From 73f787feb328ffe349d803ca01363ba57178760b Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 2 Jun 2013 21:21:32 +0000 Subject: Enchantments are now stored in Anvil world and in player inventory git-svn-id: http://mc-server.googlecode.com/svn/trunk@1541 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Enchantments.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Enchantments.h') diff --git a/source/Enchantments.h b/source/Enchantments.h index 6b3b4679b..96ebc1880 100644 --- a/source/Enchantments.h +++ b/source/Enchantments.h @@ -90,7 +90,7 @@ public: void WriteToNBTCompound(cFastNBTWriter & a_Writer, const AString & a_ListTagName) const; /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) - void ParseFromNBT(cParsedNBT & a_NBT, int a_EnchListTagIdx); + void ParseFromNBT(const cParsedNBT & a_NBT, int a_EnchListTagIdx); protected: /// Maps enchantment ID -> enchantment level -- cgit v1.2.3