From bd664e0a903989b259b0037c6d20c6c83595ff51 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 10 Nov 2013 18:42:46 +0100 Subject: Implemented inventory dblclick. Implements #229. --- source/UI/Window.cpp | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) (limited to 'source/UI/Window.cpp') diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index 1f023cb03..a09f5d682 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -386,6 +386,51 @@ void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea +bool cWindow::CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks) +{ + // First ask the slot areas from a_Area till the end of list: + bool ShouldCollect = false; + for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) + { + if (&a_Area == *itr) + { + ShouldCollect = true; + } + if (!ShouldCollect) + { + continue; + } + if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks)) + { + // a_Dragging is full + return true; + } + } + + // a_Dragging still not full, ask slot areas before a_Area in the list: + for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) + { + if (*itr == &a_Area) + { + // All areas processed + return false; + } + if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks)) + { + // a_Dragging is full + return true; + } + } + // Shouldn't reach here + // a_Area is expected to be part of m_SlotAreas[], so the "return false" in the loop above should have returned already + ASSERT(!"This branch should not be reached"); + return false; +} + + + + + void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum) { int SlotBase = 0; -- cgit v1.2.3