From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cRedstoneSimulator.h | 178 ++++++++++++++++++++++---------------------- 1 file changed, 89 insertions(+), 89 deletions(-) (limited to 'source/cRedstoneSimulator.h') diff --git a/source/cRedstoneSimulator.h b/source/cRedstoneSimulator.h index 927902f5a..6ac1eef5d 100644 --- a/source/cRedstoneSimulator.h +++ b/source/cRedstoneSimulator.h @@ -1,90 +1,90 @@ -#pragma once - -#include "cSimulator.h" -#include "Vector3i.h" - -class cRedstoneSimulator : public cSimulator -{ - typedef cSimulator super; -public: - cRedstoneSimulator( cWorld* a_World ); - ~cRedstoneSimulator(); - - virtual void Simulate( float a_Dt ); - virtual bool IsAllowedBlock( char a_BlockID ) { return true; } - - virtual void WakeUp( int a_X, int a_Y, int a_Z ); - - enum eRedstoneDirection - { - REDSTONE_NONE = 0, - REDSTONE_X_POS = 0x1, - REDSTONE_X_NEG = 0x2, - REDSTONE_Z_POS = 0x4, - REDSTONE_Z_NEG = 0x8, - }; - eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z ); - eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); } -private: - struct sRepeaterChange - { - Vector3i Position; - int Ticks; - bool bPowerOn; - bool bPowerOffNextTime; - }; - - typedef std::deque BlockList; - - typedef std::deque< sRepeaterChange > RepeaterList; - RepeaterList m_SetRepeaters; - void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn ) - { - for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr ) - { - sRepeaterChange & Change = *itr; - if( Change.Position.Equals( a_Position ) ) - { - if( Change.bPowerOn && a_bPowerOn == false ) - { - Change.bPowerOffNextTime = true; - } - if( a_bPowerOn == true ) - { - Change.bPowerOffNextTime = false; - } - Change.bPowerOn |= a_bPowerOn; - return; - } - } - - sRepeaterChange RC; - RC.Position = a_Position; - RC.Ticks = a_Ticks; - RC.bPowerOn = a_bPowerOn; - RC.bPowerOffNextTime = false; - m_SetRepeaters.push_back( RC ); - } - - virtual void AddBlock(int a_X, int a_Y, int a_Z) {} - - void HandleChange( const Vector3i & a_BlockPos ); - BlockList RemoveCurrent( const Vector3i & a_BlockPos ); - - bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); - int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ); - - bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); - bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ); - - BlockList m_Blocks; - BlockList m_BlocksBuffer; - - BlockList m_RefreshPistons; - - BlockList m_RefreshTorchesAround; - - void RefreshTorchesAround( const Vector3i & a_BlockPos ); - - cCriticalSection m_CS; +#pragma once + +#include "cSimulator.h" +#include "Vector3i.h" + +class cRedstoneSimulator : public cSimulator +{ + typedef cSimulator super; +public: + cRedstoneSimulator( cWorld* a_World ); + ~cRedstoneSimulator(); + + virtual void Simulate( float a_Dt ); + virtual bool IsAllowedBlock( char a_BlockID ) { return true; } + + virtual void WakeUp( int a_X, int a_Y, int a_Z ); + + enum eRedstoneDirection + { + REDSTONE_NONE = 0, + REDSTONE_X_POS = 0x1, + REDSTONE_X_NEG = 0x2, + REDSTONE_Z_POS = 0x4, + REDSTONE_Z_NEG = 0x8, + }; + eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z ); + eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); } +private: + struct sRepeaterChange + { + Vector3i Position; + int Ticks; + bool bPowerOn; + bool bPowerOffNextTime; + }; + + typedef std::deque BlockList; + + typedef std::deque< sRepeaterChange > RepeaterList; + RepeaterList m_SetRepeaters; + void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn ) + { + for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr ) + { + sRepeaterChange & Change = *itr; + if( Change.Position.Equals( a_Position ) ) + { + if( Change.bPowerOn && a_bPowerOn == false ) + { + Change.bPowerOffNextTime = true; + } + if( a_bPowerOn == true ) + { + Change.bPowerOffNextTime = false; + } + Change.bPowerOn |= a_bPowerOn; + return; + } + } + + sRepeaterChange RC; + RC.Position = a_Position; + RC.Ticks = a_Ticks; + RC.bPowerOn = a_bPowerOn; + RC.bPowerOffNextTime = false; + m_SetRepeaters.push_back( RC ); + } + + virtual void AddBlock(int a_X, int a_Y, int a_Z) {} + + void HandleChange( const Vector3i & a_BlockPos ); + BlockList RemoveCurrent( const Vector3i & a_BlockPos ); + + bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); + int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ); + + bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); + bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ); + + BlockList m_Blocks; + BlockList m_BlocksBuffer; + + BlockList m_RefreshPistons; + + BlockList m_RefreshTorchesAround; + + void RefreshTorchesAround( const Vector3i & a_BlockPos ); + + cCriticalSection m_CS; }; \ No newline at end of file -- cgit v1.2.3