From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/Items/ItemSpawnEgg.h | 104 ++++++++++++++++++++++---------------------- 1 file changed, 52 insertions(+), 52 deletions(-) (limited to 'source/Items/ItemSpawnEgg.h') diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h index 7f5b253ef..e563d7e15 100644 --- a/source/Items/ItemSpawnEgg.h +++ b/source/Items/ItemSpawnEgg.h @@ -1,52 +1,52 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Player.h" - - - - - -class cItemSpawnEggHandler : public cItemHandler -{ -public: - cItemSpawnEggHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - - } - - - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override - { - if (a_BlockFace < 0) - { - return false; - } - - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - if (a_BlockFace == BLOCK_FACE_BOTTOM) - { - a_BlockY--; - } - - if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0) - { - if (a_Player->GetGameMode() != 1) - { - // The mob was spawned, "use" the item: - a_Player->GetInventory().RemoveOneEquippedItem(); - } - return true; - } - - return false; - } -} ; - - - - + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Player.h" + + + + + +class cItemSpawnEggHandler : public cItemHandler +{ +public: + cItemSpawnEggHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + + } + + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + { + if (a_BlockFace < 0) + { + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if (a_BlockFace == BLOCK_FACE_BOTTOM) + { + a_BlockY--; + } + + if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item.m_ItemDamage) >= 0) + { + if (a_Player->GetGameMode() != 1) + { + // The mob was spawned, "use" the item: + a_Player->GetInventory().RemoveOneEquippedItem(); + } + return true; + } + + return false; + } +} ; + + + + -- cgit v1.2.3