From 8ff22344af60a8f1d7de4501f04c7f659bd5bb08 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 2 Jun 2013 21:59:25 +0000 Subject: LuaWindow: Fixed memory leaks with unclosed windows A player disconnecting will now force all windows to close, not respecting any plugin's overrides. http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Plugin_NewLua.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Plugin_NewLua.h') diff --git a/source/Plugin_NewLua.h b/source/Plugin_NewLua.h index 34ab85ca4..de6077a55 100644 --- a/source/Plugin_NewLua.h +++ b/source/Plugin_NewLua.h @@ -106,7 +106,7 @@ public: void Unreference(int a_LuaRef); /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true - bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player); + bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse); /// Calls the plugin-specified "cLuaWindow slot changed" callback. void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum); -- cgit v1.2.3