From 41ba1a7642105ac21b67f4febac3eceef6a39f0a Mon Sep 17 00:00:00 2001 From: faketruth Date: Sat, 13 Oct 2012 23:34:47 +0000 Subject: Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now) Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/LuaCommandBinder.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'source/LuaCommandBinder.cpp') diff --git a/source/LuaCommandBinder.cpp b/source/LuaCommandBinder.cpp index 7a65cab7f..75c738124 100644 --- a/source/LuaCommandBinder.cpp +++ b/source/LuaCommandBinder.cpp @@ -4,7 +4,6 @@ #include "LuaCommandBinder.h" #include "Player.h" #include "Plugin.h" -#include "Plugin_Lua.h" #include "tolua++.h" @@ -12,7 +11,18 @@ -extern bool report_errors(lua_State* lua, int status); +bool report_errors(lua_State* lua, int status) +{ + if ( status!=0 ) + { + std::string s = lua_tostring(lua, -1); + LOGERROR("-- %s", s.c_str() ); + lua_pop(lua, 1); + return true; + } + return false; +} + cLuaCommandBinder::cLuaCommandBinder() { -- cgit v1.2.3