From ea2ed2c918bddf773bb8d10298016f4e5309d0b2 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Wed, 3 Oct 2012 08:52:11 +0000 Subject: Moved blockticking into blockhandler classes. Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/FluidSimulator.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/FluidSimulator.h') diff --git a/source/FluidSimulator.h b/source/FluidSimulator.h index 20d86b1b8..09d9520ef 100644 --- a/source/FluidSimulator.h +++ b/source/FluidSimulator.h @@ -29,11 +29,11 @@ public: //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard) Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) = 0; - virtual bool IsStationaryBlock( BLOCKTYPE a_BlockID); - virtual bool IsPassableForFluid( BLOCKTYPE a_BlockID ); - bool CanWashAway( BLOCKTYPE a_BlockID ); - bool IsSolidBlock(BLOCKTYPE a_BlockID); + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) = 0; + virtual bool IsStationaryBlock( BLOCKTYPE a_BlockType); + virtual bool IsPassableForFluid( BLOCKTYPE a_BlockType ); + bool CanWashAway( BLOCKTYPE a_BlockType ); + bool IsSolidBlock(BLOCKTYPE a_BlockType); protected: virtual void AddBlock( int a_X, int a_Y, int a_Z); char GetHighestLevelAround( int a_X, int a_Y, int a_Z ); -- cgit v1.2.3