From 8ad774790267b7fc76e187a122e37e44dd222e64 Mon Sep 17 00:00:00 2001 From: faketruth Date: Fri, 16 Nov 2012 22:06:12 +0000 Subject: Android: Made the initial pre-calculated spawn area smaller Android: Fixed FastNBT Android: Fixed level.dat reading/writing GroupManager uses groups.example.ini as default WebAdmin uses webadmin.example.ini as default git-svn-id: http://mc-server.googlecode.com/svn/trunk@1049 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/World.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/World.cpp') diff --git a/source/World.cpp b/source/World.cpp index 210fe30a0..6bb78a16c 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -366,7 +366,7 @@ void cWorld::InitializeSpawn(void) BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ ); // For the debugging builds, don't make the server build too much world upon start: - #ifdef _DEBUG + #if defined(_DEBUG) || defined(ANDROID_NDK) int ViewDist = 9; #else int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is -- cgit v1.2.3