From e2281df8d8200973706c19bc512f2e3ec70d765b Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 21 Jun 2013 21:19:47 +0000 Subject: Dispensers dispense primed TNT git-svn-id: http://mc-server.googlecode.com/svn/trunk@1617 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/World.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/World.h') diff --git a/source/World.h b/source/World.h index 46894bbbf..647c109e8 100644 --- a/source/World.h +++ b/source/World.h @@ -330,8 +330,8 @@ public: /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ); - /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration - void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec); + /// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided + void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec, double a_InitialVelocityCoeff = 1); // tolua_end -- cgit v1.2.3