From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/OSSupport/ListenThread.h | 166 ++++++++++++++++++++-------------------- 1 file changed, 83 insertions(+), 83 deletions(-) (limited to 'source/OSSupport/ListenThread.h') diff --git a/source/OSSupport/ListenThread.h b/source/OSSupport/ListenThread.h index c29140ed3..4e337d814 100644 --- a/source/OSSupport/ListenThread.h +++ b/source/OSSupport/ListenThread.h @@ -1,83 +1,83 @@ - -// ListenThread.h - -// Declares the cListenThread class representing the thread that listens for client connections - - - - - -#pragma once - -#include "IsThread.h" -#include "Socket.h" - - - - - -// fwd: -class cServer; - - - - - -class cListenThread : - public cIsThread -{ - typedef cIsThread super; - -public: - /// Used as the callback for connection events - class cCallback - { - public: - /// This callback is called whenever a socket connection is accepted - virtual void OnConnectionAccepted(cSocket & a_Socket) = 0; - } ; - - cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName = ""); - ~cListenThread(); - - /// Creates all the sockets, returns trus if successful, false if not. - bool Initialize(const AString & a_PortsString); - - bool Start(void); - - void Stop(void); - - /// Call before Initialize() to set the "reuse" flag on the sockets - void SetReuseAddr(bool a_Reuse = true); - -protected: - typedef std::vector cSockets; - - /// The callback which to notify of incoming connections - cCallback & m_Callback; - - /// Socket address family to use - cSocket::eFamily m_Family; - - /// Sockets that are being monitored - cSockets m_Sockets; - - /// If set to true, the SO_REUSEADDR socket option is set to true - bool m_ShouldReuseAddr; - - /// Name of the service that's listening on the ports; for logging purposes only - AString m_ServiceName; - - - /** Fills in m_Sockets with individual sockets, each for one port specified in a_PortsString. - Returns true if successful and at least one socket has been created - */ - bool CreateSockets(const AString & a_PortsString); - - // cIsThread override: - virtual void Execute(void) override; -} ; - - - - + +// ListenThread.h + +// Declares the cListenThread class representing the thread that listens for client connections + + + + + +#pragma once + +#include "IsThread.h" +#include "Socket.h" + + + + + +// fwd: +class cServer; + + + + + +class cListenThread : + public cIsThread +{ + typedef cIsThread super; + +public: + /// Used as the callback for connection events + class cCallback + { + public: + /// This callback is called whenever a socket connection is accepted + virtual void OnConnectionAccepted(cSocket & a_Socket) = 0; + } ; + + cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName = ""); + ~cListenThread(); + + /// Creates all the sockets, returns trus if successful, false if not. + bool Initialize(const AString & a_PortsString); + + bool Start(void); + + void Stop(void); + + /// Call before Initialize() to set the "reuse" flag on the sockets + void SetReuseAddr(bool a_Reuse = true); + +protected: + typedef std::vector cSockets; + + /// The callback which to notify of incoming connections + cCallback & m_Callback; + + /// Socket address family to use + cSocket::eFamily m_Family; + + /// Sockets that are being monitored + cSockets m_Sockets; + + /// If set to true, the SO_REUSEADDR socket option is set to true + bool m_ShouldReuseAddr; + + /// Name of the service that's listening on the ports; for logging purposes only + AString m_ServiceName; + + + /** Fills in m_Sockets with individual sockets, each for one port specified in a_PortsString. + Returns true if successful and at least one socket has been created + */ + bool CreateSockets(const AString & a_PortsString); + + // cIsThread override: + virtual void Execute(void) override; +} ; + + + + -- cgit v1.2.3