From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/Minecart.cpp | 320 ++++++++++++++++++++++++++-------------------------- 1 file changed, 160 insertions(+), 160 deletions(-) (limited to 'source/Minecart.cpp') diff --git a/source/Minecart.cpp b/source/Minecart.cpp index 232f44f7d..bae56d582 100644 --- a/source/Minecart.cpp +++ b/source/Minecart.cpp @@ -1,160 +1,160 @@ - -// Minecart.cpp - -// Implements the cMinecart class representing a minecart in the world - -#include "Globals.h" -#include "Minecart.h" -#include "World.h" -#include "ClientHandle.h" -#include "Player.h" - - - - - -cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : - super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7), - m_Payload(a_Payload) -{ -} - - - - -void cMinecart::Initialize(cWorld * a_World) -{ - super::Initialize(a_World); - a_World->BroadcastSpawnEntity(*this); -} - - - - - -void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) -{ - char Type = 0; - switch (m_Payload) - { - case mpNone: Type = 10; break; - case mpChest: Type = 11; break; - case mpFurnace: Type = 12; break; - default: - { - ASSERT(!"Unknown payload, cannot spawn on client"); - return; - } - } - a_ClientHandle.SendSpawnVehicle(*this, Type); -} - - - - - -void cMinecart::Tick(float a_Dt, cChunk & a_Chunk) -{ - // TODO: the physics -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cEmptyMinecart: - -cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) : - super(mpNone, a_X, a_Y, a_Z) -{ -} - - - - - -void cEmptyMinecart::OnRightClicked(cPlayer & a_Player) -{ - if (m_Attachee != NULL) - { - if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) - { - // This player is already sitting in, they want out. - a_Player.Detach(); - return; - } - - if (m_Attachee->IsPlayer()) - { - // Another player is already sitting in here, cannot attach - return; - } - - // Detach whatever is sitting in this minecart now: - m_Attachee->Detach(); - } - - // Attach the player to this minecart - a_Player.AttachTo(this); -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithChest: - -cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) : - super(mpChest, a_X, a_Y, a_Z) -{ -} - - - - - -void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item) -{ - ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items))); - - m_Items[a_Idx] = a_Item; -} - - - - - -void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) -{ - // Show the chest UI window to the player - // TODO -} - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cMinecartWithFurnace: - -cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : - super(mpFurnace, a_X, a_Y, a_Z) -{ -} - - - - - -void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) -{ - // Try to power the furnace with whatever the player is holding - // TODO -} - - - - - + +// Minecart.cpp + +// Implements the cMinecart class representing a minecart in the world + +#include "Globals.h" +#include "Minecart.h" +#include "World.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : + super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7), + m_Payload(a_Payload) +{ +} + + + + +void cMinecart::Initialize(cWorld * a_World) +{ + super::Initialize(a_World); + a_World->BroadcastSpawnEntity(*this); +} + + + + + +void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) +{ + char Type = 0; + switch (m_Payload) + { + case mpNone: Type = 10; break; + case mpChest: Type = 11; break; + case mpFurnace: Type = 12; break; + default: + { + ASSERT(!"Unknown payload, cannot spawn on client"); + return; + } + } + a_ClientHandle.SendSpawnVehicle(*this, Type); +} + + + + + +void cMinecart::Tick(float a_Dt, cChunk & a_Chunk) +{ + // TODO: the physics +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cEmptyMinecart: + +cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) : + super(mpNone, a_X, a_Y, a_Z) +{ +} + + + + + +void cEmptyMinecart::OnRightClicked(cPlayer & a_Player) +{ + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + // This player is already sitting in, they want out. + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + // Another player is already sitting in here, cannot attach + return; + } + + // Detach whatever is sitting in this minecart now: + m_Attachee->Detach(); + } + + // Attach the player to this minecart + a_Player.AttachTo(this); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cMinecartWithChest: + +cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) : + super(mpChest, a_X, a_Y, a_Z) +{ +} + + + + + +void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item) +{ + ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items))); + + m_Items[a_Idx] = a_Item; +} + + + + + +void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) +{ + // Show the chest UI window to the player + // TODO +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cMinecartWithFurnace: + +cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : + super(mpFurnace, a_X, a_Y, a_Z) +{ +} + + + + + +void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) +{ + // Try to power the furnace with whatever the player is holding + // TODO +} + + + + + -- cgit v1.2.3