From a19a0701211e0a5563dc77845e11a3f3308e2b32 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 2 Jun 2013 10:40:20 +0000 Subject: Enchantments: API and sending to client git-svn-id: http://mc-server.googlecode.com/svn/trunk@1539 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Enchantments.h | 105 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 source/Enchantments.h (limited to 'source/Enchantments.h') diff --git a/source/Enchantments.h b/source/Enchantments.h new file mode 100644 index 000000000..6b3b4679b --- /dev/null +++ b/source/Enchantments.h @@ -0,0 +1,105 @@ + +// Enchantments.h + +// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments + + + + + +#pragma once + + + + + +// fwd: WorldStorage/FastNBT.h +class cFastNBTWriter; +class cParsedNBT; + + + + + +// tolua_begin + +/** Class that stores item enchantments or stored-enchantments +The enchantments may be serialized to a stringspec and read back from such stringspec. +The format for the stringspec is "id=lvl;id=lvl;id=lvl...", with an optional semicolon at the end, +mapping each enchantment's id onto its level. +Level value of 0 means no such enchantment, and it will not be stored in the m_Enchantments. +Serialization will never put zero-level enchantments into the stringspec. +*/ +class cEnchantments +{ +public: + /// Individual enchantment IDs, corresponding to their NBT IDs ( http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs ) + enum + { + enchProtection = 0, + enchFireProtection = 1, + enchFeatherFalling = 2, + enchBlastProtection = 3, + enchProjectileProtection = 4, + enchRespiration = 5, + enchAquaAffinity = 6, + enchThorns = 7, + enchSharpness = 16, + enchSmite = 17, + enchBaneOfArthropods = 18, + enchKnockback = 19, + enchFireAspect = 20, + enchLooting = 21, + enchEfficiency = 32, + enchSilkTouch = 33, + enchUnbreaking = 34, + enchFortune = 35, + enchPower = 48, + enchPunch = 49, + enchFlame = 50, + enchInfinity = 51, + } ; + + /// Creates an empty enchantments container + cEnchantments(void); + + /// Creates an enchantments container filled with enchantments parsed from stringspec + cEnchantments(const AString & a_StringSpec); + + /// Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it + void AddFromString(const AString & a_StringSpec); + + /// Serializes all the enchantments into a string + AString ToString(void) const; + + /// Returns the level for the specified enchantment; 0 if not stored + int GetLevel(int a_EnchantmentID) const; + + /// Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 + void SetLevel(int a_EnchantmentID, int a_Level); + + /// Removes all enchantments + void Clear(void); + + /// Returns true if there are no enchantments + bool IsEmpty(void) const; + + // tolua_end + + /// Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") + void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const; + + /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) + void ParseFromNBT(cParsedNBT & a_NBT, int a_EnchListTagIdx); + +protected: + /// Maps enchantment ID -> enchantment level + typedef std::map cMap; + + /// Currently stored enchantments + cMap m_Enchantments; +} ; // tolua_export + + + + -- cgit v1.2.3