From 16bac5ace9a2388cee3fd0d9192b7cd69a06152d Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Mon, 28 Oct 2013 09:49:06 -0600 Subject: Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs. --- source/Chunk.cpp | 52 ++++++++++++++++++++-------------------------------- 1 file changed, 20 insertions(+), 32 deletions(-) (limited to 'source/Chunk.cpp') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 0892020e2..637b72b2b 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -519,42 +519,30 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) ASSERT(Try_Y > 0); ASSERT(Try_Y < cChunkDef::Height-1); - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - BLOCKTYPE BlockType_below; - NIBBLETYPE BlockMeta_below; - BLOCKTYPE BlockType_above; - NIBBLETYPE BlockMeta_above; - if (UnboundedRelGetBlock(Try_X, Try_Y , Try_Z, BlockType, BlockMeta) && - UnboundedRelGetBlock(Try_X, Try_Y-1, Try_Z, BlockType_below, BlockMeta_below)&& - UnboundedRelGetBlock(Try_X, Try_Y+1, Try_Z, BlockType_above, BlockMeta_above) - ) - { - EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); - // MG TODO : - // Moon cycle (for slime) - // check player and playerspawn presence < 24 blocks - // check mobs presence on the block + EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); + // MG TODO : + // Moon cycle (for slime) + // check player and playerspawn presence < 24 blocks + // check mobs presence on the block - // MG TODO : check that "Level" really means Y - - NIBBLETYPE SkyLight = 0; + // MG TODO : check that "Level" really means Y + + NIBBLETYPE SkyLight = 0; - NIBBLETYPE BlockLight = 0; + NIBBLETYPE BlockLight = 0; - if (IsLightValid() && (UnboundedRelGetBlockBlockLight(Try_X, Try_Y, Try_Z, BlockLight)) && (UnboundedRelGetBlockSkyLight(Try_X, Try_Y, Try_Z, SkyLight))) + if (IsLightValid()) + { + cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); + if (newMob) { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, SkyLight, BlockLight, Biome, Try_Y, MaxNbOfSuccess); - if (newMob) - { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - double ActualX = WorldX + 0.5; - double ActualZ = WorldZ + 0.5; - newMob->SetPosition(ActualX, WorldY, ActualZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; - } + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); + double ActualX = WorldX + 0.5; + double ActualZ = WorldZ + 0.5; + newMob->SetPosition(ActualX, WorldY, ActualZ); + LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); + NumberOfSuccess++; } } -- cgit v1.2.3