From 90c398a3926f097e51955817e2829d831ae2bd2b Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 19 May 2013 18:22:37 +0000 Subject: Inventory code cleanup, players can now see each other's armor git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/UI/SlotArea.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/UI/SlotArea.cpp') diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index f78e23e99..7c7b8cd4a 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -614,7 +614,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player) { // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots 9 to 44 - return a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset); + return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset); } @@ -623,7 +623,7 @@ const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player) void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) { - *(a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset)) = a_Item; + a_Player.GetInventory().SetSlot(a_SlotNum + m_SlotOffset, a_Item); } -- cgit v1.2.3