From cc26f1646308a71ea78f0656efa670915e5e7345 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Wed, 10 Apr 2013 19:52:03 +0000 Subject: Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid. http://forum.mc-server.org/showthread.php?tid=831 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1380 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/UI/SlotArea.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/UI/SlotArea.cpp') diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 881346c45..dd68f029d 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -224,7 +224,7 @@ cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow) const cItem * cSlotAreaChest::GetSlot(int a_SlotNum, cPlayer & a_Player) { // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly: - return m_Chest->GetSlot(a_SlotNum); + return &(m_Chest->GetSlot(a_SlotNum)); } @@ -259,11 +259,11 @@ const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player) // a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory: if (a_SlotNum < 27) { - return m_TopChest->GetSlot(a_SlotNum); + return &(m_TopChest->GetSlot(a_SlotNum)); } else { - return m_BottomChest->GetSlot(a_SlotNum - 27); + return &(m_BottomChest->GetSlot(a_SlotNum - 27)); } } -- cgit v1.2.3