From 0d323563e4cc507e58ce1bb3ba632cf2310602c9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 18 Aug 2013 13:26:37 +0200 Subject: Added cWindow property manipulation API. Now enchantment table and furnace properties can be set by a plugin --- source/Protocol/Protocol125.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Protocol/Protocol125.h') diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index ee8fd94eb..ec6e12a0d 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -50,7 +50,6 @@ public: virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; - virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (int a_PingID) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; @@ -80,6 +79,7 @@ public: virtual void SendWholeInventory (const cWindow & a_Window) override; virtual void SendWindowClose (const cWindow & a_Window) override; virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override; + virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; virtual AString GetAuthServerID(void) override; -- cgit v1.2.3