From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cInventory.h | 164 ++++++++++++++++++++++++++-------------------------- 1 file changed, 82 insertions(+), 82 deletions(-) (limited to 'source/cInventory.h') diff --git a/source/cInventory.h b/source/cInventory.h index b7e91195b..0b4220b32 100644 --- a/source/cInventory.h +++ b/source/cInventory.h @@ -1,82 +1,82 @@ - -#pragma once - -#include "cWindowOwner.h" -#include "FileDefine.h" - -namespace Json -{ - class Value; -}; - -class cItem; -class cClientHandle; -class cPlayer; -class cPacket; -class cPacket_EntityEquipment; - - - - - -class cInventory //tolua_export - : public cWindowOwner -{ //tolua_export -public: - cInventory(cPlayer* a_Owner); - ~cInventory(); - - void Clear(); //tolua_export - - cItem* GetSlotsForType( int a_Type ); - int GetSlotCountForType( int a_Type ); - - bool AddItem( cItem & a_Item ); //tolua_export - bool RemoveItem( cItem & a_Item ); //tolua_export - - void SaveToJson(Json::Value & a_Value); - bool LoadFromJson(Json::Value & a_Value); - - void SendWholeInventory( cClientHandle* a_Client ); - - cItem* GetSlot( int a_SlotNum ); //tolua_export - cItem* GetSlots() { return m_Slots; } - cItem* GetFromHotBar( int a_SlotNum ); //tolua_export - - cItem & GetEquippedItem(); //tolua_export - void SetEquippedSlot( int a_SlotNum ); //tolua_export - short GetEquippedSlot() { return m_EquippedSlot; } //tolua_export - - virtual void Clicked( cPacket* a_ClickPacket ) = 0; - - void SendSlot( int a_SlotNum ); //tolua_export - - static const unsigned int c_NumSlots = 45; - static const unsigned int c_MainSlots = 27; - static const unsigned int c_HotSlots = 9; - static const unsigned int c_CraftSlots = 4; - static const unsigned int c_ArmorSlots = 4; - - static const unsigned int c_CraftOffset = 0; - static const unsigned int c_ArmorOffset = 5; - static const unsigned int c_MainOffset = 9; - static const unsigned int c_HotOffset = 36; - -protected: - bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 ); - - cItem* m_Slots; - cItem* m_MainSlots; - cItem* m_CraftSlots; - cItem* m_ArmorSlots; - cItem* m_HotSlots; - - cItem* m_EquippedItem; - short m_EquippedSlot; - - cPlayer* m_Owner; -}; //tolua_export - - - - + +#pragma once + +#include "cWindowOwner.h" +#include "FileDefine.h" + +namespace Json +{ + class Value; +}; + +class cItem; +class cClientHandle; +class cPlayer; +class cPacket; +class cPacket_EntityEquipment; + + + + + +class cInventory //tolua_export + : public cWindowOwner +{ //tolua_export +public: + cInventory(cPlayer* a_Owner); + ~cInventory(); + + void Clear(); //tolua_export + + cItem* GetSlotsForType( int a_Type ); + int GetSlotCountForType( int a_Type ); + + bool AddItem( cItem & a_Item ); //tolua_export + bool RemoveItem( cItem & a_Item ); //tolua_export + + void SaveToJson(Json::Value & a_Value); + bool LoadFromJson(Json::Value & a_Value); + + void SendWholeInventory( cClientHandle* a_Client ); + + cItem* GetSlot( int a_SlotNum ); //tolua_export + cItem* GetSlots() { return m_Slots; } + cItem* GetFromHotBar( int a_SlotNum ); //tolua_export + + cItem & GetEquippedItem(); //tolua_export + void SetEquippedSlot( int a_SlotNum ); //tolua_export + short GetEquippedSlot() { return m_EquippedSlot; } //tolua_export + + virtual void Clicked( cPacket* a_ClickPacket ) = 0; + + void SendSlot( int a_SlotNum ); //tolua_export + + static const unsigned int c_NumSlots = 45; + static const unsigned int c_MainSlots = 27; + static const unsigned int c_HotSlots = 9; + static const unsigned int c_CraftSlots = 4; + static const unsigned int c_ArmorSlots = 4; + + static const unsigned int c_CraftOffset = 0; + static const unsigned int c_ArmorOffset = 5; + static const unsigned int c_MainOffset = 9; + static const unsigned int c_HotOffset = 36; + +protected: + bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 ); + + cItem* m_Slots; + cItem* m_MainSlots; + cItem* m_CraftSlots; + cItem* m_ArmorSlots; + cItem* m_HotSlots; + + cItem* m_EquippedItem; + short m_EquippedSlot; + + cPlayer* m_Owner; +}; //tolua_export + + + + -- cgit v1.2.3