From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/Items/ItemBed.h | 112 ++++++++++++++++++++++++------------------------- 1 file changed, 56 insertions(+), 56 deletions(-) (limited to 'source/Items/ItemBed.h') diff --git a/source/Items/ItemBed.h b/source/Items/ItemBed.h index c9fec9064..ab4182eea 100644 --- a/source/Items/ItemBed.h +++ b/source/Items/ItemBed.h @@ -1,56 +1,56 @@ - -#pragma once - -#include "ItemHandler.h" -#include "../World.h" -#include "../Blocks/BlockBed.h" - - - - - -class cItemBedHandler : - public cItemHandler -{ -public: - cItemBedHandler(int a_ItemType) : - cItemHandler(a_ItemType) - { - } - - - virtual bool IsPlaceable(void) override - { - return true; - } - - virtual bool GetPlacementBlockTypeMeta( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta - ) override - { - if (a_BlockFace != BLOCK_FACE_TOP) - { - // Can only be placed on the floor - return false; - } - - a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation()); - - // Check if there is empty space for the foot section: - Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta); - if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR) - { - return false; - } - - a_BlockType = E_BLOCK_BED; - return true; - } -} ; - - - - + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Blocks/BlockBed.h" + + + + + +class cItemBedHandler : + public cItemHandler +{ +public: + cItemBedHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + if (a_BlockFace != BLOCK_FACE_TOP) + { + // Can only be placed on the floor + return false; + } + + a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation()); + + // Check if there is empty space for the foot section: + Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta); + if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR) + { + return false; + } + + a_BlockType = E_BLOCK_BED; + return true; + } +} ; + + + + -- cgit v1.2.3