From 4c24781a621b3c572a43f24235dbab696dff0b35 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 3 Sep 2013 10:20:56 +0200 Subject: Added cEntity's gravity to the Lua API. --- source/Entities/Entity.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/Entities') diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index f407cd2c1..aa5d8fbd2 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -201,6 +201,10 @@ public: /// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage() void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount); + float GetGravity(void) const { return m_Gravity; } + + void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } + // tolua_end /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied -- cgit v1.2.3