From 4df23d19b7be2f274974e3dfe91e716e6296f11c Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 29 Sep 2012 13:59:32 +0000 Subject: Unified folder name-casing git-svn-id: http://mc-server.googlecode.com/svn/trunk@902 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Items/ItemHandler.cpp | 422 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 422 insertions(+) create mode 100644 source/Items/ItemHandler.cpp (limited to 'source/Items/ItemHandler.cpp') diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp new file mode 100644 index 000000000..49ed865e7 --- /dev/null +++ b/source/Items/ItemHandler.cpp @@ -0,0 +1,422 @@ + +#include "Globals.h" +#include "ItemHandler.h" +#include "../Item.h" +#include "../World.h" +#include "../Player.h" + +//Handler +#include "ItemCloth.h" +#include "ItemHoe.h" +#include "ItemSlab.h" +#include "ItemWood.h" +#include "ItemShears.h" +#include "ItemLeaves.h" +#include "ItemSapling.h" +#include "ItemBucket.h" +#include "ItemLighter.h" +#include "ItemRedstoneDust.h" +#include "ItemRedstoneRepeater.h" +#include "ItemSeeds.h" +#include "ItemDye.h" +#include "ItemSugarcane.h" +#include "ItemPickaxe.h" +#include "ItemShovel.h" +#include "ItemSword.h" +#include "ItemDoor.h" +#include "ItemFood.h" +#include "ItemSign.h" +#include "ItemBed.h" + +#include "../Blocks/BlockHandler.h" + + + + + +bool cItemHandler::m_HandlerInitialized = false; +cItemHandler * cItemHandler::m_ItemHandler[2266]; + + + + + +cItemHandler *cItemHandler::GetItemHandler(int a_ItemID) +{ + if(a_ItemID < 0) a_ItemID = 0; + + if(!m_HandlerInitialized) + { //We have to initialize + memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); + m_HandlerInitialized = true; + } + if(m_ItemHandler[a_ItemID]) + return m_ItemHandler[a_ItemID]; + m_ItemHandler[a_ItemID] = CreateItemHandler(a_ItemID); + return m_ItemHandler[a_ItemID]; +} + + + + + +cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID) +{ + switch(a_ItemID) + { + default: return new cItemHandler(a_ItemID); + + // Single item per handler: + case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemID); + case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemID); + case E_ITEM_SAPLING: return new cItemSaplingHandler(a_ItemID); + case E_ITEM_DYE: return new cItemDyeHandler(a_ItemID); + case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemID); + case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemID); + case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemID); + case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemID); + case E_ITEM_WOOL: return new cItemClothHandler(a_ItemID); + + case E_ITEM_WOODEN_HOE: + case E_ITEM_STONE_HOE: + case E_ITEM_IRON_HOE: + case E_ITEM_GOLD_HOE: + case E_ITEM_DIAMOND_HOE: + { + return new cItemHoeHandler(a_ItemID); + } + + case E_ITEM_WOODEN_PICKAXE: + case E_ITEM_STONE_PICKAXE: + case E_ITEM_IRON_PICKAXE: + case E_ITEM_GOLD_PICKAXE: + case E_ITEM_DIAMOND_PICKAXE: + { + return new cItemPickaxeHandler(a_ItemID); + } + + case E_ITEM_WOODEN_SHOVEL: + case E_ITEM_STONE_SHOVEL: + case E_ITEM_IRON_SHOVEL: + case E_ITEM_GOLD_SHOVEL: + case E_ITEM_DIAMOND_SHOVEL: + { + return new cItemShovelHandler(a_ItemID); + } + + case E_ITEM_WOODEN_SWORD: + case E_ITEM_STONE_SWORD: + case E_ITEM_IRON_SWORD: + case E_ITEM_GOLD_SWORD: + case E_ITEM_DIAMOND_SWORD: + { + return new cItemSwordHandler(a_ItemID); + } + + case E_ITEM_STONE_SLAB: + case E_ITEM_WOODEN_SLAB: + { + return new cItemSlabHandler(a_ItemID); + } + + case E_ITEM_LOG: + case E_ITEM_PLANKS: + { + return new cItemWoodHandler(a_ItemID); + } + + case E_ITEM_BUCKET: + case E_ITEM_WATER_BUCKET: + case E_ITEM_LAVA_BUCKET: + { + return new cItemBucketHandler(a_ItemID); + } + + case E_ITEM_PUMPKIN_SEEDS: + case E_ITEM_MELON_SEEDS: + case E_ITEM_SEEDS: + { + return new cItemSeedsHandler(a_ItemID); + } + + case E_ITEM_IRON_DOOR: + case E_ITEM_WOODEN_DOOR: + { + return new cItemDoorHandler(a_ItemID); + } + + // Food: + case E_ITEM_BREAD: + case E_ITEM_COOKIE: + case E_ITEM_MELON_SLICE: + case E_ITEM_RAW_CHICKEN: + case E_ITEM_COOKED_CHICKEN: + case E_ITEM_RAW_BEEF: + case E_ITEM_RAW_MEAT: + case E_ITEM_STEAK: + case E_ITEM_COOKED_MEAT: + case E_ITEM_RAW_FISH: + case E_ITEM_COOKED_FISH: + case E_ITEM_RED_APPLE: + case E_ITEM_GOLDEN_APPLE: + case E_ITEM_ROTTEN_FLESH: + case E_ITEM_SPIDER_EYE: + { + return new cItemFoodHandler(a_ItemID); + } + + case E_ITEM_SIGN: + return new cItemSignHandler(a_ItemID); + + case E_ITEM_BED: + return new cItemBedHandler(a_ItemID); + } +} + + + + + +void cItemHandler::Deinit() +{ + for(int i = 0; i < 2266; i++) + { + delete m_ItemHandler[i]; + } + m_HandlerInitialized = false; +} + + + + + +cItemHandler::cItemHandler(int a_ItemID) +{ + m_ItemID = a_ItemID; +} + + + + + +bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) +{ + return false; +} + + + + + +bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) +{ + return false; +} + + + + + +void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z) +{ + char Block = a_World->GetBlock(a_X, a_Y, a_Z); + cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block); + + if(a_Player->GetGameMode() == eGameMode_Survival) + { + if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) + { + Handler->DropBlock(a_World, a_X, a_Y, a_Z); + } + } + + a_Player->UseEquippedItem(); +} + + + + + +void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item) +{ + +} + + + + + +char cItemHandler::GetMaxStackSize(void) +{ + if (m_ItemID < 256) + { + // All blocks can stack up to 64 + return 64; + } + + switch (m_ItemID) + { + case E_ITEM_APPLE: return 64; + case E_ITEM_ARROW: return 64; + case E_ITEM_BLAZE_POWDER: return 64; + case E_ITEM_BLAZE_ROD: return 64; + case E_ITEM_BONE: return 64; + case E_ITEM_BOOK: return 64; + case E_ITEM_BOWL: return 64; + case E_ITEM_BREAD: return 64; + case E_ITEM_BROWN_MUSHROOM: return 64; + case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 + case E_ITEM_COAL: return 64; + case E_ITEM_COOKED_CHICKEN: return 64; + case E_ITEM_COOKED_FISH: return 64; + case E_ITEM_COOKED_PORKCHOP: return 64; + case E_ITEM_DIAMOND: return 64; + case E_ITEM_FEATHER: return 64; + case E_ITEM_FLINT: return 64; + case E_ITEM_GOLD: return 64; + case E_ITEM_GUNPOWDER: return 64; + case E_ITEM_IRON: return 64; + case E_ITEM_RAW_PORKCHOP: return 64; + case E_ITEM_SEEDS: return 64; + case E_ITEM_STICK: return 64; + case E_ITEM_STRING: return 64; + case E_ITEM_WHEAT: return 64; + } + // By default items don't stack: + return 1; +} + + + + + +bool cItemHandler::IsTool() +{ + return + (m_ItemID >= 256 && m_ItemID <= 259) + || (m_ItemID == 261) + || (m_ItemID >= 267 && m_ItemID <= 279) + || (m_ItemID >= 283 && m_ItemID <= 286) + || (m_ItemID >= 290 && m_ItemID <= 294) + || (m_ItemID >= 256 && m_ItemID <= 259) + || (m_ItemID == 325) + || (m_ItemID == 346); +} + + + + + +bool cItemHandler::IsFood() +{ + return + (m_ItemID == 260) + || (m_ItemID == 282) + || (m_ItemID == 297) + || (m_ItemID >= 319 && m_ItemID <= 320) + || (m_ItemID == 335) + || (m_ItemID >= 349 && m_ItemID <= 350) + || (m_ItemID == 357) + || (m_ItemID == 360) + || (m_ItemID >= 363 && m_ItemID <= 366); +} + + + + + +bool cItemHandler::IsPlaceable() +{ + return m_ItemID >= 1 && m_ItemID <= 136; +} + + + + + +bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockID) +{ + return false; +} + + + + + +BLOCKTYPE cItemHandler::GetBlockType() +{ + ASSERT(m_ItemID < 256); // Items with IDs above 255 should all be handled by specific handlers + + #ifdef _DEBUG + if (m_ItemID > 256) + { + LOGERROR("Item %d has no valid block!", m_ItemID); + } + #endif // _DEBUG + + return (BLOCKTYPE) m_ItemID; +} + + + + + +NIBBLETYPE cItemHandler::GetBlockMeta(short a_ItemDamage) +{ + return (NIBBLETYPE)a_ItemDamage & 0x0f; // This keeps most textures. The few other items have to override this +} + + + + + +void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) +{ + BLOCKTYPE Block = GetBlockType(); + cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block); + Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir); + if(a_Player->GetGameMode() == eGameMode_Survival) + { + cItem Item(a_Item->m_ItemID, 1); + a_Player->GetInventory().RemoveItem(Item); + } +} + + + + + +bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item) +{ + FoodInfo Info = GetFoodInfo(); + + if(Info.FoodLevel > 0 || Info.Saturation > 0.f) + { + bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation); + if(Success && Info.PoisionChance > 0) + { + MTRand r1; + if((r1.randInt(100) - Info.PoisionChance) <= 0) + { //Unlucky guy :D + //TODO: Make player ill + } + } + + return Success; + } + + return false; +} + + + + + +cItemHandler::FoodInfo cItemHandler::GetFoodInfo() +{ + return FoodInfo(0, 0.f); +} + + + + -- cgit v1.2.3