombie.h b/source/cZombie.h deleted file mode 100644 index 4d6e39fb0..000000000 --- a/source/cZombie.h +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once - -#include "cAggressiveMonster.h" - -class cZombie : public cAggressiveMonster -{ -public: - cZombie(); - ~cZombie(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void Tick(float a_Dt); - virtual void KilledBy( cEntity* a_Killer ); -}; diff --git a/source/cZombiepigman.cpp b/source/cZombiepigman.cpp deleted file mode 100644 index 5aefbae72..000000000 --- a/source/cZombiepigman.cpp +++ /dev/null @@ -1,67 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cZombiepigman.h" - - - - - -cZombiepigman::cZombiepigman() -{ - m_MobType = 57; - GetMonsterConfig("Zombiepigman"); -} - - - - - -cZombiepigman::~cZombiepigman() -{ -} - - - - - -bool cZombiepigman::IsA( const char* a_EntityType ) -{ - if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true; - return cMonster::IsA( a_EntityType ); -} - - - - - -void cZombiepigman::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - - //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D - if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight - SetMetaData(BURNING); // BURN, BABY, BURN! >:D - } -} - - - - - -void cZombiepigman::KilledBy(cEntity * a_Killer) -{ - cItems Drops; - AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH); - AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET); - - // TODO: Rare drops - - m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); - - cMonster::KilledBy( a_Killer ); -} - - - - diff --git a/source/cZombiepigman.h b/source/cZombiepigman.h deleted file mode 100644 index 76fb34e4b..000000000 --- a/source/cZombiepigman.h +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once - -#include "cPassiveAggressiveMonster.h" - -class cZombiepigman : public cPassiveAggressiveMonster -{ -public: - cZombiepigman(); - ~cZombiepigman(); - - virtual bool IsA( const char* a_EntityType ); - - virtual void Tick(float a_Dt); - virtual void KilledBy( cEntity* a_Killer ); -}; -- cgit v1.2.3