From 4d2c810c64c38fd5530170d5c4d54956a5587fb2 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 24 Oct 2013 00:30:20 +0100 Subject: Pickups now have collection delay when vomited Implements FS#394. --- source/Entities/Pickup.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'source/Entities/Pickup.h') diff --git a/source/Entities/Pickup.h b/source/Entities/Pickup.h index 488f91fb2..e4154f1d4 100644 --- a/source/Entities/Pickup.h +++ b/source/Entities/Pickup.h @@ -24,7 +24,7 @@ class cPickup : public: CLASS_PROTODEF(cPickup); - cPickup(double a_X, double a_Y, double a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export + cPickup(double a_MicroPosX, double a_MicroPosY, double a_MicroPosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); // tolua_export cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } @@ -40,6 +40,9 @@ public: /// Returns true if the pickup has already been collected bool IsCollected(void) const { return m_bCollected; } // tolua_export + + /// Returns true if created by player (i.e. vomiting), used for determining picking-up delay time + bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export private: Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) @@ -52,6 +55,8 @@ private: cItem m_Item; bool m_bCollected; + + bool m_bIsPlayerCreated; }; // tolua_export -- cgit v1.2.3