From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/LuaWindow.cpp | 350 +++++++++++++++++++++++++-------------------------- 1 file changed, 175 insertions(+), 175 deletions(-) (limited to 'source/LuaWindow.cpp') diff --git a/source/LuaWindow.cpp b/source/LuaWindow.cpp index 13d06eeb6..c36fabd3c 100644 --- a/source/LuaWindow.cpp +++ b/source/LuaWindow.cpp @@ -1,175 +1,175 @@ - -// LuaWindow.cpp - -// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player - -#include "Globals.h" -#include "LuaWindow.h" -#include "UI/SlotArea.h" -#include "Plugin_NewLua.h" -#include "Player.h" -#include "lauxlib.h" // Needed for LUA_REFNIL - - - - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cLuaWindow: - -cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) : - super(a_WindowType, a_Title), - m_Contents(a_SlotsX, a_SlotsY), - m_Plugin(NULL), - m_LuaRef(LUA_REFNIL), - m_OnClosingFnRef(LUA_REFNIL), - m_OnSlotChangedFnRef(LUA_REFNIL) -{ - m_Contents.AddListener(*this); - m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this)); - - // If appropriate, add an Armor slot area: - switch (a_WindowType) - { - case cWindow::Inventory: - case cWindow::Workbench: - { - m_SlotAreas.push_back(new cSlotAreaArmor(*this)); - break; - } - } - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); -} - - - - - -cLuaWindow::~cLuaWindow() -{ - ASSERT(m_OpenedBy.empty()); -} - - - - - -void cLuaWindow::SetLuaRef(cPlugin_NewLua * a_Plugin, int a_LuaRef) -{ - // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object - ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); - ASSERT(m_LuaRef == LUA_REFNIL); - m_Plugin = a_Plugin; - m_LuaRef = a_LuaRef; -} - - - - - -bool cLuaWindow::IsLuaReferenced(void) const -{ - return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL)); -} - - - - - -void cLuaWindow::SetOnClosing(cPlugin_NewLua * a_Plugin, int a_FnRef) -{ - // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object - ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); - - // If there already was a function, unreference it first - if (m_OnClosingFnRef != LUA_REFNIL) - { - m_Plugin->Unreference(m_OnClosingFnRef); - } - - // Store the new reference - m_Plugin = a_Plugin; - m_OnClosingFnRef = a_FnRef; -} - - - - - -void cLuaWindow::SetOnSlotChanged(cPlugin_NewLua * a_Plugin, int a_FnRef) -{ - // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object - ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); - - // If there already was a function, unreference it first - if (m_OnSlotChangedFnRef != LUA_REFNIL) - { - m_Plugin->Unreference(m_OnSlotChangedFnRef); - } - - // Store the new reference - m_Plugin = a_Plugin; - m_OnSlotChangedFnRef = a_FnRef; -} - - - - - -bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) -{ - // First notify the plugin through the registered callback: - if (m_OnClosingFnRef != LUA_REFNIL) - { - ASSERT(m_Plugin != NULL); - if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse)) - { - // The callback disagrees (the higher levels check the CanRefuse flag compliance) - return false; - } - } - - return super::ClosedByPlayer(a_Player, a_CanRefuse); -} - - - - - -void cLuaWindow::Destroy(void) -{ - super::Destroy(); - - if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL)) - { - // The object is referenced by Lua, un-reference it - m_Plugin->Unreference(m_LuaRef); - } - - // Lua will take care of this object, it will garbage-collect it, so we *must not* delete it! - m_IsDestroyed = false; -} - - - - - -void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) -{ - if (a_ItemGrid != &m_Contents) - { - ASSERT(!"Invalid ItemGrid in callback"); - return; - } - - // If an OnSlotChanged callback has been registered, call it: - if (m_OnSlotChangedFnRef != LUA_REFNIL) - { - m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum); - } -} - - - - + +// LuaWindow.cpp + +// Implements the cLuaWindow class representing a virtual window that plugins may create and open for the player + +#include "Globals.h" +#include "LuaWindow.h" +#include "UI/SlotArea.h" +#include "Plugin_NewLua.h" +#include "Player.h" +#include "lauxlib.h" // Needed for LUA_REFNIL + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cLuaWindow: + +cLuaWindow::cLuaWindow(cWindow::WindowType a_WindowType, int a_SlotsX, int a_SlotsY, const AString & a_Title) : + super(a_WindowType, a_Title), + m_Contents(a_SlotsX, a_SlotsY), + m_Plugin(NULL), + m_LuaRef(LUA_REFNIL), + m_OnClosingFnRef(LUA_REFNIL), + m_OnSlotChangedFnRef(LUA_REFNIL) +{ + m_Contents.AddListener(*this); + m_SlotAreas.push_back(new cSlotAreaItemGrid(m_Contents, *this)); + + // If appropriate, add an Armor slot area: + switch (a_WindowType) + { + case cWindow::Inventory: + case cWindow::Workbench: + { + m_SlotAreas.push_back(new cSlotAreaArmor(*this)); + break; + } + } + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +cLuaWindow::~cLuaWindow() +{ + ASSERT(m_OpenedBy.empty()); +} + + + + + +void cLuaWindow::SetLuaRef(cPlugin_NewLua * a_Plugin, int a_LuaRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + ASSERT(m_LuaRef == LUA_REFNIL); + m_Plugin = a_Plugin; + m_LuaRef = a_LuaRef; +} + + + + + +bool cLuaWindow::IsLuaReferenced(void) const +{ + return ((m_Plugin != NULL) && (m_LuaRef != LUA_REFNIL)); +} + + + + + +void cLuaWindow::SetOnClosing(cPlugin_NewLua * a_Plugin, int a_FnRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + + // If there already was a function, unreference it first + if (m_OnClosingFnRef != LUA_REFNIL) + { + m_Plugin->Unreference(m_OnClosingFnRef); + } + + // Store the new reference + m_Plugin = a_Plugin; + m_OnClosingFnRef = a_FnRef; +} + + + + + +void cLuaWindow::SetOnSlotChanged(cPlugin_NewLua * a_Plugin, int a_FnRef) +{ + // Either m_Plugin is not set or equal to the passed plugin; only one plugin can use one cLuaWindow object + ASSERT((m_Plugin == NULL) || (m_Plugin == a_Plugin)); + + // If there already was a function, unreference it first + if (m_OnSlotChangedFnRef != LUA_REFNIL) + { + m_Plugin->Unreference(m_OnSlotChangedFnRef); + } + + // Store the new reference + m_Plugin = a_Plugin; + m_OnSlotChangedFnRef = a_FnRef; +} + + + + + +bool cLuaWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) +{ + // First notify the plugin through the registered callback: + if (m_OnClosingFnRef != LUA_REFNIL) + { + ASSERT(m_Plugin != NULL); + if (m_Plugin->CallbackWindowClosing(m_OnClosingFnRef, *this, a_Player, a_CanRefuse)) + { + // The callback disagrees (the higher levels check the CanRefuse flag compliance) + return false; + } + } + + return super::ClosedByPlayer(a_Player, a_CanRefuse); +} + + + + + +void cLuaWindow::Destroy(void) +{ + super::Destroy(); + + if ((m_LuaRef != LUA_REFNIL) && (m_Plugin != NULL)) + { + // The object is referenced by Lua, un-reference it + m_Plugin->Unreference(m_LuaRef); + } + + // Lua will take care of this object, it will garbage-collect it, so we *must not* delete it! + m_IsDestroyed = false; +} + + + + + +void cLuaWindow::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) +{ + if (a_ItemGrid != &m_Contents) + { + ASSERT(!"Invalid ItemGrid in callback"); + return; + } + + // If an OnSlotChanged callback has been registered, call it: + if (m_OnSlotChangedFnRef != LUA_REFNIL) + { + m_Plugin->CallbackWindowSlotChanged(m_OnSlotChangedFnRef, *this, a_SlotNum); + } +} + + + + -- cgit v1.2.3