From d73a0cd8b020b0a589e496bed56e6740314d9101 Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 21 Oct 2013 09:41:48 -0600 Subject: Current Mob Spawning code. --- source/Chunk.cpp | 29 ++++++++++++++++++++++------- 1 file changed, 22 insertions(+), 7 deletions(-) (limited to 'source/Chunk.cpp') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 21401163b..944cf82d9 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -539,14 +539,29 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) // MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing // MG TODO : check that "Level" really means Y - cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, Biome, Try_Y, MaxNbOfSuccess); - if (newMob) + NIBBLETYPE SkyLight = GetSkyLight(Try_X, Try_Y+1, Try_Z); + if (!SkyLight) + SkyLight = GetSkyLight(Try_X, Try_Y, Try_Z); + if (!SkyLight) + SkyLight = GetSkyLight(Try_X, Try_Y - 1, Try_Z); + + NIBBLETYPE BlockLight = GetBlockLight(Try_X, Try_Y+1, Try_Z); + if (!BlockLight) + BlockLight = GetBlockLight(Try_X, Try_Y, Try_Z); + if (!BlockLight) + BlockLight = GetBlockLight(Try_X, Try_Y - 1, Try_Z); + + if (IsLightValid()) { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - newMob->SetPosition(WorldX, WorldY, WorldZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; + cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, SkyLight, BlockLight, Biome, Try_Y, MaxNbOfSuccess); + if (newMob) + { + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); + newMob->SetPosition(WorldX, WorldY, WorldZ); + LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); + NumberOfSuccess++; + } } } -- cgit v1.2.3