From 7401fc000dca2a3ff3ce61776f84e5c2d8eb1868 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 8 Oct 2013 22:21:55 +0100 Subject: Initial round of fixes * Fixed intentional misspelling of baby! :D * Better chested horse bool name * Fixed some weird continuity issues with my recent changes not being pushed up initially * Fixed derpy hexadecimal values --- source/Entities/Entity.h | 44 +++++++++++++++++++++++++++----------------- 1 file changed, 27 insertions(+), 17 deletions(-) (limited to 'source/Entities') diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index 764c5a64b..fdc047cf9 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -343,7 +343,7 @@ public: virtual bool IsInvisible(void) const {return false; } // Ageables + Tameables - virtual bool IsBabby (void) const {return false; } + virtual bool IsBaby (void) const {return false; } virtual bool IsSitting (void) const {return false; } virtual bool IsTame (void) const {return false; } @@ -356,46 +356,56 @@ public: virtual bool IsFueled (void) const {return false; } // Bat - virtual bool IsHanging (void) const {return false; } + virtual bool IsHanging (void) const {return false; } // Pig - virtual bool IsSaddled (void) const {return false; } + virtual bool IsSaddled (void) const {return false; } // TESTIFICATE - virtual int GetVilType(void) const {return 0; } + virtual int GetVilType (void) const {return 0; } // Zombie - virtual bool IsVillager(void) const {return false; } - virtual bool IsConvert (void) const {return false; } + virtual bool IsVillZomb (void) const {return false; } + virtual bool IsConvert (void) const {return false; } // Ghast - virtual bool IsCharging(void) const {return false; } + virtual bool IsCharging (void) const {return false; } // Arrow - virtual bool IsCritical(void) const {return false; } + virtual bool IsCritical (void) const {return false; } // Wolf - virtual bool IsAngry (void) const {return false; } - virtual bool IsBegging (void) const {return false; } - virtual int GetCollar (void) const {return 0; } + virtual bool IsAngry (void) const {return false; } + virtual bool IsBegging (void) const {return false; } + virtual int GetCollar (void) const {return 0; } // Sheep - virtual int GetFurColor(void) const {return 0; } - virtual bool IsSheared (void) const {return false; } + virtual int GetFurColor (void) const {return 0; } + virtual bool IsSheared (void) const {return false; } // Enderman virtual BLOCKTYPE CarriedBlock (void) const {return E_BLOCK_AIR; } virtual NIBBLETYPE CarriedMeta (void) const {return 0; } - virtual bool IsScream (void) const {return false; } + virtual bool IsScream (void) const {return false; } // Skeleton || Wither Skeleton - virtual bool IsWither (void) const {return false; } + virtual bool IsWither (void) const {return false; } // Witch - virtual bool IsNosey (void) const {return false; } + virtual bool IsNosey (void) const {return false; } // Slimes and Magma cubes - virtual int GetSize (void) const {return 1; } + virtual int GetSize (void) const {return 1; } + + // Horsheys + virtual bool IsChested (void) const {return false; } + virtual bool IsEating (void) const {return false; } + virtual bool IsRearing (void) const {return false; } + virtual bool IsMthOpen (void) const {return false; } + virtual int GetHType (void) const {return 0; } + virtual int GetHColor (void) const {return 0; } + virtual int GetHStyle (void) const {return 0; } + virtual int GetHArmour (void) const {return 0; } // tolua_end -- cgit v1.2.3