From 1e452425469e4a0cbf61fce698eb3ad89fb80a77 Mon Sep 17 00:00:00 2001 From: "luksor111@gmail.com" Date: Tue, 23 Oct 2012 18:13:37 +0000 Subject: New Block property g_BlockIsSolid[]; Fixed ladder, torches and vines placement. (Patch contributed by funmaker) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1005 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Blocks/BlockVine.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/Blocks/BlockVine.h') diff --git a/source/Blocks/BlockVine.h b/source/Blocks/BlockVine.h index 8ad2f4b35..b71997f2a 100644 --- a/source/Blocks/BlockVine.h +++ b/source/Blocks/BlockVine.h @@ -35,20 +35,20 @@ public: return true; } - if ((a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ ) != E_BLOCK_AIR)) + if (g_BlockIsSolid[a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ )]) { AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true ); - if (a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ ) == E_BLOCK_AIR) + if (g_BlockIsSolid[a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ )]==false) { AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, false ); - a_World->FastSetBlock( a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0); + a_World->SetBlock( a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0); } return true; } AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true ); - return a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ ) != E_BLOCK_AIR; + return g_BlockIsSolid[a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ)]; } -- cgit v1.2.3