From 97eda34a9437abe732cf6b60711828bbe4f0cb2e Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 16 Jun 2013 20:24:07 +0000 Subject: Rewritten furnaces Furnaces now smelt the correct number of items. Furnaces store their contents in a cItemGrid. Furnace window is updated with correct items and progressbars. Furnace recipes now use ticks instead of milliseconds. Furnaces save and load their state completely, not missing a smelt operation. Hoppers take items out of furnaces. Dropped the cSlotAreaDropSpenser class, replaced it with generic cSlotAreaItemGrid git-svn-id: http://mc-server.googlecode.com/svn/trunk@1601 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/WorldStorage/WSSAnvil.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/WorldStorage/WSSAnvil.cpp') diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp index 43e6dce05..f0b0113da 100644 --- a/source/WorldStorage/WSSAnvil.cpp +++ b/source/WorldStorage/WSSAnvil.cpp @@ -769,14 +769,14 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa { Int16 bt = a_NBT.GetShort(BurnTime); // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100% - Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0)); + Furnace->SetBurnTimes(bt, 0); } int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime"); if (CookTime >= 0) { Int16 ct = a_NBT.GetShort(CookTime); - // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds - Furnace->SetCookTimes(10000.0, (float)(ct * 50.0)); + // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks) + Furnace->SetCookTimes(200, ct); } Furnace->ContinueCooking(); a_BlockEntities.push_back(Furnace.release()); -- cgit v1.2.3