From 38f6fff3fbe7c90899b319f53b08d48714a3c845 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 10 Nov 2013 15:16:43 +0100 Subject: Wolves can now be owned by an entity. They only sit when right clicked by their owner. They beg if the closest player has meat or bones in his hand. They follow their owner. They teleport to their owner if they are more then 30 blocks away. They don't attack players if they are not angry anymore. They don't move if they are sitting. --- source/Mobs/Wolf.cpp | 94 ++++++++++++++++++++++++++++++++++++++++++++++------ source/Mobs/Wolf.h | 23 +++++++++---- 2 files changed, 100 insertions(+), 17 deletions(-) (limited to 'source/Mobs') diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index 2baeb4b7b..e9d3ce394 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -14,7 +14,8 @@ cWolf::cWolf(void) : m_bIsAngry(false), m_bIsTame(false), m_bIsSitting(false), - m_bIsBegging(false) + m_bIsBegging(false), + m_bOwner(NULL) { } @@ -38,7 +39,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) void cWolf::OnRightClicked(cPlayer & a_Player) { - if ((!m_bIsTame) && (!m_bIsAngry)) + if ((!IsTame()) && (!IsAngry())) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { @@ -47,10 +48,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player) a_Player.GetInventory().RemoveOneEquippedItem(); } - if (m_World->GetTickRandomNumber(10) == 5) + if (m_World->GetTickRandomNumber(7) == 0) { SetMaxHealth(20); - m_bIsTame = true; + SetIsTame(true); + SetOwner(&a_Player); m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); } else @@ -59,15 +61,18 @@ void cWolf::OnRightClicked(cPlayer & a_Player) } } } - else if (m_bIsTame) + else if (IsTame()) { - if (m_bIsSitting) + if (m_bOwner != NULL && a_Player.GetUniqueID() == m_bOwner->GetUniqueID()) // Is the player the owner of the dog? { - m_bIsSitting = false; - } - else - { - m_bIsSitting = true; + if (IsSitting()) + { + SetIsSitting(false); + } + else + { + SetIsSitting(true); + } } } @@ -77,3 +82,70 @@ void cWolf::OnRightClicked(cPlayer & a_Player) + +void cWolf::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (!IsAngry()) + { + super::cMonster::Tick(a_Dt, a_Chunk); + } else { + super::Tick(a_Dt, a_Chunk); + } + + if (IsSitting()) + { + m_bMovingToDestination = false; + } + + cPlayer * a_Closest_Player = FindClosestPlayer(); + if (a_Closest_Player != NULL) + { + switch (a_Closest_Player->GetEquippedItem().m_ItemType) + { + case E_ITEM_BONE: + case E_ITEM_RAW_BEEF: + case E_ITEM_STEAK: + case E_ITEM_RAW_CHICKEN: + case E_ITEM_COOKED_CHICKEN: + case E_ITEM_ROTTEN_FLESH: + { + if (!IsBegging()) + { + SetIsBegging(true); + m_World->BroadcastEntityMetadata(*this); + } + Vector3f a_NewDestination = a_Closest_Player->GetPosition(); + a_NewDestination.y = a_NewDestination.y + 1; // Look at the head of the player, not his feet. + m_Destination = Vector3f(a_NewDestination); + m_bMovingToDestination = false; + break; + } + default: + { + if (IsBegging()) + { + SetIsBegging(false); + m_World->BroadcastEntityMetadata(*this); + } + } + } + } + + if (IsTame()) + { + if (m_bOwner != NULL) + { + Vector3f OwnerCoords = m_bOwner->GetPosition(); + double Distance = (OwnerCoords - GetPosition()).Length(); + if (Distance < 3) + { + m_bMovingToDestination = false; + } else if((Distance > 30) && (!IsSitting())) { + TeleportToEntity(*m_bOwner); + } else { + m_Destination = OwnerCoords; + } + } + } + +} \ No newline at end of file diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index 98074ba11..e1ce25200 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -2,6 +2,7 @@ #pragma once #include "PassiveAggressiveMonster.h" +#include "../Entities/Entity.h" @@ -19,11 +20,21 @@ public: virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; - - bool IsSitting(void) const { return m_bIsSitting; } - bool IsTame(void) const { return m_bIsTame; } - bool IsBegging(void) const { return m_bIsBegging; } - bool IsAngry(void) const { return m_bIsAngry; } + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + + // Get functions + bool IsSitting(void) const { return m_bIsSitting; } + bool IsTame(void) const { return m_bIsTame; } + bool IsBegging(void) const { return m_bIsBegging; } + bool IsAngry(void) const { return m_bIsAngry; } + cEntity * GetOwner(void) const { return m_bOwner; } + + // Set functions + void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; } + void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; } + void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; } + void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; } + void SetOwner(cEntity * a_Entity) { m_bOwner = a_Entity; } private: @@ -31,7 +42,7 @@ private: bool m_bIsTame; bool m_bIsBegging; bool m_bIsAngry; - + cEntity * m_bOwner; } ; -- cgit v1.2.3