From 3dc3e5eca7358a09c7be412b6b735cd38a3eced3 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sat, 2 Nov 2013 20:45:51 +0100 Subject: Zombies and Skeletons don't walk into the sun anymore. --- source/Mobs/Skeleton.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/Mobs/Skeleton.h') diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index 7a4af7e22..6cede1d22 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -18,6 +18,7 @@ public: CLASS_PROTODEF(cSkeleton); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; + virtual void MoveToPosition(const Vector3f & a_Position) override; bool IsWither(void) const { return m_bIsWither; }; private: -- cgit v1.2.3 From 7cfcfc5f398f133f339a4dd8c87b5e02d8043fd3 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 4 Nov 2013 21:46:56 +0100 Subject: Skeleton, Ghast and Blaze's projectile code is now in their respective class. --- source/Mobs/Skeleton.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/Mobs/Skeleton.h') diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index 6cede1d22..8f31b42e1 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -19,6 +19,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void MoveToPosition(const Vector3f & a_Position) override; + virtual void Attack(float a_Dt) override; bool IsWither(void) const { return m_bIsWither; }; private: -- cgit v1.2.3