From f5fe723b2a704da475b24a594fd59f448cf133a3 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Thu, 30 Aug 2012 09:56:59 +0000 Subject: Added a basic protocol recognizer and the base for 1.3.2 protocol. Also fixed a few type-related warnings. git-svn-id: http://mc-server.googlecode.com/svn/trunk@805 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/ProtocolRecognizer.cpp | 522 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 522 insertions(+) create mode 100644 source/ProtocolRecognizer.cpp (limited to 'source/ProtocolRecognizer.cpp') diff --git a/source/ProtocolRecognizer.cpp b/source/ProtocolRecognizer.cpp new file mode 100644 index 000000000..af917b7de --- /dev/null +++ b/source/ProtocolRecognizer.cpp @@ -0,0 +1,522 @@ + +// ProtocolRecognizer.cpp + +// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple +// protocol versions and redirects everything to them + +#include "Globals.h" + +#include "ProtocolRecognizer.h" +#include "Protocol125.h" +#include "Protocol132.h" +#include "cClientHandle.h" +#include "cRoot.h" +#include "cWorld.h" +#include "cChatColor.h" + + + + + +cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : + super(a_Client), + m_Protocol(NULL), + m_Buffer(512) +{ +} + + + + + +void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size) +{ + if (m_Protocol == NULL) + { + if (!m_Buffer.Write(a_Data, a_Size)) + { + m_Client->Kick("Unsupported protocol version"); + return; + } + + if (!TryRecognizeProtocol()) + { + return; + } + LOGD("ProtocolRecognizer at %p recognized protocol %p", this, m_Protocol); + + // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing: + AString Dump; + m_Buffer.ResetRead(); + m_Buffer.ReadAll(Dump); + m_Protocol->DataReceived(Dump.data(), Dump.size()); + } + else + { + m_Protocol->DataReceived(a_Data, a_Size); + } +} + + + + + +void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2); +} + + + + + +void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); +} + + + + + +void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); +} + + + + + +void cProtocolRecognizer::SendChat(const AString & a_Message) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendChat(a_Message); +} + + + + + +void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); +} + + + + + +void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendCollectPickup(a_Pickup, a_Player); +} + + + + + +void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendDestroyEntity(a_Entity); +} + + + + + +void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) +{ + if (m_Protocol != NULL) + { + m_Protocol->SendDisconnect(a_Reason); + } + else + { + // This is used when the client sends a server-ping, respond with the default packet: + WriteByte ((char)0xff); // PACKET_DISCONNECT + WriteString(a_Reason); + } +} + + + + + +void cProtocolRecognizer::SendEntHeadLook(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntHeadLook(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntLook(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntLook(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); +} + + + + + +void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityStatus(a_Entity, a_Status); +} + + + + + +void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendGameMode(a_GameMode); +} + + + + + +void cProtocolRecognizer::SendHealth(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendHealth(); +} + + + + + +void cProtocolRecognizer::SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendInventoryProgress(a_WindowID, a_Progressbar, a_Value); +} + + + + + +void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); +} + + + + + +void cProtocolRecognizer::SendKeepAlive(int a_PingID) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendKeepAlive(a_PingID); +} + + + + + +void cProtocolRecognizer::SendLogin(const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendLogin(a_Player); +} + + + + + +void cProtocolRecognizer::SendMetadata(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendMetadata(a_Entity); +} + + + + + +void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPickupSpawn(a_Pickup); +} + + + + + +void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerAnimation(a_Player, a_Animation); +} + + + + + +void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); +} + + + + + +void cProtocolRecognizer::SendPlayerMoveLook(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerMoveLook(); +} + + + + + +void cProtocolRecognizer::SendPlayerPosition(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerPosition(); +} + + + + + +void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerSpawn(a_Player); +} + + + + + +void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cProtocolRecognizer::SendRespawn(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendRespawn(); +} + + + + + +void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnMob(a_Mob); +} + + + + + +void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendTeleportEntity(a_Entity); +} + + + + + +void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldTime) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendTimeUpdate(a_WorldTime); +} + + + + + +void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); +} + + + + + +void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); +} + + + + + +void cProtocolRecognizer::SendWeather(eWeather a_Weather) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWeather(a_Weather); +} + + + + + +void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWholeInventory(a_Inventory); +} + + + + + +void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWholeInventory(a_Window); +} + + + + + +void cProtocolRecognizer::SendWindowClose(char a_WindowID) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWindowClose(a_WindowID); +} + + + + + +void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots); +} + + + + + +void cProtocolRecognizer::SendData(const char * a_Data, int a_Size) +{ + // This is used only when handling the server ping + m_Client->SendData(a_Data, a_Size); +} + + + + + +bool cProtocolRecognizer::TryRecognizeProtocol(void) +{ + // The first packet should be a Handshake, 0x02: + unsigned char PacketType; + if (!m_Buffer.ReadByte(PacketType)) + { + return false; + } + switch (PacketType) + { + case 0x02: break; // Handshake, continue recognizing + case 0xfe: HandleServerPing(); return false; + default: return false; + } + + // 1.3.2 starts with 0x02 0x39 + // 1.2.5 starts with 0x02 and name is expected to less than 0x3900 long :) + char ch; + if (!m_Buffer.ReadChar(ch)) + { + return false; + } + if (ch == 0x39) + { + m_Protocol = new cProtocol132(m_Client); + return true; + } + m_Protocol = new cProtocol125(m_Client); + return true; +} + + + + + +void cProtocolRecognizer::HandleServerPing(void) +{ + AString Reply; + Printf(Reply, "%s%s%i%s%i", + cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetDefaultWorld()->GetNumPlayers(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetDefaultWorld()->GetMaxPlayers() + ); + m_Client->Kick(Reply.c_str()); +} + + + + -- cgit v1.2.3