From 6015b59f13aeb40e60c461f2842fb6f662b27824 Mon Sep 17 00:00:00 2001 From: faketruth Date: Wed, 22 Feb 2012 19:31:30 +0000 Subject: Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients. git-svn-id: http://mc-server.googlecode.com/svn/trunk@318 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cClientHandle.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/cClientHandle.cpp') diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 91ccb4005..70fa8e455 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -67,6 +67,7 @@ #include "packets/cPacket_PlayerListItem.h" #include "packets/cPacket_NamedEntitySpawn.h" #include "packets/cPacket_MapChunk.h" +#include "packets/cPacket_PreChunk.h" @@ -344,6 +345,7 @@ void cClientHandle::StreamChunks(void) if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE)) { World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, this); + Send( cPacket_PreChunk( itr->m_ChunkX, itr->m_ChunkZ, false ) ); itr = m_LoadedChunks.erase(itr); } else -- cgit v1.2.3