From 18b75636806a6fb7be0692d0350f54be4fa75348 Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Wed, 9 Nov 2011 22:17:30 +0000 Subject: Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cClientHandle.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/cClientHandle.cpp') diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 2632d5ac6..4cc176db6 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -1078,6 +1078,8 @@ void cClientHandle::Tick(float a_Dt) World->LockEntities(); m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login. + m_Player->SetIP ( m_pState->Socket.GetIPString() ); + cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player ); // Return a server login packet -- cgit v1.2.3