From dada2bea27bbc0b5dec68e8089ce5b8c296baabd Mon Sep 17 00:00:00 2001 From: faketruth Date: Wed, 2 Nov 2011 20:19:57 +0000 Subject: Fixed some "Entity was not found in any chunk!" warnings Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cWorld.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/cWorld.h') diff --git a/source/cWorld.h b/source/cWorld.h index 383ffaec3..10f73fae3 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -56,7 +56,6 @@ public: cPlayer* GetPlayer( const char* a_PlayerName ); //tolua_export void AddEntity( cEntity* a_Entity ); - void AddToRemoveEntityQueue( cEntity & a_Entity ); bool RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom = 0 ); EntityList & GetEntities(); @@ -129,6 +128,7 @@ private: struct sWorldState; sWorldState* m_pState; + void AddToRemoveEntityQueue( cEntity & a_Entity ); void RemoveEntity( cEntity* a_Entity ); void UnloadUnusedChunks(); -- cgit v1.2.3