From 547c34132530a4dba841879595bd0762ef52a22d Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 18 Jun 2013 08:24:34 +0000 Subject: TNT fixes. Other blocks can be placed next to TNT. Explosions activate nearby TNT blocks. TNT doesn't destroy bedrock, obsidian and liquid blocks. Server doesn't crash when a TNT (or other entity) leaves the valid Y range. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1603 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/ChunkMap.cpp | 45 +++++++++++++++++++++++++++++++++++++++------ 1 file changed, 39 insertions(+), 6 deletions(-) (limited to 'source/ChunkMap.cpp') diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index a4ca99c9f..1aa8dcb8b 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -12,6 +12,7 @@ #include "Generating/Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination #include "BlockArea.h" #include "PluginManager.h" +#include "TNTEntity.h" #ifndef _WIN32 #include // abs @@ -1496,23 +1497,55 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback -cVector3iArray *cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ) +cVector3iArray * cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ) { cBlockArea area; - cVector3iArray *BlocksAffected = new cVector3iArray(); + cVector3iArray * BlocksAffected = new cVector3iArray(); int ExplosionSizeInt = (int) ceil(a_ExplosionSize); + int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt; BlocksAffected->reserve(8 * ExplosionSizeInt * ExplosionSizeInt * ExplosionSizeInt); - area.Read(m_World,a_BlockX - ExplosionSizeInt,a_BlockX + ExplosionSizeInt,a_BlockY - ExplosionSizeInt,a_BlockY + ExplosionSizeInt,a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt); + area.Read(m_World, a_BlockX - ExplosionSizeInt, a_BlockX + ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockY + ExplosionSizeInt, a_BlockZ - ExplosionSizeInt,a_BlockZ + ExplosionSizeInt); for (int x = -ExplosionSizeInt; x < ExplosionSizeInt; x++) { for (int y = -ExplosionSizeInt; y < ExplosionSizeInt; y++) { + if ((a_BlockY + y >= cChunkDef::Height) || (a_BlockY + y < 0)) + { + // Outside of the world + continue; + } for (int z = -ExplosionSizeInt; z < ExplosionSizeInt; z++) { - if ((x*x + y*y + z*z) < (ExplosionSizeInt * ExplosionSizeInt)) + if ((x * x + y * y + z * z) < ExplosionSizeSq) { - area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z,E_BLOCK_AIR); - BlocksAffected->push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z)); + switch (area.GetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z)) + { + case E_BLOCK_TNT: + { + // Activate the TNT, with a random fuse between 10 to 30 game ticks + float FuseTime = (float)(10 + m_World->GetTickRandomNumber(20)) / 20; + cTNTEntity * TNT = new cTNTEntity(a_BlockX, a_BlockY, a_BlockZ, FuseTime); + TNT->Initialize(m_World); + area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_AIR); + BlocksAffected->push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z)); + break; + } + case E_BLOCK_OBSIDIAN: + case E_BLOCK_BEDROCK: + case E_BLOCK_WATER: + case E_BLOCK_STATIONARY_WATER: + case E_BLOCK_STATIONARY_LAVA: + case E_BLOCK_LAVA: + { + // These blocks are not affected by explosions + break; + } + default: + { + area.SetBlockType(a_BlockX + x, a_BlockY + y, a_BlockZ + z, E_BLOCK_AIR); + BlocksAffected->push_back(Vector3i(a_BlockX + x, a_BlockY + y, a_BlockZ + z)); + } + } } } } -- cgit v1.2.3