From 787382caf8d3f7f8df4598b29586b44b7b071c53 Mon Sep 17 00:00:00 2001 From: faketruth Date: Wed, 7 Mar 2012 13:36:30 +0000 Subject: Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cClientHandle.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'source/cClientHandle.cpp') diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index ee9f0ab3a..c722b4305 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -187,7 +187,6 @@ cClientHandle::~cClientHandle() if (m_Player != NULL) { - m_Player->SetClientHandle(NULL); m_Player->Destroy(); m_Player = NULL; } -- cgit v1.2.3