From 1e9af56a67ae3765291361d9bf01e9009cfb4dcc Mon Sep 17 00:00:00 2001 From: "lapayo94@gmail.com" Date: Wed, 28 Dec 2011 02:10:05 +0000 Subject: - Implemented Drops from Burning animals - added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cZombie.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/cZombie.cpp') diff --git a/source/cZombie.cpp b/source/cZombie.cpp index 4530cc42f..62ba163e4 100644 --- a/source/cZombie.cpp +++ b/source/cZombie.cpp @@ -21,8 +21,8 @@ void cZombie::Tick(float a_Dt) cMonster::Tick(a_Dt); //TODO Same as in cSkeleton :D - if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight - m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } -- cgit v1.2.3