From ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 23 Sep 2012 22:09:57 +0000 Subject: Source files cleanup: The rest of the files renamed. git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cWorld.cpp | 2097 ----------------------------------------------------- 1 file changed, 2097 deletions(-) delete mode 100644 source/cWorld.cpp (limited to 'source/cWorld.cpp') diff --git a/source/cWorld.cpp b/source/cWorld.cpp deleted file mode 100644 index dd5f216d1..000000000 --- a/source/cWorld.cpp +++ /dev/null @@ -1,2097 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "BlockID.h" -#include "cWorld.h" -#include "cRedstone.h" -#include "ChunkDef.h" -#include "cClientHandle.h" -#include "cPickup.h" -#include "cPlayer.h" -#include "cServer.h" -#include "cItem.h" -#include "cRoot.h" -#include "../iniFile/iniFile.h" -#include "cChunkMap.h" -#include "cSimulatorManager.h" -#include "cWaterSimulator.h" -#include "cLavaSimulator.h" -#include "cFireSimulator.h" -#include "cSandSimulator.h" -#include "cRedstoneSimulator.h" - -// Mobs: -#include "Mobs/Chicken.h" -#include "Mobs/Spider.h" -#include "Mobs/Cow.h" -#include "Mobs/Squid.h" -#include "Mobs/Wolf.h" -#include "Mobs/Slime.h" -#include "Mobs/Skeleton.h" -#include "Mobs/Silverfish.h" -#include "Mobs/Pig.h" -#include "Mobs/Sheep.h" -#include "Mobs/Zombie.h" -#include "Mobs/Enderman.h" -#include "Mobs/Creeper.h" -#include "Mobs/Cavespider.h" -#include "Mobs/Ghast.h" -#include "Mobs/Zombiepigman.h" - -#include "OSSupport/MakeDir.h" -#include "MersenneTwister.h" -#include "cTracer.h" -#include "Generating/Trees.h" -#include "cPluginManager.h" -#include "blocks/Block.h" -#include "Vector3d.h" - -#include "tolua++.h" - -#ifndef _WIN32 - #include -#endif - - - - - -/// Up to this many m_SpreadQueue elements are handled each world tick -const int MAX_LIGHTING_SPREAD_PER_TICK = 10; - - - - - -float cWorld::m_Time = 0.f; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorldLoadProgress: - -/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn() -class cWorldLoadProgress : - public cIsThread -{ -public: - cWorldLoadProgress(cWorld * a_World) : - cIsThread("cWorldLoadProgress"), - m_World(a_World) - { - Start(); - } - - void Stop(void) - { - m_ShouldTerminate = true; - Wait(); - } - -protected: - - cWorld * m_World; - - virtual void Execute(void) override - { - for (;;) - { - LOG("%d chunks to load, %d chunks to generate", - m_World->GetStorage().GetLoadQueueLength(), - m_World->GetGenerator().GetQueueLength() - ); - - // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish - for (int i = 0; i < 20; i++) - { - cSleep::MilliSleep(100); - if (m_ShouldTerminate) - { - return; - } - } - } // for (-ever) - } - -} ; - - - - - -/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn() -class cWorldLightingProgress : - public cIsThread -{ -public: - cWorldLightingProgress(cLightingThread * a_Lighting) : - cIsThread("cWorldLightingProgress"), - m_Lighting(a_Lighting) - { - Start(); - } - - void Stop(void) - { - m_ShouldTerminate = true; - Wait(); - } - -protected: - - cLightingThread * m_Lighting; - - virtual void Execute(void) override - { - for (;;) - { - LOG("%d chunks remaining to light", m_Lighting->GetQueueLength() - ); - - // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish - for (int i = 0; i < 20; i++) - { - cSleep::MilliSleep(100); - if (m_ShouldTerminate) - { - return; - } - } - } // for (-ever) - } - -} ; - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld: - -cWorld* cWorld::GetWorld() -{ - LOGWARN("WARNING: Using deprecated function cWorld::GetWorld() use cRoot::Get()->GetDefaultWorld() instead!"); - return cRoot::Get()->GetDefaultWorld(); -} - - - - - -cWorld::~cWorld() -{ - { - cCSLock Lock(m_CSEntities); - while( m_AllEntities.begin() != m_AllEntities.end() ) - { - cEntity* Entity = *m_AllEntities.begin(); - m_AllEntities.remove( Entity ); - if ( !Entity->IsDestroyed() ) - { - Entity->Destroy(); - } - delete Entity; - } - } - - delete m_SimulatorManager; - delete m_SandSimulator; - delete m_WaterSimulator; - delete m_LavaSimulator; - delete m_FireSimulator; - delete m_RedstoneSimulator; - - UnloadUnusedChunks(); - - m_Storage.WaitForFinish(); - - delete m_ChunkMap; -} - - - - - -cWorld::cWorld( const AString & a_WorldName ) - : m_SpawnMonsterTime( 0.f ) - , m_RSList ( 0 ) - , m_Weather ( eWeather_Sunny ) -{ - LOG("cWorld::cWorld(%s)", a_WorldName.c_str()); - m_WorldName = a_WorldName; - m_IniFileName = m_WorldName + "/world.ini"; - - cMakeDir::MakeDir(m_WorldName.c_str()); - - MTRand r1; - m_SpawnX = (double)((r1.randInt() % 1000) - 500); - m_SpawnY = cChunkDef::Height; - m_SpawnZ = (double)((r1.randInt() % 1000) - 500); - m_GameMode = eGameMode_Creative; - - AString StorageSchema("Default"); - - cIniFile IniFile(m_IniFileName); - IniFile.ReadFile(); - m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX); - m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY); - m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ); - StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema); - m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); - m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); - m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); - m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); - m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); - m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); - m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); - m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); - m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); - m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); - m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); - - m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode ); - - if (!IniFile.WriteFile()) - { - LOG("WARNING: Could not write to %s", m_IniFileName.c_str()); - } - - m_Lighting.Start(this); - m_Storage.Start(this, StorageSchema); - m_Generator.Start(this, IniFile); - - m_bAnimals = true; - m_SpawnMonsterRate = 10; - cIniFile IniFile2("settings.ini"); - if( IniFile2.ReadFile() ) - { - m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true ); - m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10); - SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001)); - m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str(); - } - - m_ChunkMap = new cChunkMap(this ); - - m_ChunkSender.Start(this); - - m_Time = 0; - m_WorldTimeFraction = 0.f; - m_WorldTime = 0; - m_LastSave = 0; - m_LastUnload = 0; - - //preallocate some memory for ticking blocks so we donīt need to allocate that often - m_BlockTickQueue.reserve(1000); - m_BlockTickQueueCopy.reserve(1000); - - //Simulators: - m_WaterSimulator = new cWaterSimulator( this ); - m_LavaSimulator = new cLavaSimulator( this ); - m_SandSimulator = new cSandSimulator(this); - m_FireSimulator = new cFireSimulator(this); - m_RedstoneSimulator = new cRedstoneSimulator(this); - - m_SimulatorManager = new cSimulatorManager(); - m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6); - m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12); - m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10); - m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); -} - - - - - -void cWorld::SetWeather(eWeather a_Weather) -{ - switch (a_Weather) - { - case eWeather_Sunny: - case eWeather_Rain: - case eWeather_ThunderStorm: - { - m_Weather = a_Weather; - BroadcastWeather(a_Weather); - break; - } - - default: - { - LOGWARN("Trying to set unknown weather %d", a_Weather); - break; - } - } -} - - - - - -void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) -{ - BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); -} - - - - - -void cWorld::InitializeSpawn(void) -{ - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ ); - - // For the debugging builds, don't make the server build too much world upon start: - #ifdef _DEBUG - int ViewDist = 9; - #else - int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is - #endif // _DEBUG - - LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str()); - for (int x = 0; x < ViewDist; x++) - { - for (int z = 0; z < ViewDist; z++) - { - m_ChunkMap->TouchChunk( x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2 ); // Queue the chunk in the generator / loader - } - } - - { - // Display progress during this process: - cWorldLoadProgress Progress(this); - - // Wait for the loader to finish loading - m_Storage.WaitForQueuesEmpty(); - - // Wait for the generator to finish generating - m_Generator.WaitForQueueEmpty(); - - Progress.Stop(); - } - - // Light all chunks that have been newly generated: - LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str()); - - for (int x = 0; x < ViewDist; x++) - { - int ChX = x + ChunkX-(ViewDist - 1) / 2; - for (int z = 0; z < ViewDist; z++) - { - int ChZ = z + ChunkZ-(ViewDist - 1) / 2; - if (!m_ChunkMap->IsChunkLighted(ChX, ChZ)) - { - m_Lighting.QueueChunk(ChX, ChZ); // Queue the chunk in the lighting thread - } - } // for z - } // for x - - { - cWorldLightingProgress Progress(&m_Lighting); - m_Lighting.WaitForQueueEmpty(); - Progress.Stop(); - } - - // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already - m_SpawnY = (double)GetHeight( (int)m_SpawnX, (int)m_SpawnZ ) + 1.6f; // +1.6f eye height -} - - - - - -void cWorld::StopThreads(void) -{ - m_Generator.Stop(); - m_ChunkSender.Stop(); -} - - - - - -void cWorld::Tick(float a_Dt) -{ - m_Time += a_Dt / 1000.f; - - CurrentTick++; - - bool bSendTime = false; - m_WorldTimeFraction += a_Dt / 1000.f; - while (m_WorldTimeFraction > 1.f) - { - m_WorldTimeFraction -= 1.f; - m_WorldTime += 20; - bSendTime = true; - } - m_WorldTime %= 24000; // 24000 units in a day - - if (bSendTime) - { - BroadcastTimeUpdate(); - } - - { - cCSLock Lock(m_CSEntities); - for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end();) - { - if ((*itr)->IsDestroyed()) - { - LOGD("Destroying entity #%i", (*itr)->GetUniqueID()); - cEntity * RemoveMe = *itr; - itr = m_AllEntities.erase( itr ); - m_RemoveEntityQueue.push_back( RemoveMe ); - continue; - } - (*itr)->Tick(a_Dt); - itr++; - } - } - - m_ChunkMap->Tick(a_Dt, m_TickRand); - - TickQueuedBlocks(a_Dt); - - GetSimulatorManager()->Simulate(a_Dt); - - TickWeather(a_Dt); - - // Asynchronously set blocks: - sSetBlockList FastSetBlockQueueCopy; - { - cCSLock Lock(m_CSFastSetBlock); - std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue); - } - m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy); - if (!FastSetBlockQueueCopy.empty()) - { - // Some blocks failed, store them for next tick: - cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy); - } - - if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes - { - SaveAllChunks(); - } - - if( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds - { - UnloadUnusedChunks(); - } - - // Delete entities queued for removal: - for (cEntityList::iterator itr = m_RemoveEntityQueue.begin(); itr != m_RemoveEntityQueue.end(); ++itr) - { - delete *itr; - } - m_RemoveEntityQueue.clear(); - - TickSpawnMobs(a_Dt); - - std::vector m_RSList_copy(m_RSList); - - m_RSList.clear(); - - std::vector::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter) - for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();) - { - int tempX = *cii;cii++; - int tempY = *cii;cii++; - int tempZ = *cii;cii++; - int state = *cii;cii++; - - if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) ) - { - FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) ); - cRedstone Redstone(this); - Redstone.ChangeRedstone( tempX, tempY, tempZ, true ); - } - else if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) ) - { - FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) ); - cRedstone Redstone(this); - Redstone.ChangeRedstone( tempX, tempY, tempZ, false ); - } - } - m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end()); -} - - - - - -void cWorld::ChangeWeather() -{ - unsigned randWeather = (m_TickRand.randInt() % 99); - - if (GetWeather() == eWeather_Sunny) - { - if (randWeather < 20) - { - LOG("Starting rainstorm!"); - SetWeather( eWeather_Rain ); - } - } - - else if (GetWeather() == eWeather_Rain) - { - if (randWeather < 5) - { - LOG("Thunderstorm!"); - SetWeather( eWeather_ThunderStorm ); - } - - else if (randWeather < 60) - { - LOG("Back to sunshine"); - SetWeather( eWeather_Sunny ); - } - } - - else if (GetWeather() == eWeather_ThunderStorm) - { - if (randWeather < 70) - { - SetWeather(eWeather_Sunny); - LOG("Thunder ended abruptly, returning to lovely sunshine"); - } - else if (randWeather < 85) - { - SetWeather(eWeather_Rain); - LOG("Thunder ended, but rain persists."); - } - else - { - return; - } - } -} - - - - - -void cWorld::TickWeather(float a_Dt) -{ - if (m_WeatherInterval == 0) - { - ChangeWeather(); - - cRoot::Get()->GetPluginManager()->CallHookWeatherChanged(this); - - switch (GetWeather()) - { - case eWeather_Sunny: - m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); // 12 - 16 minutes - break; - case eWeather_Rain: - m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); // 8 - 14 minutes - break; - case eWeather_ThunderStorm: - m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes - break; - default: - LOG("Unknown weather occurred"); - break; - } - } - - else - { - m_WeatherInterval--; - } - - if ( GetWeather() == 2 ) // if thunderstorm - { - if (m_TickRand.randInt() % 199 == 0) // 0.5% chance per tick of thunderbolt - { - CastThunderbolt ( 0, 0, 0 ); // TODO: find random possitions near players to cast thunderbolts. - } - } -} - - - - - -void cWorld::TickSpawnMobs(float a_Dt) -{ - if (!m_bAnimals || (m_Time - m_SpawnMonsterTime <= m_SpawnMonsterRate)) - { - return; - } - - m_SpawnMonsterTime = m_Time; - Vector3d SpawnPos; - { - cCSLock Lock(m_CSPlayers); - if ( m_Players.size() <= 0) - { - return; - } - int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size(); - cPlayerList::iterator itr = m_Players.begin(); - for( int i = 1; i < RandomPlayerIdx; i++ ) - { - itr++; - } - SpawnPos = (*itr)->GetPosition(); - } - - cMonster * Monster = NULL; - int dayRand = m_TickRand.randInt() % 6; - int nightRand = m_TickRand.randInt() % 10; - - SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 ); - int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z ); - - if (m_WorldTime >= 12000 + 1000) - { - if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biHell) // Spawn nether mobs - { - if (nightRand == 1) - Monster = new cZombie(); - else if (nightRand == 5) - Monster = new cGhast(); - else if (nightRand == 6) - Monster = new cZombiepigman(); - } - else - { - if (nightRand == 0) //random percent to spawn for night - Monster = new cSpider(); - else if (nightRand == 2) - Monster = new cEnderman(); - else if (nightRand == 3) - Monster = new cCreeper(); - else if (nightRand == 4) - Monster = new cCavespider(); - else if (nightRand == 7) - Monster = new cSlime(); - else if (nightRand == 8) - Monster = new cSilverfish(); - else if (nightRand == 9) - Monster = new cSkeleton(); - } - //end random percent to spawn for night - } - else - { - if (dayRand == 0) //random percent to spawn for day - Monster = new cChicken(); - else if (dayRand == 1) - Monster = new cCow(); - else if (dayRand == 2) - Monster = new cPig(); - else if (dayRand == 3) - Monster = new cSheep(); - else if (dayRand == 4) - Monster = new cSquid(); - else if (dayRand == 5) - Monster = new cWolf(); - //end random percent to spawn for day - } - - if( Monster ) - { - Monster->Initialize(this); - Monster->TeleportTo(SpawnPos.x, (double)(Height) + 2, SpawnPos.z); - BroadcastSpawn(*Monster); - } -} - - - - - -bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) -{ - return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) -{ - return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) -{ - return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) -{ - return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -} - - - - - -bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) -{ - return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); -} - - - - - -void cWorld::GrowTree( int a_X, int a_Y, int a_Z ) -{ - if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) - { - // There is a sapling here, grow a tree according to its type: - GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z)); - } - else - { - // There is nothing here, grow a tree based on the current biome here: - GrowTreeByBiome(a_X, a_Y, a_Z); - } -} - - - - - -void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta) -{ - cNoise Noise(m_Generator.GetSeed()); - sSetBlockVector Logs, Other; - switch (a_SaplingMeta & 0x07) - { - case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; - } - Other.insert(Other.begin(), Logs.begin(), Logs.end()); - Logs.clear(); - GrowTreeImage(Logs); -} - - - - - -void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) -{ - cNoise Noise(m_Generator.GetSeed()); - sSetBlockVector Logs, Other; - GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other); - Other.insert(Other.begin(), Logs.begin(), Logs.end()); - Logs.clear(); - GrowTreeImage(Other); -} - - - - - -void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks) -{ - // Check that the tree has place to grow - - // Make a copy of the log blocks: - sSetBlockVector b2; - for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) - { - if (itr->BlockType == E_BLOCK_LOG) - { - b2.push_back(*itr); - } - } // for itr - a_Blocks[] - - // Query blocktypes and metas at those log blocks: - if (!GetBlocks(b2, false)) - { - return; - } - - // Check that at each log's coord there's an block allowed to be overwritten: - for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr) - { - switch (itr->BlockType) - { - CASE_TREE_ALLOWED_BLOCKS: - { - break; - } - default: - { - return; - } - } - } // for itr - b2[] - - // All ok, replace blocks with the tree image: - m_ChunkMap->ReplaceTreeBlocks(a_Blocks); -} - - - - - -bool cWorld::GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal) -{ - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - switch (BlockType) - { - case E_BLOCK_CROPS: - { - if (a_IsByBonemeal && !m_IsGrassBonemealable) - { - return false; - } - if (BlockMeta < 7) - { - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - return true; - } - - case E_BLOCK_MELON_STEM: - { - if (BlockMeta < 7) - { - if (a_IsByBonemeal && !m_IsMelonStemBonemealable) - { - return false; - } - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - else - { - if (a_IsByBonemeal && !m_IsMelonBonemealable) - { - return false; - } - GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType); - } - return true; - } - - case E_BLOCK_PUMPKIN_STEM: - { - if (BlockMeta < 7) - { - if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable) - { - return false; - } - FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7); - } - else - { - if (a_IsByBonemeal && !m_IsPumpkinBonemealable) - { - return false; - } - GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType); - } - return true; - } - - case E_BLOCK_SAPLING: - { - if (a_IsByBonemeal && !m_IsSaplingBonemealable) - { - return false; - } - GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta); - return true; - } - - case E_BLOCK_GRASS: - { - if (a_IsByBonemeal && !m_IsGrassBonemealable) - { - return false; - } - MTRand r1; - for (int i = 0; i < 60; i++) - { - int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; - int OfsY = r1.randInt(3) + r1.randInt(3) - 3; - int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; - BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ); - if (Ground != E_BLOCK_GRASS) - { - continue; - } - BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ); - if (Above != E_BLOCK_AIR) - { - continue; - } - BLOCKTYPE SpawnType; - NIBBLETYPE SpawnMeta = 0; - switch (r1.randInt(10)) - { - case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break; - case 1: SpawnType = E_BLOCK_RED_ROSE; break; - default: - { - SpawnType = E_BLOCK_TALL_GRASS; - SpawnMeta = E_META_TALL_GRASS_GRASS; - break; - } - } // switch (random spawn block) - FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta); - } // for i - 50 times - return true; - } - - case E_BLOCK_SUGARCANE: - { - if (a_IsByBonemeal && !m_IsSugarcaneBonemealable) - { - return false; - } - m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight); - return true; - } - - case E_BLOCK_CACTUS: - { - if (a_IsByBonemeal && !m_IsCactusBonemealable) - { - return false; - } - m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight); - return true; - } - } // switch (BlockType) - return false; -} - - - - - -void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType) -{ - MTRand Rand; - m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand); -} - - - - - -int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) -{ - return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ); -} - - - - - -void cWorld::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) -{ - if(a_BlockType == E_BLOCK_AIR) - { - BlockHandler(GetBlock(a_X, a_Y, a_Z))->OnDestroyed(this, a_X, a_Y, a_Z); - } - m_ChunkMap->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta); - - GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z); - BlockHandler(a_BlockType)->OnPlaced(this, a_X, a_Y, a_Z, a_BlockMeta); -} - - - - - -void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) -{ - cCSLock Lock(m_CSFastSetBlock); - m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); -} - - - - - -BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z) -{ - // First check if it isn't queued in the m_FastSetBlockQueue: - { - int X = a_X, Y = a_Y, Z = a_Z; - int ChunkX, ChunkY, ChunkZ; - AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ); - - cCSLock Lock(m_CSFastSetBlock); - for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) - { - if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ)) - { - return itr->BlockType; - } - } // for itr - m_FastSetBlockQueue[] - } - - return m_ChunkMap->GetBlock(a_X, a_Y, a_Z); -} - - - - - -NIBBLETYPE cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z ) -{ - // First check if it isn't queued in the m_FastSetBlockQueue: - { - cCSLock Lock(m_CSFastSetBlock); - for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr) - { - if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y)) - { - return itr->BlockMeta; - } - } // for itr - m_FastSetBlockQueue[] - } - - return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z); -} - - - - - -void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData ) -{ - m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); -} - - - - - -NIBBLETYPE cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z ) -{ - return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); -} - - - - - -void cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) -{ - m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); -} - - - - - -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed) -{ - MTRand r1; - a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop - for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) - { - float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(1000)); - float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - cPickup * Pickup = new cPickup( - (int)(a_BlockX * 32) + r1.randInt(16) + r1.randInt(16), - (int)(a_BlockY * 32) + r1.randInt(16) + r1.randInt(16), - (int)(a_BlockZ * 32) + r1.randInt(16) + r1.randInt(16), - *itr, SpeedX, SpeedY, SpeedZ - ); - Pickup->Initialize(this); - } -} - - - - - -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ) -{ - MTRand r1; - for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) - { - cPickup * Pickup = new cPickup( - (int)(a_BlockX * 32) + r1.randInt(16) + r1.randInt(16), - (int)(a_BlockY * 32) + r1.randInt(16) + r1.randInt(16), - (int)(a_BlockZ * 32) + r1.randInt(16) + r1.randInt(16), - *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ - ); - Pickup->Initialize(this); - } -} - - - - - -void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType) -{ - m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType); -} - - - - - -bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) -{ - return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure); -} - - - - - -bool cWorld::DigBlock( int a_X, int a_Y, int a_Z) -{ - cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z)); - Handler->OnDestroyed(this, a_X, a_Y, a_Z); - return m_ChunkMap->DigBlock(a_X, a_Y, a_Z); -} - - - - - -void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player ) -{ - m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player); -} - - - - - -int cWorld::GetHeight( int a_X, int a_Z ) -{ - return m_ChunkMap->GetHeight(a_X, a_Z); -} - - - - - -void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendChat(a_Message); - } -} - - - - - -void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); -} - - - - - -void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendTeleportEntity(a_Entity); - } -} - - - - - -void cWorld::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); -} - - - - - -void cWorld::BroadcastEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); -} - - - - - -void cWorld::BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntLook(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntHeadLook(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); -} - - - - - -void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); -} - - - - - -void cWorld::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastMetadata(a_Pawn, a_Exclude); -} - - - - - -void cWorld::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSpawn(a_Entity, a_Exclude); -} - - - - - -void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude); -} - - - - - -void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendWeather(a_Weather); - } -} - - - - - -void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); -} - - - - - -void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendTimeUpdate(m_WorldTime); - } -} - - - - - -void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); -} - - - - - -void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude) -{ - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) - { - continue; - } - ch->SendPlayerListItem(a_Player, a_IsOnline); - } -} - - - - - -void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude); -} - - - - - -void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) -{ - m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); -} - - - - - -void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) -{ - m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client); -} - - - - - -void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::SetChunkData( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, - const BLOCKTYPE * a_BlockTypes, - const NIBBLETYPE * a_BlockMeta, - const NIBBLETYPE * a_BlockLight, - const NIBBLETYPE * a_BlockSkyLight, - const cChunkDef::HeightMap * a_HeightMap, - const cChunkDef::BiomeMap * a_BiomeMap, - cEntityList & a_Entities, - cBlockEntityList & a_BlockEntities, - bool a_MarkDirty -) -{ - // Validate biomes, if needed: - cChunkDef::BiomeMap BiomeMap; - const cChunkDef::BiomeMap * Biomes = a_BiomeMap; - if (a_BiomeMap == NULL) - { - // The biomes are not assigned, get them from the generator: - Biomes = &BiomeMap; - m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap); - } - - m_ChunkMap->SetChunkData( - a_ChunkX, a_ChunkY, a_ChunkZ, - a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, - a_HeightMap, *Biomes, - a_Entities, a_BlockEntities, - a_MarkDirty - ); - - // If a client is requesting this chunk, send it to them: - if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ)) - { - m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkY, a_ChunkZ); - } - - // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk): - m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ); -} - - - - - -void cWorld::ChunkLighted( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BlockNibbles & a_BlockLight, - const cChunkDef::BlockNibbles & a_SkyLight -) -{ - m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight); -} - - - - - -bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback) -{ - return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) -{ - return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockTypes); -} - - - - - -bool cWorld::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData) -{ - return m_ChunkMap->GetChunkBlockData(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockData); -} - - - - - -bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const -{ - return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const -{ - return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::UnloadUnusedChunks(void ) -{ - m_LastUnload = m_Time; - m_ChunkMap->UnloadUnusedChunks(); -} - - - - - -void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) -{ - m_ChunkMap->CollectPickupsByPlayer(a_Player); -} - - - - - -void cWorld::SetMaxPlayers(int iMax) -{ - m_MaxPlayers = MAX_PLAYERS; - if (iMax > 0 && iMax < MAX_PLAYERS) - { - m_MaxPlayers = iMax; - } -} - - - - - -void cWorld::AddPlayer( cPlayer* a_Player ) -{ - cCSLock Lock(m_CSPlayers); - - ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW? - - m_Players.remove( a_Player ); // Make sure the player is registered only once - m_Players.push_back( a_Player ); -} - - - - - -void cWorld::RemovePlayer( cPlayer* a_Player ) -{ - cCSLock Lock(m_CSPlayers); - m_Players.remove( a_Player ); -} - - - - - -bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) -{ - // Calls the callback for each player in the list - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_Players[] - return true; -} - - - - - -bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) -{ - // Calls the callback for each player in the list - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0) - { - a_Callback.Item(*itr); - return true; - } - } // for itr - m_Players[] - return false; -} - - - - - -bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) -{ - cPlayer* BestMatch = 0; - unsigned int BestRating = 0; - unsigned int NumMatches = 0; - unsigned int NameLength = a_PlayerName.length(); - - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - unsigned int Rating = RateCompareString (a_PlayerName, (*itr)->GetName()); - if (Rating > 0 && Rating >= BestRating) - { - BestMatch = *itr; - if( Rating > BestRating ) NumMatches = 0; - BestRating = Rating; - ++NumMatches; - } - if (Rating == NameLength) // Perfect match - { - break; - } - } // for itr - m_Players[] - - if (NumMatches == 1) - { - LOG("Compared %s and %s with rating %i", a_PlayerName.c_str(), BestMatch->GetName().c_str(), BestRating ); - return a_Callback.Item (BestMatch); - } - return false; -} - - - - - -// TODO: This interface is dangerous! -cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit) -{ - cTracer LineOfSight(this); - - float ClosestDistance = a_SightLimit; - cPlayer* ClosestPlayer = NULL; - - cCSLock Lock(m_CSPlayers); - for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - Vector3f Pos = (*itr)->GetPosition(); - float Distance = (Pos - a_Pos).Length(); - - if (Distance <= a_SightLimit) - { - if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) - { - if (Distance < ClosestDistance) - { - ClosestDistance = Distance; - ClosestPlayer = *itr; - } - } - } - } - return ClosestPlayer; -} - - - - - -void cWorld::SendPlayerList(cPlayer * a_DestPlayer) -{ - // Sends the playerlist to a_DestPlayer - cCSLock Lock(m_CSPlayers); - for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - cClientHandle * ch = (*itr)->GetClientHandle(); - if ((ch != NULL) && !ch->IsDestroyed()) - { - a_DestPlayer->GetClientHandle()->SendPlayerListItem(*(*itr), true); - } - } -} - - - - - -void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->MoveEntityToChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cWorld::ForEachEntity(cEntityCallback & a_Callback) -{ - cCSLock Lock(m_CSEntities); - for (cEntityList::iterator itr = m_AllEntities.begin(), itr2 = itr; itr != m_AllEntities.end(); itr = itr2) - { - ++itr2; - if (a_Callback.Item(*itr)) - { - return false; - } - } // for itr - m_AllEntities[] - return false; -} - - - - - -bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) -{ - return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::DoWithEntityByID( int a_UniqueID, cEntityCallback & a_Callback ) -{ - cCSLock Lock(m_CSEntities); - for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr ) - { - if( (*itr)->GetUniqueID() == a_UniqueID ) - { - return a_Callback.Item(*itr); - } - } // for itr - m_AllEntities[] - return false; -} - - - - - -void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback) -{ - m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkY1, a_ChunkZ1, a_ChunkX2, a_ChunkY2, a_ChunkZ2, a_Callback); -} - - - - - -bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) -{ - return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) -{ - m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveClientFromChunks(cClientHandle * a_Client) -{ - m_ChunkMap->RemoveClientFromChunks(a_Client); -} - - - - - -void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) -{ - m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client); -} - - - - - -void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) -{ - m_ChunkSender.RemoveClient(a_Client); -} - - - - - -void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks) -{ - m_ChunkMap->LoadChunks(a_Chunks); -} - - - - - -void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) -{ - AString Line1(a_Line1); - AString Line2(a_Line2); - AString Line3(a_Line3); - AString Line4(a_Line4); - if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player)) - { - return; - } - m_ChunkMap->UpdateSign(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4); - cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player); -} - - - - - -void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay) -{ - m_ChunkMap->ChunksStay(a_Chunks, a_Stay); -} - - - - - -void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) -{ - m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ); - - // Trick: use Y=1 to force the chunk generation even though the chunk data is already present - m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ); -} - - - - - -void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) -{ - m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); -} - - - - - -void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback) -{ - m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback); -} - - - - - -bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ) -{ - return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ); -} - - - - - -bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) -{ - return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback); -} - - - - - -void cWorld::SaveAllChunks(void) -{ - LOGINFO("Saving all chunks..."); - m_LastSave = m_Time; - m_ChunkMap->SaveAllChunks(); - m_Storage.QueueSavedMessage(); -} - - - - - -/************************************************************************/ -/* Get and set */ -/************************************************************************/ -// void cWorld::AddClient( cClientHandle* a_Client ) -// { -// m_m_Clients.push_back( a_Client ); -// } -// cWorld::ClientList & cWorld::GetClients() -// { -// return m_m_Clients; -// } - - - - - -void cWorld::AddEntity( cEntity* a_Entity ) -{ - cCSLock Lock(m_CSEntities); - m_AllEntities.push_back( a_Entity ); -} - - - - - -unsigned int cWorld::GetNumPlayers() -{ - cCSLock Lock(m_CSPlayers); - return m_Players.size(); -} - - - - - -int cWorld::GetNumChunks(void) const -{ - return m_ChunkMap->GetNumChunks(); -} - - - - - -void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue) -{ - m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty); - a_NumInLightingQueue = (int) m_Lighting.GetQueueLength(); -} - - - - -void cWorld::TickQueuedBlocks(float a_Dt) -{ - if(m_BlockTickQueue.empty()) - return; - m_BlockTickQueueCopy.clear(); - m_BlockTickQueue.swap(m_BlockTickQueueCopy); - - for(std::vector::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++) - { - BlockTickQueueItem *Block = (*itr); - Block->ToWait -= a_Dt; - if(Block->ToWait <= 0) - { - BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z); - delete Block; //We donīt have to remove it from the vector, this will happen automatically on the next tick - }else{ - m_BlockTickQueue.push_back(Block); //Keep the block in the queue - } - } - -} - - -void cWorld::QueueBlockForTick(int a_X, int a_Y, int a_Z, float a_Time) -{ - BlockTickQueueItem *Block = new BlockTickQueueItem; - Block->X = a_X; - Block->Y = a_Y; - Block->Z = a_Z; - Block->ToWait = a_Time; - - m_BlockTickQueue.push_back(Block); -} - - -bool cWorld::IsBlockDirectlyWatered(int a_X, int a_Y, int a_Z) -{ - return IsBlockWater(GetBlock(a_X - 1, a_Y, a_Z)) - || IsBlockWater(GetBlock(a_X + 1, a_Y, a_Z)) - || IsBlockWater(GetBlock(a_X, a_Y, a_Z - 1)) - || IsBlockWater(GetBlock(a_X, a_Y, a_Z + 1)); -} \ No newline at end of file -- cgit v1.2.3